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[Full]: D&D 7th level game, 4 players
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<blockquote data-quote="KnowTheToe" data-source="post: 873656" data-attributes="member: 1961"><p>Thoart Wormwood: Dwarf, Hill Drd7; Medium Humanoid ; HD 7d8+21 (Druid); hp 61; Init +0; Spd 20; AC 13; Atk +5 base melee, +5 base ranged; +5 (1d4, Sling); +6 (1d6, Sickle, Masterwork); +5 (1d4, Dagger, silvered); SQ: Darkvision (Ex), Dwarven traits (Ex); RF: Stonecunning, +2 Fort save against poison, +2 Ref save against spells, +1 attack bonus against orcs & goblinoids, +4 dodge bonus against giants; AL NG; SV Fort +9, Ref +3, Will +10; STR 10, DEX 10, CON 16, INT 12, WIS 18, CHA 8.</p><p></p><p>Possessions:</p><p>Weapons: Sickle, Masterwork; Sling; Dagger, silvered; Bullets, sling (20).</p><p>Armor: +1 Leather.</p><p></p><p>Goods: Bedroll; Chalk, 1 piece; Mirror, small steel; Pouch, belt; Rope, silk (50 ft.); Sewing needle; Waterskin (full); Healer's kit; Spell component pouch; Traveler's outfit.</p><p>Magic: Ring: Sustenance; Ring: Animal Friendship; Wand: Cure Light Wounds (1) (Charges: 50); Wondrous: Heward's handy haversack; Wondrous: Cloak of resistance (+1).</p><p></p><p>Funds: 1 pouch with 1600 GP value in misc gems, 94 gold pieces, 9 silver pieces, 10 coppers.</p><p></p><p>Skills: </p><p>Animal Empathy (7) +6, Appraise+3, Concentration (5) +8, Craft (Metalworking)+1, Craft (Stonecarving)+1, Craft (Stonemasonry)+1, Craft (Weaponsmithing)+1, Diplomacy (7) +6, Handle Animal (6)+5, Intuit Direction (2)+6, Knowledge (nature) (5) +6, Scry (6)+7, Spellcraft (1) +2, Swim (1)+1, Wilderness Lore (10)+14. Add lang - Goblin</p><p></p><p>Feats: </p><p>Extend Spell, Eschew Materials, Natural Spell</p><p></p><p>Spells Known (Drd 6/5/4/3/2): Spells Prepared (Drd 6/5/4/3/2): </p><p>0 - Create Water, Detect Magic, Light, Purify Food and Drink, Resistance, Virtue; </p><p>1st - Calm Animals, Cure Light Wounds x2, Goodberry, Magic Fang; </p><p>2nd - Barkskin, Charm Person or Animal, Flame Blade, Flaming Sphere; </p><p>3rd - Cure Moderate Wounds, Greater Magic Fang, Summon Nature's Ally III; </p><p>4th - Dispel Magic, Flame Strike.</p><p></p><p>(3) Dire Animal, Wolf: None Dire Animal, Wolf ; CR 3;Large Animal ; HD 6d8+18 (Animal); hp 45; Init +2; Spd 20, 50; AC 14; Atk +10 base melee, +5 base ranged; +10(1d8+10, Bite);SA: Trip (Ex); SQ: Scent (Ex); AL N; SV Fort +5, Ref +4, Will +3; STR 25, DEX 15, CON 17, INT 1, WIS 12, CHA 10.</p><p>Skills: Hide+5, Listen+6, Move Silently+5, Spot+6. – Uses 18 of the 19 HD available for my animal companions</p><p></p><p>(1) Animal, Owl: None Animal, Owl ; CR 1;Tiny Animal ; HD 1d8 (Animal); hp 4; Init +3; Spd 20; AC 15; Atk +0 base melee, +5 base ranged; +5(1d2-2, Claws);AL LG; SV Fort +0, Ref +3, Will +2; STR 6, DEX 17, CON 10, INT 1, WIS 14, CHA 10.</p><p>Skills: Hide+11, Listen+14, Move Silently+20, Spot+6. </p><p>Feats: Weapon Finesse. Uses 1 HD available (19 of 19)</p><p></p><p></p><p>I will have my history done later today. </p><p></p><p>I am not sure which forms I will take in wild form. Do you want the spread for a few of the ones I expect to use, or would you prefer me to send a stat block with the post when I use wild shape?</p></blockquote><p></p>
