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General Tabletop Discussion
*Dungeons & Dragons
Full feats from Tasha's: are they worth a "full feat slot"?
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<blockquote data-quote="Guest User" data-source="post: 8132042"><p>Except the feat wouldn't be used in every game, because many players are simply not interested in selecting Feats. A player that does not envision their character as giving the Crispin's Day speech from Henry da V, every hour on the hour...is never going to choose Inspiring Actor, no matter how mechanically beneficial it is.</p><p></p><p>I think your post is an excellent example of the PowerGamer perspective.</p><p>Power-gaming is not a pejorative term, in my lexicon. Power-gaming, striving to be at "Max Power", is a fun and entirely valid way to play.</p><p></p><p>Most Feats are not intended for, nor written for, Power Gamers.</p><p>This was true for 3e and it is true for 5e.</p><p>A small handful of Feats, <em>are intended</em> for Power Gamers.</p><p></p><p>The problem is 5e, instead of using sidebars, or just flat out explaining this in the book,</p><p>just presents the rules, and presumes readers will <em>just understand this</em>.</p><p></p><p>Monte Cook wrote an essay about this in 3e, in which he dubbed this design style as "Ivory Tower Design". Monte lamented that the D&D design team in 3e, missed an opportunity in 3e by, in essence, being coy in expressing rules intent.</p><p></p><p>5e continues the bad habit of playing coy, with rules intent.</p><p>The Cypher system does not, have this same habit. I have never read a Cypher system rules product and come away confused or unsure of the design intent.</p><p></p><p>That is the perpetual state of being for 5e.</p></blockquote><p></p>
[QUOTE="Guest User, post: 8132042"] Except the feat wouldn't be used in every game, because many players are simply not interested in selecting Feats. A player that does not envision their character as giving the Crispin's Day speech from Henry da V, every hour on the hour...is never going to choose Inspiring Actor, no matter how mechanically beneficial it is. I think your post is an excellent example of the PowerGamer perspective. Power-gaming is not a pejorative term, in my lexicon. Power-gaming, striving to be at "Max Power", is a fun and entirely valid way to play. Most Feats are not intended for, nor written for, Power Gamers. This was true for 3e and it is true for 5e. A small handful of Feats, [I]are intended[/I] for Power Gamers. The problem is 5e, instead of using sidebars, or just flat out explaining this in the book, just presents the rules, and presumes readers will [I]just understand this[/I]. Monte Cook wrote an essay about this in 3e, in which he dubbed this design style as "Ivory Tower Design". Monte lamented that the D&D design team in 3e, missed an opportunity in 3e by, in essence, being coy in expressing rules intent. 5e continues the bad habit of playing coy, with rules intent. The Cypher system does not, have this same habit. I have never read a Cypher system rules product and come away confused or unsure of the design intent. That is the perpetual state of being for 5e. [/QUOTE]
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Full feats from Tasha's: are they worth a "full feat slot"?
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