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[Full] Dry Spell (adventure)
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<blockquote data-quote="Vigwyn the Unruly" data-source="post: 1701709" data-attributes="member: 20345"><p>Thanks for the compliment, this has been very rewarding for me, too! Sometimes it can be tough to update at this frequency, but you guys always make it worth it by coming up with cool and surprising actions. I always can't wait to see what you'll post next! Plus, there hasn't yet been one problem in the group, a real accomplishment for a collection of strangers interacting via text. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>As for the game--Wow! I see you are bringing out some big guns and thoughtful strategy for this one. It will be a little complex to adjudicate, and Saturday night will probably be my last update until I return from vacation, so we'll probably be taking a break in the middle of an encounter.</p><p></p><p>That being said, I have some questions/concerns before we get started.</p><p></p><p>First, Brain, you wrote that you would take out a potion of <em>bless weapon</em>, but I think you mean <em>magic weapon</em>. Please let me know if I am wrong.</p><p></p><p>Second, Nac, I think your attack bonus calculations may be off a little. I have your attack bonus at +8 instead of +11. Let me give you my math and reasoning. Your current attack bonus is +5. <em>Bull's strength</em> cranks your strength up to 18, changing your mod to +4 and your attack bonus to +7. <em>Magic weapon</em> gives an enhancement bonus to attack rolls, but this does not stack with the masterwork bonus your warhammer already has, so your attack bonus stays at +7. Finally, <em>divine favor</em> gives a luck bonus of +1, increasing your attack bonus to +8 (also, this last spell only lasts for 1 minute). I agree with the rest of your numbers, and I'll assume that you'll want to time your buffing such that the last spell is cast right as Slyfen's 1 minute head start is up. By the way, do you want to take the <em>enlarge person</em> potion before entering the cave or wait until you engage some opponent? If waiting, are you going to enter the cave holding the vial in your off hand, or leave it stowed until you need it?</p></blockquote><p></p>
[QUOTE="Vigwyn the Unruly, post: 1701709, member: 20345"] Thanks for the compliment, this has been very rewarding for me, too! Sometimes it can be tough to update at this frequency, but you guys always make it worth it by coming up with cool and surprising actions. I always can't wait to see what you'll post next! Plus, there hasn't yet been one problem in the group, a real accomplishment for a collection of strangers interacting via text. :) As for the game--Wow! I see you are bringing out some big guns and thoughtful strategy for this one. It will be a little complex to adjudicate, and Saturday night will probably be my last update until I return from vacation, so we'll probably be taking a break in the middle of an encounter. That being said, I have some questions/concerns before we get started. First, Brain, you wrote that you would take out a potion of [i]bless weapon[/i], but I think you mean [i]magic weapon[/i]. Please let me know if I am wrong. Second, Nac, I think your attack bonus calculations may be off a little. I have your attack bonus at +8 instead of +11. Let me give you my math and reasoning. Your current attack bonus is +5. [i]Bull's strength[/i] cranks your strength up to 18, changing your mod to +4 and your attack bonus to +7. [i]Magic weapon[/i] gives an enhancement bonus to attack rolls, but this does not stack with the masterwork bonus your warhammer already has, so your attack bonus stays at +7. Finally, [i]divine favor[/i] gives a luck bonus of +1, increasing your attack bonus to +8 (also, this last spell only lasts for 1 minute). I agree with the rest of your numbers, and I'll assume that you'll want to time your buffing such that the last spell is cast right as Slyfen's 1 minute head start is up. By the way, do you want to take the [i]enlarge person[/i] potion before entering the cave or wait until you engage some opponent? If waiting, are you going to enter the cave holding the vial in your off hand, or leave it stowed until you need it? [/QUOTE]
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