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General Tabletop Discussion
*Dungeons & Dragons
Full list of official advantage / disadvantage situations?
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<blockquote data-quote="redrick" data-source="post: 6624845" data-attributes="member: 6777696"><p>Some of the situations listed are optional rules. For instance, "flanking" is an optional rule in the DMG. Many players don't like it, because it is much easier to get than in some earlier editions. (Since an Attack of Opportunity is only triggered when you <em>leave</em> the reach of an opponent, it is very easy to circle around an opponent with a fraction of your movement speed.) I'm also not so sure about the "higher ground." I don't believe that is covered under the standard combat rules. The DM is instead left to evaluate "superior position" on a case by case basis.</p><p></p><p>The list of conditions is your friend. It will resolve most of the codified advantage/disadvantage situations that aren't created by a specific spell effect or class feature. It will also tell you all the other relevant things about that condition that you might not remember. (For instance, a creature who is stunned automatically fails strength and dexterity saves.)</p><p></p><p>Beyond that, when something comes up, ask yourself, "is this circumstance a big deal?" If the answer is no, ignore it. If the answer is yes, apply advantage or disadvantage. "Not that big a deal" counts as no.</p><p></p><p>I would probably recommend you commit to memory the opposite — the few situations in the rules which are <em>not</em> covered by advantage/disadvantage. Off the top of my head, the only one I can think of is cover.</p></blockquote><p></p>
[QUOTE="redrick, post: 6624845, member: 6777696"] Some of the situations listed are optional rules. For instance, "flanking" is an optional rule in the DMG. Many players don't like it, because it is much easier to get than in some earlier editions. (Since an Attack of Opportunity is only triggered when you [I]leave[/I] the reach of an opponent, it is very easy to circle around an opponent with a fraction of your movement speed.) I'm also not so sure about the "higher ground." I don't believe that is covered under the standard combat rules. The DM is instead left to evaluate "superior position" on a case by case basis. The list of conditions is your friend. It will resolve most of the codified advantage/disadvantage situations that aren't created by a specific spell effect or class feature. It will also tell you all the other relevant things about that condition that you might not remember. (For instance, a creature who is stunned automatically fails strength and dexterity saves.) Beyond that, when something comes up, ask yourself, "is this circumstance a big deal?" If the answer is no, ignore it. If the answer is yes, apply advantage or disadvantage. "Not that big a deal" counts as no. I would probably recommend you commit to memory the opposite — the few situations in the rules which are [I]not[/I] covered by advantage/disadvantage. Off the top of my head, the only one I can think of is cover. [/QUOTE]
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Full list of official advantage / disadvantage situations?
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