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<blockquote data-quote="lotuseater" data-source="post: 1955274" data-attributes="member: 27029"><p>here's a character for your perusal:</p><p></p><p>rolls:</p><p>Roll 1: [2], 4, 3, 2 = 9.</p><p>Roll 2: [1], 5, 2, 6 = 13.</p><p>Roll 3: [4], 4, 6, 5 = 15.</p><p>Roll 4: 5, 6, 6, [1] = 17.</p><p>Roll 5: 2, [1], 1, 2 = 5.</p><p>Roll 6: 6, 6, [1], 2 = 14.</p><p></p><p>i used the irony mail roller, and if you need verification(as if i would make these rolls up), i can send you the email with the verification.</p><p></p><p>Mulch Longbeard</p><p>Male Dwarf</p><p>Cleric</p><p>Domain: Luck Strength</p><p>Chaotic Good</p><p>Age: 43 </p><p>4'4, 178</p><p>Brown Eyes, Black Hair</p><p></p><p></p><p>STR 15 +2</p><p>DEX 5 –3</p><p>CON 16 +3</p><p>INT 9 –1</p><p>WIS 17 +3</p><p>CHA 11 +0</p><p></p><p>HP 11</p><p>AC 11 T 7 FF 11</p><p></p><p>Speed 20'</p><p></p><p>Languages: Dwarf, Gnome, Common</p><p></p><p>Feats:</p><p>Martial Weapon Proficiency (Greatsword)</p><p></p><p></p><p>Skills (Ability/Ranks/Other)</p><p> </p><p>Appraise_ –1 (-1/0/0)</p><p>Balance_ –7 (-3/0/-4)</p><p>Bluff_ +0 (0/0/0)</p><p>Climb_ –2 (2/0/-4)</p><p>Concentration_ +3 (3/0/0)</p><p>Craft-Weaponsmith +2 (0/2/0)</p><p>Diplomacy_ +0 (0/0/0) </p><p>Disguise_ +0 (0/0/0)</p><p>Escape Artist_ –7 (-3/0/-4)</p><p>Forgery_ –1 (-1/0/0)</p><p>Gather Information_ +0 (0/0/0)</p><p>Heal_ +3 (3/0/0)</p><p>Hide_ –7 (-3/0/-4)</p><p>Intimidate_ +0 (0/0/0)</p><p>Jump_ –8 (2/0/-10)</p><p>Knowledge (arcana/history/religion/the planes) –1 (-1/0/0)</p><p>Listen_ +3 (3/0/0)</p><p>Move Silently_ –7 (-3/0/-4)</p><p>Ride_ –3 (-3/0/0)</p><p>Search_ –1 (-1/0/0)</p><p>Sense Motive +3 (3/0/0)</p><p>Speak Language (gnome) +1 (0/1/0)</p><p>Spellcraft –1 (-1/0/0)</p><p>Spot_ +3 (3/0/0)</p><p>Survival_ +3 (3/0/0)</p><p>Swim_ –6 (2/0/-8)</p><p>Use Rope_ –3 (-3/0/0)</p><p></p><p></p><p>Saves: (Base/Ability/Other)</p><p>FORT +5 (+2/+3/0)</p><p>REF –3 (+0/–3/0)</p><p>WILL +5 (+2/+3/0)</p><p> </p><p>BASE ATTACK BONUS +0</p><p></p><p>Greatsword +2/ 2d6+2/ 19-20/x2</p><p>Dart(Thrown) -3/ 1d4+2/ 20/x2</p><p></p><p>Scale Mail</p><p>Great Sword</p><p>Artisan's Outfit </p><p>Smith's Tools </p><p>Backpack</p><p>Waterskin</p><p>Pouch</p><p>Bedroll</p><p>Miner's Pick</p><p>Crowbar</p><p>Darts (5)</p><p>Spell Component Pouch</p><p></p><p>Total Weight Carried: 85 lbs</p><p>Gold: 3.4</p><p></p><p>Domain abilities: </p><p>Luck: You have good fortune, useable once per day. When you use this ability, you may reroll any one roll that you have just made. You must abide by the new roll.</p><p></p><p>Strength: You can perform a feat of strength once per day, adding +1 to your Strength score for one round as a free action.</p><p></p><p>Spells prepared:</p><p>Guidance </p><p>Resistance</p><p>Virtue</p><p></p><p>Obscuring Mist</p><p>Shield of Faith</p><p>Enlarge Person</p><p></p><p></p><p>Turns Attempts per day: 3</p><p></p><p></p><p>Mulch has been banished from his clan, because even at an early age, he could never conform to the strict laws of his brethren. His chaotic ways brought him into constant conflict with those around him. He strongly believes that goodness and mercy must always outweight any consideration for the law. He considers himself a champion of the weak and unfortunate, and is always ready to do battle for the less fortunate. He found his religious calling early in life, and was immediately drawn to Kord as his diety.</p><p></p><p>After being exiled while still a youth, he travelled the countryside until finding a home among a group of gnomes, whose temperment better fit his own believes. He spent several years among them, working as a weaponsmith. He adopted many gnome customs, learned their language, and was even given his name by them, having been stipped of his birth name. Although among the gnomes he is known as Longbeard, his facial hair is actually quite thin for his race. People who meet him always comment that for a dwarf, he is actually quite personable. His short presence is a formidible one, though sometimes he moves so wrecklessly it seems a miracle he can stay on his feet, and his gnome friends often refer to him as a bounding boulder (which sounds more poetic in their own language.)</p><p></p><p>Having reached adulthood, Mulch is back on the road again, looking to test his strength and luck in the battle for good, and he is willing to use his abilities for any worthy cause.</p></blockquote><p></p>
