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<blockquote data-quote="Velmont" data-source="post: 1954516" data-attributes="member: 13739"><p>To see the rolls:</p><p><a href="http://invisiblecastle.com/find.py?a=show&id=50494" target="_blank">http://invisiblecastle.com/find.py?a=show&id=50494</a></p><p></p><p>Myriam Tannen</p><p>Human Illusionist 1</p><p>5'2"</p><p>115lbs</p><p>Long brown hair, hazel eyes. </p><p>Chaotic neutral</p><p>17 years old</p><p></p><p>STR 10 0</p><p>DEX 14 +2</p><p>CON 15 +2</p><p>INT 16 +3</p><p>WIS 10 0</p><p>CHA 15 +2</p><p></p><p>HP 6</p><p></p><p>speed 30'</p><p></p><p>Feats</p><p>Scribe Scroll</p><p>Skill Focus(Bluff) </p><p>Skill Focus(Concentration) </p><p></p><p>Skills (Ranks/Ability/Other)</p><p>Concentration +9 (4/2/3)</p><p>Diplomacy +3 (1/2/0)</p><p>Bluff cc +7 (2/2/3)</p><p>Knowledge (Arcana) +5 (2/3/0)</p><p>Knowledge (Dungeoneering) +4 (1/3/0)</p><p>Knowledge (Local) +5 (2/3/0)</p><p>Knowledge (Nature) +4 (1/3/0)</p><p>Knowledge (Plane) +4 (1/3/0)</p><p>Knowledge (Religion) +4 (1/3/0)</p><p>Sense Motive cc +1 (1/0/0)</p><p>Spellcraft +7 (4/3/0)</p><p></p><p>Saves: (Base/Ability/Other)</p><p>Fortitude +2 (0/2/0)</p><p>Reflex +2 (0/2/0)</p><p>Will +2 (2/0/0)</p><p></p><p>BAB +0</p><p></p><p>Quatterstaff +0 1d6 20/x2</p><p>Sling +2 1d4 20/x2</p><p>Bullet x20</p><p></p><p>backpack</p><p>Belt Pouch x2</p><p>Spellcomponent Pouch</p><p>Scroll Case</p><p></p><p>Spellbook</p><p>Blank Parchement x10</p><p>Ink vial x2</p><p>Inkpen x2</p><p>Traveler's cloth</p><p></p><p>15gp</p><p></p><p>Spells:</p><p>Specialisation: Illusion</p><p>Forbidden: Evocation, Necromancy</p><p>Spell Known:</p><p>0: All</p><p>1: Color Spray, Comprehend Language, Charm Person, Disguise Self, Grease, Mage Armor</p><p></p><p>Spell Memorized:</p><p>0: *Ghost Sound, Acid Spash, Detect Magic, Daze</p><p>1: *Color Spray, Grease, Charm Person</p><p></p><p>Myriam is born in the streets. Being from a poor family, she use to steal here and there when the hunger was growing too much. Making some contact in the local thief guild, she start to give some information she fall by to the guild for some more money. Luck following her, she quickly gain access to a local hideout, where she met Yergo, an arcane trickster. He quickly saw the potential in Myriam and decide to give her some training. She starts to learn the arcane arts. As the way of the thief is a subtle one, his master teach her how to deceive people eyes, and neglect the raw art of combat and the dark art of the unliving. Having grown, she left the city to travel and learn a bit more about the world. She left behind friend and family, seeking only more power and knowledge for herself.</p></blockquote><p></p>
[QUOTE="Velmont, post: 1954516, member: 13739"] To see the rolls: [url]http://invisiblecastle.com/find.py?a=show&id=50494[/url] Myriam Tannen Human Illusionist 1 5'2" 115lbs Long brown hair, hazel eyes. Chaotic neutral 17 years old STR 10 0 DEX 14 +2 CON 15 +2 INT 16 +3 WIS 10 0 CHA 15 +2 HP 6 speed 30' Feats Scribe Scroll Skill Focus(Bluff) Skill Focus(Concentration) Skills (Ranks/Ability/Other) Concentration +9 (4/2/3) Diplomacy +3 (1/2/0) Bluff cc +7 (2/2/3) Knowledge (Arcana) +5 (2/3/0) Knowledge (Dungeoneering) +4 (1/3/0) Knowledge (Local) +5 (2/3/0) Knowledge (Nature) +4 (1/3/0) Knowledge (Plane) +4 (1/3/0) Knowledge (Religion) +4 (1/3/0) Sense Motive cc +1 (1/0/0) Spellcraft +7 (4/3/0) Saves: (Base/Ability/Other) Fortitude +2 (0/2/0) Reflex +2 (0/2/0) Will +2 (2/0/0) BAB +0 Quatterstaff +0 1d6 20/x2 Sling +2 1d4 20/x2 Bullet x20 backpack Belt Pouch x2 Spellcomponent Pouch Scroll Case Spellbook Blank Parchement x10 Ink vial x2 Inkpen x2 Traveler's cloth 15gp Spells: Specialisation: Illusion Forbidden: Evocation, Necromancy Spell Known: 0: All 1: Color Spray, Comprehend Language, Charm Person, Disguise Self, Grease, Mage Armor Spell Memorized: 0: *Ghost Sound, Acid Spash, Detect Magic, Daze 1: *Color Spray, Grease, Charm Person Myriam is born in the streets. Being from a poor family, she use to steal here and there when the hunger was growing too much. Making some contact in the local thief guild, she start to give some information she fall by to the guild for some more money. Luck following her, she quickly gain access to a local hideout, where she met Yergo, an arcane trickster. He quickly saw the potential in Myriam and decide to give her some training. She starts to learn the arcane arts. As the way of the thief is a subtle one, his master teach her how to deceive people eyes, and neglect the raw art of combat and the dark art of the unliving. Having grown, she left the city to travel and learn a bit more about the world. She left behind friend and family, seeking only more power and knowledge for herself. [/QUOTE]
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