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Full attack and Improved Grapple
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<blockquote data-quote="Caliban" data-source="post: 1161287" data-attributes="member: 284"><p>Well, you are overlooking an aspect of Improved Grab: Creatures with Improved grab automatically do damage equal to the attack that established the hold when they win a grapple check. (MM, page 310.) It's creatures that don't have Improved Grab that are limited to Unarmed Damage, or using Natural Weapons at a -4. </p><p> </p><p>Also remember that animals like the brown bear usually aren't fighting 4-6 opponents. Improved Grab can be a killer when it's one on one, even if they are reduced to one attack a round. When there are multiple opponents, grappling one of them opens you up to everyone else, especially the rogues. </p><p> </p><p>Another tactic, if you are running a creature that has a good grapple check, and multiple natural attacks: let go of your opponent at the beginning of your turn (Free Action), make your full natural attack sequence, and grapple them again if thelast attack hits. I've seen PC fighters do something similar when fighting an enemy wizard: Let him go, whack him with your iterative attacks, then grapple him again on your last attack (works best when hasted).</p><p> </p><p>No penalties to your melee attacks, your opponent is grappled on their turn, and you only risk losing them if your last attack misses (or if they have a good grapple bonus as well, in which case you probably don't want to be grappling them).</p></blockquote><p></p>
[QUOTE="Caliban, post: 1161287, member: 284"] Well, you are overlooking an aspect of Improved Grab: Creatures with Improved grab automatically do damage equal to the attack that established the hold when they win a grapple check. (MM, page 310.) It's creatures that don't have Improved Grab that are limited to Unarmed Damage, or using Natural Weapons at a -4. Also remember that animals like the brown bear usually aren't fighting 4-6 opponents. Improved Grab can be a killer when it's one on one, even if they are reduced to one attack a round. When there are multiple opponents, grappling one of them opens you up to everyone else, especially the rogues. Another tactic, if you are running a creature that has a good grapple check, and multiple natural attacks: let go of your opponent at the beginning of your turn (Free Action), make your full natural attack sequence, and grapple them again if thelast attack hits. I've seen PC fighters do something similar when fighting an enemy wizard: Let him go, whack him with your iterative attacks, then grapple him again on your last attack (works best when hasted). No penalties to your melee attacks, your opponent is grappled on their turn, and you only risk losing them if your last attack misses (or if they have a good grapple bonus as well, in which case you probably don't want to be grappling them). [/QUOTE]
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