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[Full]: D&D 7th level game, 4 players
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<blockquote data-quote="Rino" data-source="post: 874972" data-attributes="member: 10057"><p>Taklinn Duril , male dwerg Bbn2/Ftr5: CR 7; ECL 7; Medium-size Humanoid (dwarf); HD 5d10+2d12+21; hp 77; Init +7; Spd 25 ft; AC 21 (+7 breastplate, +3 Dex +1 ring); Melee mastwork greataxe +11/+6 (1d12+3/crit x3), or +1 dwarven waraxe +11/+6 (1d10+5/crit x3); Ranged mighty composite (+3str)longbow +10/+5 (1d8+3/crit x3); SA rage; SQ fast movement, uncanny dodge; AL CG; SV Fort +10, Ref +4, Will +1; Str 16, Dex 16, Con 16, Int 13, Wis 10, Cha 7.</p><p></p><p>Skills and Feats: Heal 6 Intimidate 6 Listen: 7 Spot: 5 Wilderniss Lore: 4; Improved Initiative, Extra Rage, Quickdraw, Power Attack, Cleave, Greater Cleave.</p><p></p><p>SA–Rage (Ex): 3/day, Taklinn Duril can fly into a screaming blood frenzy for 5 rounds. Taklinn Duril gains +4 Str, +4 Con, and a +2 morale bonus vs. fear, but suffers -2 to AC. After the rage, Taklinn Duril is winded. darkvision 60ft. +2 vs poison. +2 vs spells and spell like effects, +1 on attackroll vs orc and goblinoids. +4 dogde vs gaints. linguages: commen, dwarven</p><p></p><p></p><p>SQ–Uncanny Dodge: Dex bonus to AC.</p><p></p><p>Equipment: adamantine breastplate, +1 dwarven waraxe, mw greataxe,ring of protection +1, gloves of dex +2, mighty compostie (+3 str) longbow, 40 MW arrows, backpack, lock avarage, silk rope 100ft, healers kit, explorers outfit, 5 trail rations, 5 alchamist fire. .</p><p></p><p>in rage: </p><p>str 20 +5 </p><p>con 20 +5</p><p>AC 19</p><p>Melee mastwork greataxe +13/+8 (1d12+5/crit x3), or +1 dwarven waraxe +13/+8 (1d10+7/crit x3);</p><p></p><p></p><p>bio: </p><p>taklinn grew up as any normal dwarf, when his friend were joining up for militairy training to protect the village inside the mountain. in training he found out that he wasn't good with the bow so he focused on melee weapons like axes. a couple of years later when he finished his training, the village was under attack by drown. it was a long and exhausting battle and when taklinn saw his friends being slaughtered by the drow he became as angry as he never was before. that day he killed more then everyone. but the village couldn't be saved so he made it with some to the surface. and started a new life and he tries to for get all that has happened</p></blockquote><p></p>
[QUOTE="Rino, post: 874972, member: 10057"] Taklinn Duril , male dwerg Bbn2/Ftr5: CR 7; ECL 7; Medium-size Humanoid (dwarf); HD 5d10+2d12+21; hp 77; Init +7; Spd 25 ft; AC 21 (+7 breastplate, +3 Dex +1 ring); Melee mastwork greataxe +11/+6 (1d12+3/crit x3), or +1 dwarven waraxe +11/+6 (1d10+5/crit x3); Ranged mighty composite (+3str)longbow +10/+5 (1d8+3/crit x3); SA rage; SQ fast movement, uncanny dodge; AL CG; SV Fort +10, Ref +4, Will +1; Str 16, Dex 16, Con 16, Int 13, Wis 10, Cha 7. Skills and Feats: Heal 6 Intimidate 6 Listen: 7 Spot: 5 Wilderniss Lore: 4; Improved Initiative, Extra Rage, Quickdraw, Power Attack, Cleave, Greater Cleave. SA–Rage (Ex): 3/day, Taklinn Duril can fly into a screaming blood frenzy for 5 rounds. Taklinn Duril gains +4 Str, +4 Con, and a +2 morale bonus vs. fear, but suffers -2 to AC. After the rage, Taklinn Duril is winded. darkvision 60ft. +2 vs poison. +2 vs spells and spell like effects, +1 on attackroll vs orc and goblinoids. +4 dogde vs gaints. linguages: commen, dwarven SQ–Uncanny Dodge: Dex bonus to AC. Equipment: adamantine breastplate, +1 dwarven waraxe, mw greataxe,ring of protection +1, gloves of dex +2, mighty compostie (+3 str) longbow, 40 MW arrows, backpack, lock avarage, silk rope 100ft, healers kit, explorers outfit, 5 trail rations, 5 alchamist fire. . in rage: str 20 +5 con 20 +5 AC 19 Melee mastwork greataxe +13/+8 (1d12+5/crit x3), or +1 dwarven waraxe +13/+8 (1d10+7/crit x3); bio: taklinn grew up as any normal dwarf, when his friend were joining up for militairy training to protect the village inside the mountain. in training he found out that he wasn't good with the bow so he focused on melee weapons like axes. a couple of years later when he finished his training, the village was under attack by drown. it was a long and exhausting battle and when taklinn saw his friends being slaughtered by the drow he became as angry as he never was before. that day he killed more then everyone. but the village couldn't be saved so he made it with some to the surface. and started a new life and he tries to for get all that has happened [/QUOTE]
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[Full]: D&D 7th level game, 4 players
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