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General Tabletop Discussion
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Full BAB Psionic Base Class: Attuned Warrior
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<blockquote data-quote="Tectorman" data-source="post: 4000493" data-attributes="member: 59207"><p>You're very welcome. Actually, I just used the Ranger as a template to determine whether my class was underpowered, balanced, overpowered, or a full caster. It's really more of a Psychic Duskblade.</p><p></p><p>Concerning the powers known: I think it’s too restricted. I like the idea of having multiple styles available to the Attuned Warrior, and the styles being limited to a certain theme, but once an Attuned Warrior picks a style, that’s it. He can’t change it (which is a problem if the campaign takes a turn he didn’t expect or that the style doesn’t account for). Personally, I’d change the feel of the styles to give the Attuned Warrior more freedom of choice. </p><p></p><p>Maybe keep the number of powers you can learn the same, the levels at which you can learn them the same, the levels of the powers the same, but change the actual choices. Maybe a couple of powers to choose from of each power level (6 possible for his 1st-level powers of which he’ll choose 2, same with every other level, and so on).</p><p></p><p>On the other hand, core Barbarians have no choice about their class abilities, so this might be the same feel. I’ll probably post back later after I’ve thought of some styles.</p><p></p><p>Concerning the Attunement ability: Barbarians are allowed to Intimidate in a Rage even though it’s Cha-based, so even if Attuned Warriors aren’t allowed to do so, I’d put in a clause along the lines of “Unlike other similar abilities (such as a Barbarian’s Rage), Attuned Warriors are not allowed to use Intimidate while Attuned”. On the other hand, if they are, say so. Same thing if Combat Expertise is an issue.</p><p></p><p>I agree with Nifft about the success of the Attunement being dependent on external factors. One DM is not the same as another DM and the obstacles associated with the maintaining of Attunement can vary wildly. Look at my Seriousness ability. It is a roll-dependent ability, but the only things that factor into the class are things that do not depend on the campaign (just the level you’re at at the time). You could change it to reflect a Warblade’s ability to regain his maneuvers (melee attack or a nondescript standard action, the melee attack not required to be successful) and that would pretty much leave everything alone and take out the DM variable. And yeah, poor Will saves + class ability strongly dependent on good Will saves = bad.</p><p></p><p>Also, are you sure about the end of ability penalty. A Barbarian’s Rage ends in fatigue because a.) fatigue is a condition in core and b.) because it’s a mental process (getting really, really ticked off) that results in a physical augmentation (which can strain the physical body). Attunement seems to me to be a more mental process that results in a mental augmentation. That’s the reason why Seriousness ends in you losing PP (and if you don’t have any to lose, nonlethal damage). I wanted a more mental feel to it; less PP certainly qualifies, and if you take enough nonlethal damage, you become staggered and then unconscious (equal parts mental and physical, IMO). Personally, I’d change the fatigue condition to ability burn (don’t know which though). Maybe you power up your mental processes initially as a trade for taking mental ability damage later.</p></blockquote><p></p>
[QUOTE="Tectorman, post: 4000493, member: 59207"] You're very welcome. Actually, I just used the Ranger as a template to determine whether my class was underpowered, balanced, overpowered, or a full caster. It's really more of a Psychic Duskblade. Concerning the powers known: I think it’s too restricted. I like the idea of having multiple styles available to the Attuned Warrior, and the styles being limited to a certain theme, but once an Attuned Warrior picks a style, that’s it. He can’t change it (which is a problem if the campaign takes a turn he didn’t expect or that the style doesn’t account for). Personally, I’d change the feel of the styles to give the Attuned Warrior more freedom of choice. Maybe keep the number of powers you can learn the same, the levels at which you can learn them the same, the levels of the powers the same, but change the actual choices. Maybe a couple of powers to choose from of each power level (6 possible for his 1st-level powers of which he’ll choose 2, same with every other level, and so on). On the other hand, core Barbarians have no choice about their class abilities, so this might be the same feel. I’ll probably post back later after I’ve thought of some styles. Concerning the Attunement ability: Barbarians are allowed to Intimidate in a Rage even though it’s Cha-based, so even if Attuned Warriors aren’t allowed to do so, I’d put in a clause along the lines of “Unlike other similar abilities (such as a Barbarian’s Rage), Attuned Warriors are not allowed to use Intimidate while Attuned”. On the other hand, if they are, say so. Same thing if Combat Expertise is an issue. I agree with Nifft about the success of the Attunement being dependent on external factors. One DM is not the same as another DM and the obstacles associated with the maintaining of Attunement can vary wildly. Look at my Seriousness ability. It is a roll-dependent ability, but the only things that factor into the class are things that do not depend on the campaign (just the level you’re at at the time). You could change it to reflect a Warblade’s ability to regain his maneuvers (melee attack or a nondescript standard action, the melee attack not required to be successful) and that would pretty much leave everything alone and take out the DM variable. And yeah, poor Will saves + class ability strongly dependent on good Will saves = bad. Also, are you sure about the end of ability penalty. A Barbarian’s Rage ends in fatigue because a.) fatigue is a condition in core and b.) because it’s a mental process (getting really, really ticked off) that results in a physical augmentation (which can strain the physical body). Attunement seems to me to be a more mental process that results in a mental augmentation. That’s the reason why Seriousness ends in you losing PP (and if you don’t have any to lose, nonlethal damage). I wanted a more mental feel to it; less PP certainly qualifies, and if you take enough nonlethal damage, you become staggered and then unconscious (equal parts mental and physical, IMO). Personally, I’d change the fatigue condition to ability burn (don’t know which though). Maybe you power up your mental processes initially as a trade for taking mental ability damage later. [/QUOTE]
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Full BAB Psionic Base Class: Attuned Warrior
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