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<blockquote data-quote="Tony Vargas" data-source="post: 6023266" data-attributes="member: 996"><p>Of course it's possible. 4e did it with Hybrids and classic-D&D multi-classing effectively did the same thing, by splitting (averaging) what you got from each class, and bringing levels nearly equal with its rapidly scaling exp charts.</p><p></p><p>Possible and 'good idea' may not be the same thing, though.</p><p></p><p>The 3e-style multi-classing that 5e is seeking to emulate was a fantastic idea, but it was predicated on the assumption that class-levels were fungible. That is, that the 1st level Theif and the 5th level fighter and 17the level of Cleric were all equally good. They weren't. Classes were front-loaded, and upper-level caster classes were vastly more potent than lower-level.</p><p></p><p>3e got one thing right in the way it handled 1st-level skill ranks and hit point. 5e is going to have to make that sort of adjustment accross the board to every level of every class. Even though each class that has it's own unique mechanics and progression. That's a tall order.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6023266, member: 996"] Of course it's possible. 4e did it with Hybrids and classic-D&D multi-classing effectively did the same thing, by splitting (averaging) what you got from each class, and bringing levels nearly equal with its rapidly scaling exp charts. Possible and 'good idea' may not be the same thing, though. The 3e-style multi-classing that 5e is seeking to emulate was a fantastic idea, but it was predicated on the assumption that class-levels were fungible. That is, that the 1st level Theif and the 5th level fighter and 17the level of Cleric were all equally good. They weren't. Classes were front-loaded, and upper-level caster classes were vastly more potent than lower-level. 3e got one thing right in the way it handled 1st-level skill ranks and hit point. 5e is going to have to make that sort of adjustment accross the board to every level of every class. Even though each class that has it's own unique mechanics and progression. That's a tall order. [/QUOTE]
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