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(FULL)(AU)Tyrzra'eln
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<blockquote data-quote="Steve Gorak" data-source="post: 1253352" data-attributes="member: 15132"><p>Hey!</p><p></p><p>I'll use this thread to work on my character, untill we have a RG thread. I'll just keep editing this post though, not to make the thread unnecessarily long.</p><p></p><p>So, here is my current spin:</p><p></p><p><span style="font-size: 10px"><strong>Lo Derak</strong></span></p><p><span style="color: MediumTurquoise">Truename: Misterakderan</span></p><p></p><p>Woodwitch1/greenbond1/Giant2</p><p></p><p>Str 19 [16 base + 2 racial + 1 giant level 1, 10 pts]</p><p>Dex 16 [17 base - 2 racial + 1 level 4, 13 pts]</p><p>Con 15 [14 base + 1 giant level2 , 6 pts]</p><p>Wis 18 [16 base + 2 giant levels 1 and 2, 10 pts]</p><p>Int 12 [4 pts]</p><p>Cha 11 [3 pts]</p><p></p><p><strong><u>Weapons:</u></strong></p><p>great Mace (2 handed): +5 attack, 1d12+6 damage [+1 giant 1 + 4 str, +6 str (2 handed)]</p><p>Daggers melee: +5 attack, 1d4+4 damage [+1 giant 1 + 4 str, +4 str]</p><p>Daggers thrown: +7 attack, 1d4+4 damage [+1 giant 1 + 4 str +3 dex, +4 str]</p><p></p><p><strong><u>Feats:</u></strong></p><p>Track (general, bonus feat, level 1)</p><p>Intuitive sence (ceremonial)</p><p>Combat reflexes (General, level 3 feat)</p><p>Spell affinity - plant armor (talent, level 1)</p><p></p><p><strong><u>HP: </u> </strong> 32 (I assumed full HP at level 1, 75% threrafter)</p><p></p><p><strong><u>AC: </u> </strong> 23 when fully armored, flat footed 20, touch 13</p><p>10 base +3 Dex + 4 (nature's warding word) + 4 (Plant armor) +2 (Plant armor shield)</p><p></p><p><strong><u>Skills:</u></strong></p><p>Skill points: 29 [20 (witch level 1) + 3 (greenbond 1) + 6 (giant 1 & 2)]</p><p></p><p><strong><u>Abilities:</u></strong></p><p><strong>Nature sence:</strong> Can identify plants and animals, their species and special traits, with perfect accuracy. Can determine if water is safe or dangerous to drink.</p><p><strong>Infuse with life:</strong> heal 1d8+1 4x/day</p><p><strong>Witchery manifestation:</strong> Nature's warding word. Skin becomes bark like, granting wisdom bonus in natural armor bonus</p><p></p><p></p><p><strong><u>Possessions:</u></strong></p><p>Amulet of spell knowledge - true strike 1000 gp</p><p>Masterwork great mace 322 gp (to verify price)</p><p> </p><p></p><p><strong><u>History:</u></strong></p><p>Lo-Derak cames from a militaristic family. His father and his eldest brother are part of the Stuard's guards in the city of XXXXX. </p><p></p><p>Lo-Derak broke tradition by studying witchery and the way of the green, much to his family's dismay. They did not reject him, but neither accepted his craft. </p><p>His unorthodox interest in these magiks was triggered by an old Verrik housemaid in his family's household. She would cure him and his friends as a child when they got injured. She saw his potential, and one day, her brother came, and also started working in the household. At the same time, he helped Lo-Derak to understand and control his power. The family could see that Lo-Derak was not iterested in the martial arts. However, they felt it necessary to have him trained to fight skillfully. Upon reachind adulthood, Lo-Derak declared that he was going to travel to the nearby forest of XXXXX. The next day, the verrik man resigned and left town.</p><p></p><p>Lo-Derak initially stayed in his mentor's forest, while learning his craft. he would still keep visiting his family, but he knew that they did not understand him.</p><p>However, one day, his family saw the value of his talent. while he was visiting them, he cured his dying brother, who was attacked by thieves while on guard duty. After that event, he never again felt like an outsider.</p><p> </p><p>When Lo-Derak was fully trained, he felt an urge to explore the world, to see its wonders. During his wanderings, he heard of Tyrzra'eln and the fact that the merchant's guild of the the walled port city of Drak-skorn was looking for explorers. So, Lo-Derak traveled to Drak-skorn to petition to become part of the next expedition.</p></blockquote><p></p>