[QUOTE="KnowTheToe, post: 873656, member: 1961"] Thoart Wormwood: Dwarf, Hill Drd7; Medium Humanoid ; HD 7d8+21 (Druid); hp 61; Init +0; Spd 20; AC 13; Atk +5 base melee, +5 base ranged; +5 (1d4, Sling); +6 (1d6, Sickle, Masterwork); +5 (1d4, Dagger, silvered); SQ: Darkvision (Ex), Dwarven traits (Ex); RF: Stonecunning, +2 Fort save against poison, +2 Ref save against spells, +1 attack bonus against orcs & goblinoids, +4 dodge bonus against giants; AL NG; SV Fort +9, Ref +3, Will +10; STR 10, DEX 10, CON 16, INT 12, WIS 18, CHA 8. Possessions: Weapons: Sickle, Masterwork; Sling; Dagger, silvered; Bullets, sling (20). Armor: +1 Leather. Goods: Bedroll; Chalk, 1 piece; Mirror, small steel; Pouch, belt; Rope, silk (50 ft.); Sewing needle; Waterskin (full); Healer's kit; Spell component pouch; Traveler's outfit. Magic: Ring: Sustenance; Ring: Animal Friendship; Wand: Cure Light Wounds (1) (Charges: 50); Wondrous: Heward's handy haversack; Wondrous: Cloak of resistance (+1). Funds: 1 pouch with 1600 GP value in misc gems, 94 gold pieces, 9 silver pieces, 10 coppers. Skills: Animal Empathy (7) +6, Appraise+3, Concentration (5) +8, Craft (Metalworking)+1, Craft (Stonecarving)+1, Craft (Stonemasonry)+1, Craft (Weaponsmithing)+1, Diplomacy (7) +6, Handle Animal (6)+5, Intuit Direction (2)+6, Knowledge (nature) (5) +6, Scry (6)+7, Spellcraft (1) +2, Swim (1)+1, Wilderness Lore (10)+14. Add lang - Goblin Feats: Extend Spell, Eschew Materials, Natural Spell Spells Known (Drd 6/5/4/3/2): Spells Prepared (Drd 6/5/4/3/2): 0 - Create Water, Detect Magic, Light, Purify Food and Drink, Resistance, Virtue; 1st - Calm Animals, Cure Light Wounds x2, Goodberry, Magic Fang; 2nd - Barkskin, Charm Person or Animal, Flame Blade, Flaming Sphere; 3rd - Cure Moderate Wounds, Greater Magic Fang, Summon Nature's Ally III; 4th - Dispel Magic, Flame Strike. (3) Dire Animal, Wolf: None Dire Animal, Wolf ; CR 3;Large Animal ; HD 6d8+18 (Animal); hp 45; Init +2; Spd 20, 50; AC 14; Atk +10 base melee, +5 base ranged; +10(1d8+10, Bite);SA: Trip (Ex); SQ: Scent (Ex); AL N; SV Fort +5, Ref +4, Will +3; STR 25, DEX 15, CON 17, INT 1, WIS 12, CHA 10. Skills: Hide+5, Listen+6, Move Silently+5, Spot+6. – Uses 18 of the 19 HD available for my animal companions (1) Animal, Owl: None Animal, Owl ; CR 1;Tiny Animal ; HD 1d8 (Animal); hp 4; Init +3; Spd 20; AC 15; Atk +0 base melee, +5 base ranged; +5(1d2-2, Claws);AL LG; SV Fort +0, Ref +3, Will +2; STR 6, DEX 17, CON 10, INT 1, WIS 14, CHA 10. Skills: Hide+11, Listen+14, Move Silently+20, Spot+6. Feats: Weapon Finesse. Uses 1 HD available (19 of 19) I will have my history done later today. I am not sure which forms I will take in wild form. Do you want the spread for a few of the ones I expect to use, or would you prefer me to send a stat block with the post when I use wild shape? [/QUOTE]
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[Full]: D&D 7th level game, 4 players
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