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Full Caster Artificer +
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<blockquote data-quote="doctorbadwolf" data-source="post: 9807532" data-attributes="member: 6704184"><p>I will clarify...</p><p></p><p>The idea is to give the artificer a limited form of full casting, much like the warlock but rather than having very few spell slots the artificer has multiple features that can be fueled by spell slots, and does not get the ability to burn class features to gain spell slots. </p><p></p><p>I'm also open to directly giving it Warlock short rest slots and making the bulk of your spellcasting be through items you make, but I think that the versatility to choose between using your spell slots to fuel your inventions and such, or to cast spells with them directly, is more fun and helps explain why they can't just create a hundred wands of fireball and hand them out, they have to fuel that kind of stuff with thier own magic, because they're experimental inventions not stable proper items. </p><p></p><p>Proper items they mostly still have to craft the hard way (albeit more easily than anyone else), or have a subclass feature that gives a unique permanent magic item.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9807532, member: 6704184"] I will clarify... The idea is to give the artificer a limited form of full casting, much like the warlock but rather than having very few spell slots the artificer has multiple features that can be fueled by spell slots, and does not get the ability to burn class features to gain spell slots. I'm also open to directly giving it Warlock short rest slots and making the bulk of your spellcasting be through items you make, but I think that the versatility to choose between using your spell slots to fuel your inventions and such, or to cast spells with them directly, is more fun and helps explain why they can't just create a hundred wands of fireball and hand them out, they have to fuel that kind of stuff with thier own magic, because they're experimental inventions not stable proper items. Proper items they mostly still have to craft the hard way (albeit more easily than anyone else), or have a subclass feature that gives a unique permanent magic item. [/QUOTE]
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