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FULL: Agents of D.E.L.V.E. (UA/Dungeon Mag)
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<blockquote data-quote="nonamazing" data-source="post: 2018072" data-attributes="member: 12118"><p>Whew! This is probably one of the most complicated characters I've ever created... Probably because this is the first time I've played an artificer, and I went a little crazy over all the possible options.</p><p></p><p>Sorrow: I noticed that one is not actually allowed to take a Paragon class as their first level. So my character was actually Artificer at first level (his early education), then Human Paragon for two levels (his military service), Artificer again for another level (his study at the private institute after leaving the military), and then a final level of Human Paragon (his later espionage service). The order in which he took the levels only really matters in terms of the skills he should have--I've decided on that particular order as more of a flavour thing. I've tried to indicate from which class each of his skills came.</p><p></p><p>[SBLOCK][CODE][U][B]Sergent-at-arms Xid Terrol[/B][/U]</p><p>[B]Race:[/B] Human [B]Class:[/B] Human Paragon/Artificer [B]Level:[/B] 3/2</p><p>[B]Age:[/B] 53 (youthened to 32) [B]Gender:[/B] Male</p><p></p><p>[B]Strength:[/B] 10 (+0) (02 points)</p><p>[B]Dexterity:[/B] 10 (+0) (02 points)</p><p>[B]Constitution:[/B] 11 (+0) (03 points)</p><p>[B]Wisdom:[/B] 14 (+2) (06 points)</p><p>[B]Intelligence:[/B] 20 (+5) (13 points) (+2 from class ability +1 bonus point)</p><p>[B]Charisma:[/B] 14 (+2) (06 points)</p><p> total: (32 points)</p><p></p><p>[B]Base Attack Bonus:[/B] +3</p><p>[B]Class Defense Bonus:[/B] +5</p><p></p><p>[B]Armor Class:[/B] 15 (10 + Class Defense Bonus)</p><p>[B]Hit Points:[/B] 21</p><p></p><p>[B]Attacks:[/B]</p><p> masterwork repeating crossbow +4 ranged; 1d6 damage; 19-20/x2</p><p> masterwork steel short sword +4 melee; 1d6 damage; 19-20/x2</p><p></p><p> [B]Saves:[/B]</p><p>Fortitude: +1</p><p>Reflex: +1</p><p>Will: +8</p><p></p><p> [B] Feats:[/B]</p><p>Jack of All Trades {1st level}</p><p>Extraordinary Artisan {Human bonus feat}</p><p>Weapon Group (Basic) {granted by class: Artificer}</p><p>Weapon Group (Crossbows) {granted by class: Artificer}</p><p>Weapon Group (Light Blades) {granted by class: Artificer}</p><p>Scribe Scroll {granted by class: Artificer}</p><p>Skill Knowledge {bonus feat granted by class: Human Paragon}</p><p>Skill Knowledge {3rd level}</p><p></p><p> [B]Skills[/B] {4 (Artificer) + 1 (race) + 5 (Intelligence) + 1 (Human Paragon) +4 (feat: Skill Knowledge)}:</p><p>Appraise (Int): +13 (A)</p><p>Bluff (Cha): +10 (P)</p><p>Concentration (Con): +8 (A)</p><p>Craft (Alchemy) (Int): +13 (A)</p><p>Diplomacy (Cha): +10 (P) (+2 synergy bonus from Bluff)</p><p>Disable Device (Int): +13 (A)</p><p>Disguise (Cha): +10 (P) (+2 synergy bonus from Bluff)</p><p>Gather Information (Cha): +10 (P)</p><p>Listen (Wis): +10 (P)</p><p>Open Lock (Dex): +8 (A)</p><p>Search (Int): +13 (A)</p><p>Sense Motive (Wis): +10 (P)</p><p>Spellcraft (Int): +13 (A)</p><p>Spot (Wis): +10 (P)</p><p>Use Magic Device (Cha): +10 (A) (+7 to use scrolls)</p><p></p><p> * (A) = Artificer Class Skill (P) = Human Paragon Class Skill</p><p></p><p> [B]Class Abilities:[/B]</p><p>Artificer Knowledge</p><p>Artisan Bonus</p><p>Disable Trap</p><p>Item Creation</p><p>Craft Reserve (currently empty; had 20 at 1st level and 40 at second level)</p><p>Spellcasting (access to 1st and 2nd level Artificer infusions)</p><p>Adaptive Learning</p><p></p><p>[U][B]Equipment[/B][/U] (9,000 total / 2,108 remaining) (weight carried: 29 lbs. / light load)</p><p></p><p> [B]Mundane Equipment:[/B]</p><p>masterwork repeating light crossbow (6 lbs. / 550 gp) (cw)</p><p>(5) clips of masterwork bolts (5/clip) (5 lbs. / 35 gp) (cw)</p><p>(25) clips of masterwork bolts (5/clip) (25 lbs. / 175 gp) (hv)</p><p>masterwork steel short sword (2 lbs. / 310 gp) (cw)</p><p>(2) heavy blankets (6 lbs. / 1 gp) (p1)</p><p>(2) sacks of caltrops (4 