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Full circle: D&D now being based on video games...
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<blockquote data-quote="PeterWeller" data-source="post: 3866678" data-attributes="member: 55795"><p>Even when dealing high damage, a Fighter is still primarily a defensive character. Why? Because he'll be dealing high damage to engage foes and prevent them from engaging his allies. </p><p></p><p>I don't understand where you got this impression that Fighters are somehow going to become ineffectual bags of hit points. Fighters and their ilk have always tanked for the party, that's always been their job, but part of tanking is being able to take down foes before they can threaten the weaker members of your party. Where have you gotten the impression that this will change?</p><p></p><p>There was never a choice between being a defensive fighter and being able to deal damage in D&D. Both have always gone hand in hand. Also, even if there was a choice between the two, why should it depend on what equipment you decide to tote around instead of what skills and abilities you choose to learn?</p></blockquote><p></p>
[QUOTE="PeterWeller, post: 3866678, member: 55795"] Even when dealing high damage, a Fighter is still primarily a defensive character. Why? Because he'll be dealing high damage to engage foes and prevent them from engaging his allies. I don't understand where you got this impression that Fighters are somehow going to become ineffectual bags of hit points. Fighters and their ilk have always tanked for the party, that's always been their job, but part of tanking is being able to take down foes before they can threaten the weaker members of your party. Where have you gotten the impression that this will change? There was never a choice between being a defensive fighter and being able to deal damage in D&D. Both have always gone hand in hand. Also, even if there was a choice between the two, why should it depend on what equipment you decide to tote around instead of what skills and abilities you choose to learn? [/QUOTE]
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