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Full feats from Tasha's: are they worth a "full feat slot"?
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<blockquote data-quote="NotAYakk" data-source="post: 8132779" data-attributes="member: 72555"><p>Except I'm not saying that feats are <strong>better</strong>, I'm saying they should all <strong>compete</strong> with primary ASI boosts.</p><p></p><p>At level 5, PAM/XBE isn't better than +2 to your attack stat, but it competes with it. +2 to your attack stat is sometimes better, sometimes worse, than PAM/XBE. I'm saying this is a good level of power to aim for for a feat; roughly as good as PAM/XBE at level 5.</p><p></p><p>Most feats, like "savage attacker", are (mechanically) garbage compared to a +2 bonus to your attack stat. It is a feat that does little except make you do more damage, and +2 to your attack stat does that job better <strong>and</strong> does other things. All you get out of "savage attacker" is the fun of rolling more dice at the (subsitution) cost of being worse at hurting things with weapons.</p><p></p><p>And I get it. Rolling more dice is fun.</p><p></p><p>But 2d12 drop lowest has an average of 8.5, so about +2 damage. And +2 to primary attack stat is +1 to hit +1 to damage; trading 1 point of damage for 1 point of to-hit is pretty much never a good idea. The +2 to primary stat also boosts ability/skill checks, saves, and often other things; savage attacker doesn't do anything else.</p><p></p><p>If you get elven accuracy, 19-20 crit range, auto-advantage, and an extra crit die your crits go from +19.5 to +25.5 (an extra 6 damage per crit) from the feat, and you have a 27% crit chance, giving you +1.6 extra damage per swing over the above model. That is the amount of "stacking" required to make savage attacker start to compete with a bare +2 to strength or dexterity... Hexblade greataxe elf maybe can pull this off? But I'm not sure how to get the extra crit weapon die without barbarian or orc blood. Aha! Use Tasha's rules to unlock racial feats, half-orc for extra weapon damage die, elven accuracy (from your mother's side) for triple-advantage, hexblade greataxe pact of blade, devil's sight+darkness, champion 3 for expanded crit range? That is a lot of work to make savage attacker not-suck. And it only works at level 8. And it isn't very good at that point, it just starts to compete with simply taking a +2 to an attack stat to a small extent.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8132779, member: 72555"] Except I'm not saying that feats are [B]better[/B], I'm saying they should all [B]compete[/B] with primary ASI boosts. At level 5, PAM/XBE isn't better than +2 to your attack stat, but it competes with it. +2 to your attack stat is sometimes better, sometimes worse, than PAM/XBE. I'm saying this is a good level of power to aim for for a feat; roughly as good as PAM/XBE at level 5. Most feats, like "savage attacker", are (mechanically) garbage compared to a +2 bonus to your attack stat. It is a feat that does little except make you do more damage, and +2 to your attack stat does that job better [B]and[/B] does other things. All you get out of "savage attacker" is the fun of rolling more dice at the (subsitution) cost of being worse at hurting things with weapons. And I get it. Rolling more dice is fun. But 2d12 drop lowest has an average of 8.5, so about +2 damage. And +2 to primary attack stat is +1 to hit +1 to damage; trading 1 point of damage for 1 point of to-hit is pretty much never a good idea. The +2 to primary stat also boosts ability/skill checks, saves, and often other things; savage attacker doesn't do anything else. If you get elven accuracy, 19-20 crit range, auto-advantage, and an extra crit die your crits go from +19.5 to +25.5 (an extra 6 damage per crit) from the feat, and you have a 27% crit chance, giving you +1.6 extra damage per swing over the above model. That is the amount of "stacking" required to make savage attacker start to compete with a bare +2 to strength or dexterity... Hexblade greataxe elf maybe can pull this off? But I'm not sure how to get the extra crit weapon die without barbarian or orc blood. Aha! Use Tasha's rules to unlock racial feats, half-orc for extra weapon damage die, elven accuracy (from your mother's side) for triple-advantage, hexblade greataxe pact of blade, devil's sight+darkness, champion 3 for expanded crit range? That is a lot of work to make savage attacker not-suck. And it only works at level 8. And it isn't very good at that point, it just starts to compete with simply taking a +2 to an attack stat to a small extent. [/QUOTE]
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