lbs. / 2 gp) (hv)</p><p>writing kit (pen, ink, and papers) (1 lbs. / 2 gp) (hv)</p><p>2 weeks trail rations (14 lbs. / 7 gp) (p1)</p><p>100 feet of silk rope (10 lbs. / 20 gp) (hv)</p><p>tent (20 lbs. / 10 gp) (p2)</p><p>disguise Kit (8 lbs. / 50 gp) (hv)</p><p>masterwork thieves' tools (2 lbs. / 100 gp) (cw)</p><p>explorer's outfit (8 lbs. / 10 gp) (cw)</p><p>spell component pouch (2 lbs. / 5 gp) (cw)</p><p>alchemist's lab (40 lbs. / 500 gp) (bc)</p><p>1 dozen Abyssal cigars (smuggled) (3 lbs. / 540 gp) (hv)</p><p></p><p> [B]Magical Equipment:[/B]</p><p>Canith's Cunning Container {Haversack} (5 lbs. /2000 gp) (cw) {full}</p><p>hat of disguise (1 lbs. /1800 gp) (cw)</p><p>everburning lantern (3 lbs. / 125 gp) (hv)</p><p></p><p> [B]Created Equipment (magical):[/B]</p><p>scrolls (all 1st level spells; all scribed at 1 caster level) -</p><p> (6) scrolls of cure light wounds</p><p> (2) scrolls of bless</p><p> (2) scrolls of comprehend languages</p><p> (3) scrolls of magic weapon</p><p> (3) scrolls of magecraft</p><p> (4) scrolls of skill enhancement</p><p> (each scroll cost 10 gp and 1 craft reserve point to make: total 200 gp and 20 craft reserve)</p><p> (all scrolls are located in the haversack (main compartment))</p><p> (character must make a DC 21 Use Magic Device check to operate scrolls)</p><p></p><p>potions (all brewed at minimum caster level) -</p><p> (8) potions of cure light wounds (200 gp + 16 craft reserve)</p><p> (2) potions of bless weapon (100 gp + 8 craft reserve)</p><p> (4) potions of mage armor (100 gp + 8 craft reserve)</p><p> (2) potions of pass without trace ( 50 gp + 4 craft reserve)</p><p> (2) potions of sanctuary ( 50 gp + 4 craft reserve)</p><p> (all potions located in the haversack (main compartment))</p><p></p><p> * Location key: (p1) = haversack pocket 1 (p2) = haversack pocket 2 (hv) = haversack main compartment</p><p> (cw) = carried or worn (bc) = stored at base camp[/CODE][/SBLOCK]</p><p></p><p>I'll be back later to get your approval, to finish up any final details, and to post a completed version of Xid's history/personality notes. (I also have to work at 7 am--I know what it's like, man.)</p><p></p><p>Oh, I had a question for you, Dr. Anomalous! I noticed that you put a lot of images into your posts during the game. I'd like to do the same with the game I'm running, but I'm not quite sure how it works. Could you give me a brief overview of the skills needed to insert images into a post?</p></blockquote><p></p>
[QUOTE="nonamazing, post: 2018072, member: 12118"] Whew! This is probably one of the most complicated characters I've ever created... Probably because this is the first time I've played an artificer, and I went a little crazy over all the possible options. Sorrow: I noticed that one is not actually allowed to take a Paragon class as their first level. So my character was actually Artificer at first level (his early education), then Human Paragon for two levels (his military service), Artificer again for another level (his study at the private institute after leaving the military), and then a final level of Human Paragon (his later espionage service). The order in which he took the levels only really matters in terms of the skills he should have--I've decided on that particular order as more of a flavour thing. I've tried to indicate from which class each of his skills came. [SBLOCK][CODE][U][B]Sergent-at-arms Xid Terrol[/B][/U] [B]Race:[/B] Human [B]Class:[/B] Human Paragon/Artificer [B]Level:[/B] 3/2 [B]Age:[/B] 53 (youthened to 32) [B]Gender:[/B] Male [B]Strength:[/B] 10 (+0) (02 points) [B]Dexterity:[/B] 10 (+0) (02 points) [B]Constitution:[/B] 11 (+0) (03 points) [B]Wisdom:[/B] 14 (+2) (06 points) [B]Intelligence:[/B] 20 (+5) (13 points) (+2 from class ability +1 bonus point) [B]Charisma:[/B] 14 (+2) (06 points) total: (32 points) [B]Base Attack Bonus:[/B] +3 [B]Class Defense Bonus:[/B] +5 [B]Armor Class:[/B] 15 (10 + Class Defense Bonus) [B]Hit Points:[/B] 21 [B]Attacks:[/B] masterwork repeating crossbow +4 ranged; 1d6 damage; 