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[Full]: D&D 7th level game, 4 players
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<blockquote data-quote="Page" data-source="post: 871007" data-attributes="member: 11683"><p>Ok, thanks Thordain. Here is my character. Just let me know if you see anything that is incorrect or makes you unhappy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><strong>Lorenz: Male Human Rog5/Ftr2</strong>; Medium Humanoid ; HD 5d6 (Rogue), 2d10 (Fighter); hp 46; Init +8; Spd 30; AC 19 (Mithral Shirt, Ring of Protection +1, +4 Dex); Atk +6 base melee, +9 base ranged; +10 (1d6+2+1d6, +1 Sword, short); +10 (1d8, Longbow, Masterwork); +7 (1d4+1, Dagger, Masterwork); +6 (1d4+1, Dagger); +6 (1d3+1, Unarmed); AL CG; SV Fort +4, Ref +10, Will +2; STR 13, DEX 18, CON 12, INT 14, WIS 12, CHA 8.</p><p></p><p><em>Class Features</em>: Evasion, Sneak Attack (+3d6), Uncanny Dodge (Dex bonus to AC)</p><p></p><p><em>Skills:</em> Appraise+4 (2), Balance+7 (3), Climb+5 (4), Decipher Script+6 (4), Disable Device+11 (9), Escape Artist+8 (4), Gather Information+3 (4), Heal+2 (2), Hide+19 (5), Jump+17 (6), Listen+8 (7), Move Silently+20 (6), Open Lock+12 (8), Pick Pocket+6 (2), Read Lips+3 (1), Search+8 (6), Spot+7 (6), Tumble+8 (4), Use Magic Device+3 (4), Use Rope+6 (0).</p><p></p><p><em>Feats:</em> Blind Fight, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, Weapon Finesse: Sword, short.</p><p></p><p><em>Equipment:</em></p><p>Weapons: Dagger, Masterwork; +1 Sword, short: Shock; Dagger; Acid (flask); Acid (flask); Arrows (50); Longbow, Masterwork.</p><p>Armor: Mithral Shirt.</p><p>Goods: Backpack; Case, map or scroll; Flint and steel; Lantern, hooded; Rope, silk (50 ft.); Thieves' tools; Explorer's outfit; Rations, trail (per day); Rations, trail (per day); Antitoxin (vial); Mirror, small steel; Waterskin (full).</p><p>Magic: Cloak of elvenkind; Goggles of minute seeing; Ring of Protection (+1); Boots of elvenkind.</p><p>Funds: 762 GP, 35 SP</p><p></p><p><em>Background:</em> </p><p>Lorenz grew up an orphan in the dirty streets of a crowded, overpopulated city. Knowing that he could never survive on his own, Lorenz took up with a rough gang of thieves who began to teach him the secrets of the underworld. Quickly mastering the meager thieving skills the gang members could teach him, Lorenz found himself hungering for something more. Having done some contract work for the large shadowy thieves' guild that controlled the underbelly of the city, Lorenz left his gang to become a full member of the guild. He wanted to learn from the masters of the shadow arts, and that he did. He found himself quickly rising through the ranks and acquiring a small fortune along the way.</p><p></p><p>Unfortunately, things soured for Lorenz when the guild decided to send him out on a mission to assassinate a city official who had refused the guild's bribes and was threatening to crack down on their operations. Though he relished the life of a thief, Lorenz had never been an evil man. He had no special regard for the laws of politicians and kings, but he did have a personal moral sense of right and wrong. Assassination was outside the bounds of acceptable behavior as far as he was concerned, and he refused the assignment. He had always known that the guild engaged in such cold-blooded and ruthless activities, but he had tried not to think about it. Now that he was forced to confront it, he found himself at odds with the organization that had fostered him and his skills for so long. Knowing that the guild wuld never stand for his insubordination, Lorenz quickly packed a few of his most precious belongings, retrieved his hidden stash of gold, and slipped out of the city. Unable to ignore his conscience, Lorenz slipped the marked official an anonymous warning about the assasination attempt before he left. He knew that the guild would find out about it and would know who had warned the man, but Lorenz wasn't planning on ever coming back to the city anyway. The guild would hunt for him, but they'd never find him. </p><p></p><p>Looking for something better, Lorenz took up the adventuring life, finding all of the wealth and excitement he could ever want. He was his own man and relished the freedom he had found ever since he had left his guild days behind. Always in search of adventure and the next big score, Lorenz is constantly moving from place to place, following the news he hears and his own instincts toward whatever opportunity might be just over the horizon.</p><p></p><p><em>Appearance</em></p><p>Lorenz is about 5'10" with a lean, wiry build. He is somewhat swarthy in appearance, with the dark coloring typical to the people of his home region. His black hair is fairly long, not quite reaching his shoulders, and he wears a closely trimmed and well kept beard. His dark brown eyes are impenetrable, though they often seem to reflect a certain kind of good-natured personal amusement. </p><p></p><p>Lorenz is not an attractive man, and he speaks with the accent and manner of one who has been raised in the rough and tumble world of the streets. He is a likable enough once people get to know him, though he does tend to have a brusque manner about him that can put people off. He is very individualistic in nature and has a hard time grasping the idea of compromise with others. If he thinks he is right about something, he knows he is right and will act accordingly. He also has a dislike for authority, and won't hesitate to stand up to it, especially if he feels that his personal honor is at stake. So, while he is a good man at heart, it is all of these things that can make him difficult to like or even get along with much of the time. </p><p></p><p>(<em>EDIT: Added background and appearance. Sorry it took so long. My cable modem connection has been spotty this weekend.</em>)</p></blockquote><p></p>
