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[Full] Astral Adventures (The PC's)
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<blockquote data-quote="Evilhalfling" data-source="post: 1952897" data-attributes="member: 16991"><p><strong>(tk) ' Nar</strong></p><p></p><p>Githzari Monk 3 </p><p>Name: (tk) ‘ Nar </p><p> </p><p>Str 16 (+ 3 ) [ 16 base ]</p><p>Dex 20 (+ 5 ) [ 14. +6 Race]</p><p>Con 17 (+ 3 ) [ 15 base, +2 Amulet of Health]</p><p>Wis 16 (+ 3 ) [ 14 base +2 Race ]</p><p>Int 8 (-1 ) [ 10 base, -2 race]</p><p>Cha 8 (-1 ) </p><p></p><p>Feats: 2 </p><p>Wild Talent </p><p>Weapon Finesse </p><p>Dodge [monk]</p><p>Moblity [monk]</p><p></p><p>AC: 22/23 (+3 wis +5 dex, + 4 inertial armor) (+1 dodge)</p><p>Touch 18, Flat footed 17 /13 </p><p>HP: 29 (20 + 9 con) </p><p></p><p></p><p>Saves: </p><p>Fortitude + 6 [ + 3 base, + 3 Con]</p><p>Reflex: + 5 [ + 3 base, + 5 Dex]</p><p>Will: + 6 [ + 3 base, + 3 Wis]</p><p></p><p>Special abilities </p><p>Racial:</p><p>• –2 Int, +2 Wis, +6 Dex </p><p>• Humanoid (extraplaner) </p><p>• Githzari base land speed is 30 feet.</p><p>• Darkvision 60 ft.</p><p>• Naturally Psionic: Githzari gain 2 bonus power points at 1st level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class.</p><p>• Spell Resistance = 5 + HD = 8 </p><p>• Initiate psionics: Caster level = ½ HD 3/per day each. inertial armor(+4 AC), catfall (10ft), concussion blast (1d6 dmg) Psionic Daze (DC 10)</p><p>at 11th level gains plane shift 1/day </p><p>• Automatic Language: Common, Gith. Bonus Languages: Abyssal, Celestial, Draconic, Sladdi, Undercommon</p><p>• Favored Class: Monk .</p><p>• Level Adjustment: +2.</p><p></p><p>Class </p><p>+10 movement </p><p>Evasion, Still Mind (+2 sv enchantments or charms) </p><p>Flurry of Blows –2/-2 as full attack </p><p>AC bonus = wis mod, keeps even while flatfooted, lost if immobilized </p><p></p><p>Psionic powers</p><p>4 Psp – no uses </p><p></p><p>Weapons Attack (+2base) damage range type</p><p>+1 Kama +8 or +6/+6 (melee) 1d6+4, 20/x2 - Piercing </p><p>Sling +7 (ranged) 1d4+3, 20/x2 10 ft. Bludgeoning </p><p></p><p>SKILLS </p><p></p><p>Skillpoints: 18 (level 1: 12+ 3*2) </p><p></p><p>Total bonus Special </p><p>Concentration : + 9 [ 6 Ranks + 3 (Con) </p><p>Escape Artist +7 [2 ranks + 5 Dex ]</p><p>Knowledge (the planes) : + 4 [ 5 Ranks -1 (Int) ]</p><p>Tumble 10 [5 Ranks +5 Dex ]</p><p></p><p>Possessions </p><p></p><p>Price (gp) </p><p>Monks Outfit 5gp 2 lb Worn </p><p></p><p>Belt Pouch 1gp 0,5 lb worn, left side </p><p>Backpack 2gp, 2 lb worn, back </p><p>Silk rope 100 ft 20 gp,10 lbs in backpack </p><p></p><p>Sling - 1 lb Belt left </p><p>10 Sling Bullets, (2 silver, 2 cold iron ) 1sp 5 lb in Belt Pouch </p><p>30 extra bullets, 14 normal, 8 silver, 8 cold iron 20gp 3 sp 15 lbs in backpack </p><p></p><p>+1 Kama 2302 gp 2 lbs </p><p>Hat of Disguise 1800gp 0 lbs</p><p>Amulet of Health +2 4000 gp 0 lb </p><p></p><p>Money spent: 8130.5, Weight carried 28lbs</p><p></p><p>'tk' Nar - the wanderer, he is lawful but has failed the sixth trial of the serpent. Limbo is too much for him and he found he was unable to concentrate on the true path. His teachers suggested that he try somewhere with less distractions, and he was sent to the astral plane to learn the value of emptiness. The path of the serpent is dodge, moblity, spring attack in place of the normal monk feats.