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Full feats from Tasha's: are they worth a "full feat slot"?
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<blockquote data-quote="NotAYakk" data-source="post: 8131265" data-attributes="member: 72555"><p>GWM, PAM, SS, XBE, Warcaster, Lucky are feats that <strong>complete</strong> with an ASI.</p><p></p><p>None of them are clearly better than an ASI.</p><p></p><p>Rather, I'd say that if a feat is clearly worse than an ASI, then it is a trap feat. Most D&D is played in the 1-7 range where players have either 0 or 1 feat (or 2 if vhuman), and even if they roll stats will have "room" to get boost to their "primary" stat.</p><p></p><p>A level 5 "extra attack" character with 18 dex, archery style, and a longbow against AC 18 does 11.65 DPR and has a bonus action free.</p><p></p><p>A level 5 XBE character with 16 dex and a hand crossbow against 18 AC does 12.225 DPR and uses their bonus action.</p><p></p><p>At level 5 SS character with 16 dex and using -5/+10 ability does 10.95 DPR against that same target, and significant damage boosts against lower-AC and when you have advantage.</p><p></p><p>Both SS and XBE cost you +1 initiative (in a 3 round fight, that is 0.05 extra turns, so 1.7% DPR), +1 AC if they wear light armor, and +1 to a bunch of skills. SS gives you ignore-cover and range, and XBE gives you shoot-in-melee. XBE costs you the ability to use bows.</p><p></p><p>To me, those are competitive choices. Neither feat is "clearly better" than the +2 dex choice.</p><p></p><p>Now, when you have 20 dex, archery style, SS, XBE, a source of reliable advantage, you end up putting out a lot more damage than someone who just has 20 in an attack stat and has otherwise not invested in combat.</p><p></p><p>And the variant human trick, where you can have 16 dex (the same attack bonus) while also grabbing XBE is really strong at level 1; here, you aren't trading +2 to dex for an ASI, you are trading racial features for XBE, which is a very different trade. Or, if you fight a lot of low-AC foes, SS shines.</p><p></p><p>But most "maximize DPR" builds still work on ASIs and often maximize their attack stat before they invest in both XBE and SS.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8131265, member: 72555"] GWM, PAM, SS, XBE, Warcaster, Lucky are feats that [B]complete[/B] with an ASI. None of them are clearly better than an ASI. Rather, I'd say that if a feat is clearly worse than an ASI, then it is a trap feat. Most D&D is played in the 1-7 range where players have either 0 or 1 feat (or 2 if vhuman), and even if they roll stats will have "room" to get boost to their "primary" stat. A level 5 "extra attack" character with 18 dex, archery style, and a longbow against AC 18 does 11.65 DPR and has a bonus action free. A level 5 XBE character with 16 dex and a hand crossbow against 18 AC does 12.225 DPR and uses their bonus action. At level 5 SS character with 16 dex and using -5/+10 ability does 10.95 DPR against that same target, and significant damage boosts against lower-AC and when you have advantage. Both SS and XBE cost you +1 initiative (in a 3 round fight, that is 0.05 extra turns, so 1.7% DPR), +1 AC if they wear light armor, and +1 to a bunch of skills. SS gives you ignore-cover and range, and XBE gives you shoot-in-melee. XBE costs you the ability to use bows. To me, those are competitive choices. Neither feat is "clearly better" than the +2 dex choice. Now, when you have 20 dex, archery style, SS, XBE, a source of reliable advantage, you end up putting out a lot more damage than someone who just has 20 in an attack stat and has otherwise not invested in combat. And the variant human trick, where you can have 16 dex (the same attack bonus) while also grabbing XBE is really strong at level 1; here, you aren't trading +2 to dex for an ASI, you are trading racial features for XBE, which is a very different trade. Or, if you fight a lot of low-AC foes, SS shines. But most "maximize DPR" builds still work on ASIs and often maximize their attack stat before they invest in both XBE and SS. [/QUOTE]
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