19-20/x2 masterwork steel short sword +4 melee; 1d6 damage; 19-20/x2 [B]Saves:[/B] Fortitude: +1 Reflex: +1 Will: +8 [B] Feats:[/B] Jack of All Trades {1st level} Extraordinary Artisan {Human bonus feat} Weapon Group (Basic) {granted by class: Artificer} Weapon Group (Crossbows) {granted by class: Artificer} Weapon Group (Light Blades) {granted by class: Artificer} Scribe Scroll {granted by class: Artificer} Skill Knowledge {bonus feat granted by class: Human Paragon} Skill Knowledge {3rd level} [B]Skills[/B] {4 (Artificer) + 1 (race) + 5 (Intelligence) + 1 (Human Paragon) +4 (feat: Skill Knowledge)}: Appraise (Int): +13 (A) Bluff (Cha): +10 (P) Concentration (Con): +8 (A) Craft (Alchemy) (Int): +13 (A) Diplomacy (Cha): +10 (P) (+2 synergy bonus from Bluff) Disable Device (Int): +13 (A) Disguise (Cha): +10 (P) (+2 synergy bonus from Bluff) Gather Information (Cha): +10 (P) Listen (Wis): +10 (P) Open Lock (Dex): +8 (A) Search (Int): +13 (A) Sense Motive (Wis): +10 (P) Spellcraft (Int): +13 (A) Spot (Wis): +10 (P) Use Magic Device (Cha): +10 (A) (+7 to use scrolls) * (A) = Artificer Class Skill (P) = Human Paragon Class Skill [B]Class Abilities:[/B] Artificer Knowledge Artisan Bonus Disable Trap Item Creation Craft Reserve (currently empty; had 20 at 1st level and 40 at second level) Spellcasting (access to 1st and 2nd level Artificer infusions) Adaptive Learning [U][B]Equipment[/B][/U] (9,000 total / 2,108 remaining) (weight carried: 29 lbs. / light load) [B]Mundane Equipment:[/B] masterwork repeating light crossbow (6 lbs. / 550 gp) (cw) (5) clips of masterwork bolts (5/clip) (5 lbs. / 35 gp) (cw) (25) clips of masterwork bolts (5/clip) (25 lbs. / 175 gp) (hv) masterwork steel short sword (2 lbs. / 310 gp) (cw) (2) heavy blankets (6 lbs. / 1 gp) (p1) (2) sacks of caltrops (4 lbs. / 2 gp) (hv) writing kit (pen, ink, and papers) (1 lbs. / 2 gp) (hv) 2 weeks trail rations (14 lbs. / 7 gp) (p1) 100 feet of silk rope (10 lbs. / 20 gp) (hv) tent (20 lbs. / 10 gp) (p2) disguise Kit (8 lbs. / 50 gp) (hv) masterwork thieves' tools (2 lbs. / 100 gp) (cw) explorer's outfit (8 lbs. / 10 gp) (cw) spell component pouch (2 lbs. / 5 gp) (cw) alchemist's lab (40 lbs. / 500 gp) (bc) 1 dozen Abyssal cigars (smuggled) (3 lbs. / 540 gp) (hv) [B]Magical Equipment:[/B] Canith's Cunning Container {Haversack} (5 lbs. /2000 gp) (cw) {full} hat of disguise (1 lbs. /1800 gp) (cw) everburning lantern (3 lbs. / 125 gp) (hv) [B]Created Equipment (magical):[/B] scrolls (all 1st level spells; all scribed at 1 caster level) - (6) scrolls of cure light wounds (2) scrolls of bless (2) scrolls of comprehend languages (3) scrolls of magic weapon (3) scrolls of magecraft (4) scrolls of skill enhancement (each scroll cost 10 gp and 1 craft reserve point to make: total 200 gp and 20 craft reserve) (all scrolls are located in the haversack (main compartment)) (character must make a DC 21 Use Magic Device check to operate scrolls) potions (all brewed at minimum caster level) - (8) potions of cure light wounds (200 gp + 16 craft reserve) (2) potions of bless weapon (100 gp + 8 craft reserve) (4) potions of mage armor (100 gp + 8 craft reserve) (2) potions of pass without trace ( 50 gp + 4 craft reserve) (2) potions of sanctuary ( 50 gp + 4 craft reserve) (all potions located in the haversack (main compartment)) * Location key: (p1) = haversack pocket 1 (p2) = haversack pocket 2 (hv) = haversack main compartment (cw) = carried or worn (bc) = stored at base camp[/CODE][/SBLOCK] I'll be back later to get your approval, to finish up any final details, and to post a completed version of Xid's history/personality notes. (I also have to work at 7 am--I know what it's like, man.) Oh, I had a question for you, Dr. Anomalous! I noticed that you put a lot of images into your posts during the game. I'd like to do the same with the game I'm running, but I'm not quite sure how it works. Could you give me a brief overview of the skills needed to insert images into a post? [/QUOTE]
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