</p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 1952897, member: 16991"] [b](tk) ' Nar[/b] Githzari Monk 3 Name: (tk) ‘ Nar Str 16 (+ 3 ) [ 16 base ] Dex 20 (+ 5 ) [ 14. +6 Race] Con 17 (+ 3 ) [ 15 base, +2 Amulet of Health] Wis 16 (+ 3 ) [ 14 base +2 Race ] Int 8 (-1 ) [ 10 base, -2 race] Cha 8 (-1 ) Feats: 2 Wild Talent Weapon Finesse Dodge [monk] Moblity [monk] AC: 22/23 (+3 wis +5 dex, + 4 inertial armor) (+1 dodge) Touch 18, Flat footed 17 /13 HP: 29 (20 + 9 con) Saves: Fortitude + 6 [ + 3 base, + 3 Con] Reflex: + 5 [ + 3 base, + 5 Dex] Will: + 6 [ + 3 base, + 3 Wis] Special abilities Racial: • –2 Int, +2 Wis, +6 Dex • Humanoid (extraplaner) • Githzari base land speed is 30 feet. • Darkvision 60 ft. • Naturally Psionic: Githzari gain 2 bonus power points at 1st level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class. • Spell Resistance = 5 + HD = 8 • Initiate psionics: Caster level = ½ HD 3/per day each. inertial armor(+4 AC), catfall (10ft), concussion blast (1d6 dmg) Psionic Daze (DC 10) at 11th level gains plane shift 1/day • Automatic Language: Common, Gith. Bonus Languages: Abyssal, Celestial, Draconic, Sladdi, Undercommon • Favored Class: Monk . • Level Adjustment: +2. Class +10 movement Evasion, Still Mind (+2 sv enchantments or charms) Flurry of Blows –2/-2 as full attack AC bonus = wis mod, keeps even while flatfooted, lost if immobilized Psionic powers 4 Psp – no uses Weapons Attack (+2base) damage range type +1 Kama +8 or +6/+6 (melee) 1d6+4, 20/x2 - Piercing Sling +7 (ranged) 1d4+3, 20/x2 10 ft. Bludgeoning SKILLS Skillpoints: 18 (level 1: 12+ 3*2) Total bonus Special Concentration : + 9 [ 6 Ranks + 3 (Con) Escape Artist +7 [2 ranks + 5 Dex ] Knowledge (the planes) : + 4 [ 5 Ranks -1 (Int) ] Tumble 10 [5 Ranks +5 Dex ] Possessions Price (gp) Monks Outfit 5gp 2 lb Worn Belt Pouch 1gp 0,5 lb worn, left side Backpack 2gp, 2 lb worn, back Silk rope 100 ft 20 gp,10 lbs in backpack Sling - 1 lb Belt left 10 Sling Bullets, (2 silver, 2 cold iron ) 1sp 5 lb in Belt Pouch 30 extra bullets, 14 normal, 8 silver, 8 cold iron 20gp 3 sp 15 lbs in backpack +1 Kama 2302 gp 2 lbs Hat of Disguise 1800gp 0 lbs Amulet of Health +2 4000 gp 0 lb Money spent: 8130.5, Weight carried 28lbs 'tk' Nar - the wanderer, he is lawful but has failed the sixth trial of the serpent. Limbo is too much for him and he found he was unable to concentrate on the true path. His teachers suggested that he try somewhere with less distractions, and he was sent to the astral plane to learn the value of emptiness. The path of the serpent is dodge, moblity, spring attack in place of the normal monk feats. [/QUOTE]
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