[QUOTE="Page, post: 871007, member: 11683"] Ok, thanks Thordain. Here is my character. Just let me know if you see anything that is incorrect or makes you unhappy. :) [B]Lorenz: Male Human Rog5/Ftr2[/B]; Medium Humanoid ; HD 5d6 (Rogue), 2d10 (Fighter); hp 46; Init +8; Spd 30; AC 19 (Mithral Shirt, Ring of Protection +1, +4 Dex); Atk +6 base melee, +9 base ranged; +10 (1d6+2+1d6, +1 Sword, short); +10 (1d8, Longbow, Masterwork); +7 (1d4+1, Dagger, Masterwork); +6 (1d4+1, Dagger); +6 (1d3+1, Unarmed); AL CG; SV Fort +4, Ref +10, Will +2; STR 13, DEX 18, CON 12, INT 14, WIS 12, CHA 8. [I]Class Features[/I]: Evasion, Sneak Attack (+3d6), Uncanny Dodge (Dex bonus to AC) [I]Skills:[/I] Appraise+4 (2), Balance+7 (3), Climb+5 (4), Decipher Script+6 (4), Disable Device+11 (9), Escape Artist+8 (4), Gather Information+3 (4), Heal+2 (2), Hide+19 (5), Jump+17 (6), Listen+8 (7), Move Silently+20 (6), Open Lock+12 (8), Pick Pocket+6 (2), Read Lips+3 (1), Search+8 (6), Spot+7 (6), Tumble+8 (4), Use Magic Device+3 (4), Use Rope+6 (0). [I]Feats:[/I] Blind Fight, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, Weapon Finesse: Sword, short. [I]Equipment:[/I] Weapons: Dagger, Masterwork; +1 Sword, short: Shock; Dagger; Acid (flask); Acid (flask); Arrows (50); Longbow, Masterwork. Armor: Mithral Shirt. Goods: Backpack; Case, map or scroll; Flint and steel; Lantern, hooded; Rope, silk (50 ft.); Thieves' tools; Explorer's outfit; Rations, trail (per day); Rations, trail (per day); Antitoxin (vial); Mirror, small steel; Waterskin (full). Magic: Cloak of elvenkind; Goggles of minute seeing; Ring of Protection (+1); Boots of elvenkind. Funds: 762 GP, 35 SP [I]Background:[/I] Lorenz grew up an orphan in the dirty streets of a crowded, overpopulated city. Knowing that he could never survive on his own, Lorenz took up with a rough gang of thieves who began to teach him the secrets of the underworld. Quickly mastering the meager thieving skills the gang members could teach him, Lorenz found himself hungering for something more. Having done some contract work for the large shadowy thieves' guild that controlled the underbelly of the city, Lorenz left his gang to become a full member of the guild. He wanted to learn from the masters of the shadow arts, and that he did. He found himself quickly rising through the ranks and acquiring a small fortune along the way. Unfortunately, things soured for Lorenz when the guild decided to send him out on a mission to assassinate a city official who had refused the guild's bribes and was threatening to crack down on their operations. Though he relished the life of a thief, Lorenz had never been an evil man. He had no special regard for the laws of politicians and kings, but he did have a personal moral sense of right and wrong. Assassination was outside the bounds of acceptable behavior as far as he was concerned, and he refused the assignment. He had always known that the guild engaged in such cold-blooded and ruthless activities, but he had tried not to think about it. Now that he was forced to confront it, he found himself at odds with the organization that had fostered him and his skills for so long. Knowing that the guild wuld never stand for his insubordination, Lorenz quickly packed a few of his most precious belongings, retrieved his hidden stash of gold, and slipped out of the city. Unable to ignore his conscience, Lorenz slipped the marked official an anonymous warning about the assasination attempt before he left. He knew that the guild would find out about it and would know who had warned the man, but Lorenz wasn't planning on ever coming back to the city anyway. The guild would hunt for him, but they'd never find him. Looking for something better, Lorenz took up the adventuring life, finding all of the wealth and excitement he could ever want. He was his own man and relished the freedom he had found ever since he had left his guild days behind. Always in search of adventure and the next big score, Lorenz is constantly moving from place to place, following the news he hears and his own instincts toward whatever opportunity might be just over the horizon. [I]Appearance[/I] Lorenz is about 5'10" with a lean, wiry build. He is somewhat swarthy in appearance, with the dark coloring typical to the people of his home region. His black hair is fairly long, not quite reaching his shoulders, and he wears a closely trimmed and well kept beard. His dark brown eyes are impenetrable, though they often seem to reflect a certain kind of good-natured personal amusement. Lorenz is not an attractive man, and he speaks with the accent and manner of one who has been raised in the rough and tumble world of the streets. He is a likable enough once people get to know him, though he does tend to have a brusque manner about him that can put people off. He is very individualistic in nature and has a hard time grasping the idea of compromise with others. If he thinks he is right about something, he knows he is right and will act accordingly. He also has a dislike for authority, and won't hesitate to stand up to it, especially if he feels that his personal honor is at stake. So, while he is a good man at heart, it is all of these things that can make him difficult to like or even get along with much of the time. ([I]EDIT: Added background and appearance. Sorry it took so long. My cable modem connection has been spotty this weekend.[/I]) [/QUOTE]
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[Full]: D&D 7th level game, 4 players
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