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Full list of official advantage / disadvantage situations?
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<blockquote data-quote="pming" data-source="post: 6624414" data-attributes="member: 45197"><p>Hiya!</p><p></p><p> As you may have guessed...there isn't one, nor is there ever likely to be one. The 5e system isn't that kind of system. Just because something in the rules says that Adv/Disadv applies or not doesn't mean this is a carved-in-stone, always-no-matter-what application.</p><p></p><p>I've specifically nixed a characters "Advantage due to special ability" a handful of times in the 10 months we've been playing simply do to the fact that in that particular situation, it didn't make sense at all for it to apply. Likewise I've done it the other way around...where the normal situation should have resulted in a Disadvantage roll to the player, but, due to the particular circumstances at that moment, they didn't have to roll at Disadvantage.</p><p></p><p>You know what happened? Nothing. The rules didn't suddenly burst into flame. Demons didn't erupt out of the books. My players weren't "pissed" or "exuberant". The game ran perfectly fine.</p><p></p><p>That's how it's supposed to run. That's how it was designed, and they did a bang up job of it if you ask me and my group! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> If you feel your players are going to get "pissed" when you "hand-wave away" something in the rules...you need more mature players, IMHO. Or they need to come to grips with the very real fact that the DM in 5e <em>is the rules</em> more so than in the last two or three iterations of the D&D game. If a rule/situation/whatever can't be found in the book to fit the situation at hand, then it falls squarely on the DM's lap to make up a rule and apply it. If a rule can be found, then it falls squarely on the DM's lap as to how, or even IF, to apply that rule. A lot of players who grew up with 3.x/4e/PF are still having a helluva time accepting that they can't just point to something in the book and say "See! I'm right, you're wrong!" and end the debate. I guess it's like a spoiled child suddenly having to spend the weekend with the hard-azzed uncle who doesn't give in to all their whining and expectations. A cold wake up call, but one that will, in the long run, be good for them (like kicking some addiction).</p><p></p><p>Seeing as you come from a 1e background, I don't think you will have much trouble getting a feel for 5e once you let go of your anxiety about "wrecking the game"; 5e is VERY forgiving in this regards. Your players need to do the same thing. Accept that it is a very "loosey-goosey" game system, and that <em><strong>everything</strong></em> is up for interpretation <em>by the DM</em>.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6624414, member: 45197"] Hiya! As you may have guessed...there isn't one, nor is there ever likely to be one. The 5e system isn't that kind of system. Just because something in the rules says that Adv/Disadv applies or not doesn't mean this is a carved-in-stone, always-no-matter-what application. I've specifically nixed a characters "Advantage due to special ability" a handful of times in the 10 months we've been playing simply do to the fact that in that particular situation, it didn't make sense at all for it to apply. Likewise I've done it the other way around...where the normal situation should have resulted in a Disadvantage roll to the player, but, due to the particular circumstances at that moment, they didn't have to roll at Disadvantage. You know what happened? Nothing. The rules didn't suddenly burst into flame. Demons didn't erupt out of the books. My players weren't "pissed" or "exuberant". The game ran perfectly fine. That's how it's supposed to run. That's how it was designed, and they did a bang up job of it if you ask me and my group! :) If you feel your players are going to get "pissed" when you "hand-wave away" something in the rules...you need more mature players, IMHO. Or they need to come to grips with the very real fact that the DM in 5e [I]is the rules[/I] more so than in the last two or three iterations of the D&D game. If a rule/situation/whatever can't be found in the book to fit the situation at hand, then it falls squarely on the DM's lap to make up a rule and apply it. If a rule can be found, then it falls squarely on the DM's lap as to how, or even IF, to apply that rule. A lot of players who grew up with 3.x/4e/PF are still having a helluva time accepting that they can't just point to something in the book and say "See! I'm right, you're wrong!" and end the debate. I guess it's like a spoiled child suddenly having to spend the weekend with the hard-azzed uncle who doesn't give in to all their whining and expectations. A cold wake up call, but one that will, in the long run, be good for them (like kicking some addiction). Seeing as you come from a 1e background, I don't think you will have much trouble getting a feel for 5e once you let go of your anxiety about "wrecking the game"; 5e is VERY forgiving in this regards. Your players need to do the same thing. Accept that it is a very "loosey-goosey" game system, and that [I][B]everything[/B][/I] is up for interpretation [I]by the DM[/I]. ^_^ Paul L. Ming [/QUOTE]
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