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<blockquote data-quote="Ruin Explorer" data-source="post: 6314916" data-attributes="member: 18"><p>Just to be clear - DotA is in no way, shape or form an MMORPG (it's a MOBA), despite using some concepts common to both. It's a real-time strategy game in which you directly control one "hero" unit whilst attempting to control three (usually) "lanes" (avenues of access between your base and the enemy base), and the goal is to destroy their base. It's one of the twitchiest, most precision-demanding games out there. Personally I can't play them, as in the West, a very large section of the community is ultra-toxic, and most of the current big ones are design in such a way that unless you know dozens of directly counter-intuitive rules, you're kind of screwing your team (upcoming MOBA games are trying to change that, but I doubt they'll be popular with the core MOBA audience).</p><p></p><p>MMORPGs do tend to be slow-paced and semi-passive for the most part, especially Asian ones, but that's a very different market.</p><p></p><p></p><p></p><p>It does sound like a market with potential, really. A lot of the tropes will be familiar to them. I have to say, I feel that, even in the West, if TT RPGs hadn't appeared until the late '80s, they'd never have gained much a foothold against computer games.*</p><p></p><p></p><p></p><p>I hope so. I think this is WotC's goal. I think we'd see even more casual RPG players if the interface barrier was removed.</p><p></p><p>* = Equally, though, computer games would be completely different, without RPGs to draw inspiration from.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 6314916, member: 18"] Just to be clear - DotA is in no way, shape or form an MMORPG (it's a MOBA), despite using some concepts common to both. It's a real-time strategy game in which you directly control one "hero" unit whilst attempting to control three (usually) "lanes" (avenues of access between your base and the enemy base), and the goal is to destroy their base. It's one of the twitchiest, most precision-demanding games out there. Personally I can't play them, as in the West, a very large section of the community is ultra-toxic, and most of the current big ones are design in such a way that unless you know dozens of directly counter-intuitive rules, you're kind of screwing your team (upcoming MOBA games are trying to change that, but I doubt they'll be popular with the core MOBA audience). MMORPGs do tend to be slow-paced and semi-passive for the most part, especially Asian ones, but that's a very different market. It does sound like a market with potential, really. A lot of the tropes will be familiar to them. I have to say, I feel that, even in the West, if TT RPGs hadn't appeared until the late '80s, they'd never have gained much a foothold against computer games.* I hope so. I think this is WotC's goal. I think we'd see even more casual RPG players if the interface barrier was removed. * = Equally, though, computer games would be completely different, without RPGs to draw inspiration from. [/QUOTE]
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