[QUOTE="lotuseater, post: 1955274, member: 27029"] here's a character for your perusal: rolls: Roll 1: [2], 4, 3, 2 = 9. Roll 2: [1], 5, 2, 6 = 13. Roll 3: [4], 4, 6, 5 = 15. Roll 4: 5, 6, 6, [1] = 17. Roll 5: 2, [1], 1, 2 = 5. Roll 6: 6, 6, [1], 2 = 14. i used the irony mail roller, and if you need verification(as if i would make these rolls up), i can send you the email with the verification. Mulch Longbeard Male Dwarf Cleric Domain: Luck Strength Chaotic Good Age: 43 4'4, 178 Brown Eyes, Black Hair STR 15 +2 DEX 5 –3 CON 16 +3 INT 9 –1 WIS 17 +3 CHA 11 +0 HP 11 AC 11 T 7 FF 11 Speed 20' Languages: Dwarf, Gnome, Common Feats: Martial Weapon Proficiency (Greatsword) Skills (Ability/Ranks/Other) Appraise_ –1 (-1/0/0) Balance_ –7 (-3/0/-4) Bluff_ +0 (0/0/0) Climb_ –2 (2/0/-4) Concentration_ +3 (3/0/0) Craft-Weaponsmith +2 (0/2/0) Diplomacy_ +0 (0/0/0) Disguise_ +0 (0/0/0) Escape Artist_ –7 (-3/0/-4) Forgery_ –1 (-1/0/0) Gather Information_ +0 (0/0/0) Heal_ +3 (3/0/0) Hide_ –7 (-3/0/-4) Intimidate_ +0 (0/0/0) Jump_ –8 (2/0/-10) Knowledge (arcana/history/religion/the planes) –1 (-1/0/0) Listen_ +3 (3/0/0) Move Silently_ –7 (-3/0/-4) Ride_ –3 (-3/0/0) Search_ –1 (-1/0/0) Sense Motive +3 (3/0/0) Speak Language (gnome) +1 (0/1/0) Spellcraft –1 (-1/0/0) Spot_ +3 (3/0/0) Survival_ +3 (3/0/0) Swim_ –6 (2/0/-8) Use Rope_ –3 (-3/0/0) Saves: (Base/Ability/Other) FORT +5 (+2/+3/0) REF –3 (+0/–3/0) WILL +5 (+2/+3/0) BASE ATTACK BONUS +0 Greatsword +2/ 2d6+2/ 19-20/x2 Dart(Thrown) -3/ 1d4+2/ 20/x2 Scale Mail Great Sword Artisan's Outfit Smith's Tools Backpack Waterskin Pouch Bedroll Miner's Pick Crowbar Darts (5) Spell Component Pouch Total Weight Carried: 85 lbs Gold: 3.4 Domain abilities: Luck: You have good fortune, useable once per day. When you use this ability, you may reroll any one roll that you have just made. You must abide by the new roll. Strength: You can perform a feat of strength once per day, adding +1 to your Strength score for one round as a free action. Spells prepared: Guidance Resistance Virtue Obscuring Mist Shield of Faith Enlarge Person Turns Attempts per day: 3 Mulch has been banished from his clan, because even at an early age, he could never conform to the strict laws of his brethren. His chaotic ways brought him into constant conflict with those around him. He strongly believes that goodness and mercy must always outweight any consideration for the law. He considers himself a champion of the weak and unfortunate, and is always ready to do battle for the less fortunate. He found his religious calling early in life, and was immediately drawn to Kord as his diety. After being exiled while still a youth, he travelled the countryside until finding a home among a group of gnomes, whose temperment better fit his own believes. He spent several years among them, working as a weaponsmith. He adopted many gnome customs, learned their language, and was even given his name by them, having been stipped of his birth name. Although among the gnomes he is known as Longbeard, his facial hair is actually quite thin for his race. People who meet him always comment that for a dwarf, he is actually quite personable. His short presence is a formidible one, though sometimes he moves so wrecklessly it seems a miracle he can stay on his feet, and his gnome friends often refer to him as a bounding boulder (which sounds more poetic in their own language.) Having reached adulthood, Mulch is back on the road again, looking to test his strength and luck in the battle for good, and he is willing to use his abilities for any worthy cause. [/QUOTE]
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