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Full-Caster Multiclassing & RP Viability
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<blockquote data-quote="Kreinas" data-source="post: 6844031" data-attributes="member: 6819242"><p>Let me preface this with a little background;</p><p></p><p>In our custom low-magic campaign, I am currently a Fighter 3 (Battlemaster)/Wizard 4 (Bladesinger). The way I am currently playing is a front-line DPS/Controller with above average defensive options. The fighter 3 dip is for flavor as much as it is for utility--I love battlemaster maneuvers, and the character was a King's Knight (Fighter start) who was recruited by a caster (class currently unknown) of great power who has trained an elite group to research the potential of the scarce sources of magic in the land, and seek out new sources of Magic. Current character build is as follow:</p><p></p><p><em>Fighter 3/Wizard 4</em></p><p><em>Stat Spread (rolled); 15, 17, 16, 17, 14, 11</em></p><p><em>High-Elf (+2 dex +1int)</em></p><p><em>Knight background</em></p><p><em>Fighter start (full proficiencies, CON/STR proficiency)</em></p><p><em>Feats/abilities: Warcaster, Bladesong, Fighting Style: Mariner, Action Surge, Second Wind</em></p><p><em>Maneuvers; Riposte, Lunging Attack, Precision Attack</em></p><p><em>Weapon: Long Sword w/ Finesse w/o versatile (Basically a rapier, damage type changed, mostly for flavor reasons)</em></p><p><em>Armor: Studded Leather (AC 12+DEX)</em></p><p></p><p><u><strong>The first question</strong></u>; <em>Is it viable to multiclass into a sorcerer without starting as a sorcerer? What RP reasons could be used for suddenly discovering an innate ability for magic?</em></p><p></p><p>Normally I'm fairly good at coming up with logical backgrounds that create a sound character concept, but with the way sorcerers are described I'm having a hard time coming up with a reason a magic-user would discover an innate magical ability later. Perhaps being caught off-guard with no spells prepared and reflex casting in a state of emergency? </p><p></p><p><u><strong>The second question</strong></u>; <em>Can a Wizard 15/ Sorcerer 2 learn a 9th level wizard spell from a scroll?</em></p><p></p><p>When determining the spells you can learn from leveling up, the spellcasting rules (PHB 164) state that though you may have access to higher level spell slots, you learn spells as if you were a single caster level from that specific class. I take this to mean that when you level up and gain a 9th level slot, your wizard level (15) would not be high enough to gain a 9th level spell from the level up. HOWEVER, the spellbook description from the wizard class section (PHB 114) states that as long as you have a slot of the slots for it, you can add any wizard spell of 1st level or higher to your spellbook.</p><p></p><p></p><p>Wanting 2 levels from sorcerer is purely for the ability to quicken the SCAG melee cantrips, with the additional benefit of another metamagic for extending utility of controller spells. They are not <em>needed</em>, but access to it for the small price of an ASI would be worth it to me.</p></blockquote><p></p>
[QUOTE="Kreinas, post: 6844031, member: 6819242"] Let me preface this with a little background; In our custom low-magic campaign, I am currently a Fighter 3 (Battlemaster)/Wizard 4 (Bladesinger). The way I am currently playing is a front-line DPS/Controller with above average defensive options. The fighter 3 dip is for flavor as much as it is for utility--I love battlemaster maneuvers, and the character was a King's Knight (Fighter start) who was recruited by a caster (class currently unknown) of great power who has trained an elite group to research the potential of the scarce sources of magic in the land, and seek out new sources of Magic. Current character build is as follow: [I]Fighter 3/Wizard 4 Stat Spread (rolled); 15, 17, 16, 17, 14, 11 High-Elf (+2 dex +1int) Knight background Fighter start (full proficiencies, CON/STR proficiency) Feats/abilities: Warcaster, Bladesong, Fighting Style: Mariner, Action Surge, Second Wind Maneuvers; Riposte, Lunging Attack, Precision Attack Weapon: Long Sword w/ Finesse w/o versatile (Basically a rapier, damage type changed, mostly for flavor reasons) Armor: Studded Leather (AC 12+DEX)[/I] [U][B]The first question[/B][/U]; [I]Is it viable to multiclass into a sorcerer without starting as a sorcerer? What RP reasons could be used for suddenly discovering an innate ability for magic?[/I] Normally I'm fairly good at coming up with logical backgrounds that create a sound character concept, but with the way sorcerers are described I'm having a hard time coming up with a reason a magic-user would discover an innate magical ability later. Perhaps being caught off-guard with no spells prepared and reflex casting in a state of emergency? [U][B]The second question[/B][/U]; [I]Can a Wizard 15/ Sorcerer 2 learn a 9th level wizard spell from a scroll?[/I] When determining the spells you can learn from leveling up, the spellcasting rules (PHB 164) state that though you may have access to higher level spell slots, you learn spells as if you were a single caster level from that specific class. I take this to mean that when you level up and gain a 9th level slot, your wizard level (15) would not be high enough to gain a 9th level spell from the level up. HOWEVER, the spellbook description from the wizard class section (PHB 114) states that as long as you have a slot of the slots for it, you can add any wizard spell of 1st level or higher to your spellbook. Wanting 2 levels from sorcerer is purely for the ability to quicken the SCAG melee cantrips, with the additional benefit of another metamagic for extending utility of controller spells. They are not [I]needed[/I], but access to it for the small price of an ASI would be worth it to me. [/QUOTE]
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