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<blockquote data-quote="Scrivener of Doom" data-source="post: 6314856" data-attributes="member: 87576"><p>I must admit, I really don't understand how RPGs aren't bigger in Asia. I've lived and travelled in Asia for most of my adult life and, in many ways, this is nerd-vana. Having a nerdy hobby even if you are otherwise a successful person is not seen as evidence of cognitive dissonance but simply a personal expression. (And, yes, I am aware I am treating Asia as an homogenous whole - which it is not - but that's purely for purpose of brevity.) And yet TTRPGs aren't big here despite obscure MMORPGs - DotA being one example - being huge.</p><p></p><p>I've tried to "evangelise" among the DotA players in my wife's family who, besides being DotA fans, are part of the national real unemployment rate of around 60% and, consequently, have very little to do most days. But as much as their eyes light up when they see minis and battlemaps, as soon as they are told they have to use a paper and pencil and add up dice it's considered too much hard work and they would rather play DotA.</p><p></p><p>And that, I think, highlights the biggest battle that TTRPGs have to face regardless of the nation or culture: too many people want a fairly passive entertainment experience and no TTRPG, no matter how simple the rules might claim to be, can be called a passive entertainment experience.</p><p></p><p>Anyway, this is drifting off topic. On topic, I can understand why WotC would focus its efforts on the part of the world that covers probably 80% of their fan base. It's just the Pareto Principle at work.</p></blockquote><p></p>
[QUOTE="Scrivener of Doom, post: 6314856, member: 87576"] I must admit, I really don't understand how RPGs aren't bigger in Asia. I've lived and travelled in Asia for most of my adult life and, in many ways, this is nerd-vana. Having a nerdy hobby even if you are otherwise a successful person is not seen as evidence of cognitive dissonance but simply a personal expression. (And, yes, I am aware I am treating Asia as an homogenous whole - which it is not - but that's purely for purpose of brevity.) And yet TTRPGs aren't big here despite obscure MMORPGs - DotA being one example - being huge. I've tried to "evangelise" among the DotA players in my wife's family who, besides being DotA fans, are part of the national real unemployment rate of around 60% and, consequently, have very little to do most days. But as much as their eyes light up when they see minis and battlemaps, as soon as they are told they have to use a paper and pencil and add up dice it's considered too much hard work and they would rather play DotA. And that, I think, highlights the biggest battle that TTRPGs have to face regardless of the nation or culture: too many people want a fairly passive entertainment experience and no TTRPG, no matter how simple the rules might claim to be, can be called a passive entertainment experience. Anyway, this is drifting off topic. On topic, I can understand why WotC would focus its efforts on the part of the world that covers probably 80% of their fan base. It's just the Pareto Principle at work. [/QUOTE]
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