[QUOTE="Steve Gorak, post: 1253352, member: 15132"] Hey! I'll use this thread to work on my character, untill we have a RG thread. I'll just keep editing this post though, not to make the thread unnecessarily long. So, here is my current spin: [SIZE=2][B]Lo Derak[/B][/SIZE] [COLOR=MediumTurquoise]Truename: Misterakderan[/COLOR] Woodwitch1/greenbond1/Giant2 Str 19 [16 base + 2 racial + 1 giant level 1, 10 pts] Dex 16 [17 base - 2 racial + 1 level 4, 13 pts] Con 15 [14 base + 1 giant level2 , 6 pts] Wis 18 [16 base + 2 giant levels 1 and 2, 10 pts] Int 12 [4 pts] Cha 11 [3 pts] [B][U]Weapons:[/U][/B] great Mace (2 handed): +5 attack, 1d12+6 damage [+1 giant 1 + 4 str, +6 str (2 handed)] Daggers melee: +5 attack, 1d4+4 damage [+1 giant 1 + 4 str, +4 str] Daggers thrown: +7 attack, 1d4+4 damage [+1 giant 1 + 4 str +3 dex, +4 str] [B][U]Feats:[/U][/B] Track (general, bonus feat, level 1) Intuitive sence (ceremonial) Combat reflexes (General, level 3 feat) Spell affinity - plant armor (talent, level 1) [B][U]HP: [/U] [/B] 32 (I assumed full HP at level 1, 75% threrafter) [B][U]AC: [/U] [/B] 23 when fully armored, flat footed 20, touch 13 10 base +3 Dex + 4 (nature's warding word) + 4 (Plant armor) +2 (Plant armor shield) [B][U]Skills:[/U][/B] Skill points: 29 [20 (witch level 1) + 3 (greenbond 1) + 6 (giant 1 & 2)] [B][U]Abilities:[/U][/B] [B]Nature sence:[/B] Can identify plants and animals, their species and special traits, with perfect accuracy. Can determine if water is safe or dangerous to drink. [B]Infuse with life:[/B] heal 1d8+1 4x/day [B]Witchery manifestation:[/B] Nature's warding word. Skin becomes bark like, granting wisdom bonus in natural armor bonus [B][U]Possessions:[/U][/B] Amulet of spell knowledge - true strike 1000 gp Masterwork great mace 322 gp (to verify price) [B][U]History:[/U][/B] Lo-Derak cames from a militaristic family. His father and his eldest brother are part of the Stuard's guards in the city of XXXXX. Lo-Derak broke tradition by studying witchery and the way of the green, much to his family's dismay. They did not reject him, but neither accepted his craft. His unorthodox interest in these magiks was triggered by an old Verrik housemaid in his family's household. She would cure him and his friends as a child when they got injured. She saw his potential, and one day, her brother came, and also started working in the household. At the same time, he helped Lo-Derak to understand and control his power. The family could see that Lo-Derak was not iterested in the martial arts. However, they felt it necessary to have him trained to fight skillfully. Upon reachind adulthood, Lo-Derak declared that he was going to travel to the nearby forest of XXXXX. The next day, the verrik man resigned and left town. Lo-Derak initially stayed in his mentor's forest, while learning his craft. he would still keep visiting his family, but he knew that they did not understand him. However, one day, his family saw the value of his talent. while he was visiting them, he cured his dying brother, who was attacked by thieves while on guard duty. After that event, he never again felt like an outsider. When Lo-Derak was fully trained, he felt an urge to explore the world, to see its wonders. During his wanderings, he heard of Tyrzra'eln and the fact that the merchant's guild of the the walled port city of Drak-skorn was looking for explorers. So, Lo-Derak traveled to Drak-skorn to petition to become part of the next expedition. [/QUOTE]
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