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[FULL] OOC: Dichotomy's Age of Worms Redux [FULL]
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<blockquote data-quote="stonegod" data-source="post: 3169182" data-attributes="member: 36973"><p>Let me add my (totally unsolicited) two cents, if folks don't mind. If they do, feel free to ignore me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> FYI: I'm running AoW in RL and have done so for quite some time. I've also been on ENWorld for over a year now and in several games (some which are even still going!)</p><p></p><p>Point the First: AoW is a meat-grinder, especially at the lower levels. While I agree that RP reasons can explain initially rough tactics, it can bite you in the rear at the end. The Paizo board has over 20 pages of obits, most of them from the Whispering Cairn.</p><p></p><p>Point the Second: AoW is not really designed for four players. Even though Paizo states it is, all their playtesting was with six. Adding a fifth character is probably a good idea.</p><p></p><p>Point the Third: I will echo Dichotomy's point on the flakiness of the board. People leave at random times---sometimes before game begins, sometimes in lull, sometimes in the middle of combat. Another reason you'll see may folks take six or so players in a game here is that a 1/3 drop out rate is not uncommon.</p><p></p><p>Point the Fourth: On the flip side, however, there are some very dedicated players on the board. Access time, post count, frequency in other threads (not always represented in post count) all help to assess this. It isn't an art, however. Asking for post frequency info, list of other games, etc. can help a lot for a "filter".</p><p></p><p>Final point: I like what I've read of the IC thread. Hope everyone continues to have fun!</p></blockquote><p></p>
[QUOTE="stonegod, post: 3169182, member: 36973"] Let me add my (totally unsolicited) two cents, if folks don't mind. If they do, feel free to ignore me. :) FYI: I'm running AoW in RL and have done so for quite some time. I've also been on ENWorld for over a year now and in several games (some which are even still going!) Point the First: AoW is a meat-grinder, especially at the lower levels. While I agree that RP reasons can explain initially rough tactics, it can bite you in the rear at the end. The Paizo board has over 20 pages of obits, most of them from the Whispering Cairn. Point the Second: AoW is not really designed for four players. Even though Paizo states it is, all their playtesting was with six. Adding a fifth character is probably a good idea. Point the Third: I will echo Dichotomy's point on the flakiness of the board. People leave at random times---sometimes before game begins, sometimes in lull, sometimes in the middle of combat. Another reason you'll see may folks take six or so players in a game here is that a 1/3 drop out rate is not uncommon. Point the Fourth: On the flip side, however, there are some very dedicated players on the board. Access time, post count, frequency in other threads (not always represented in post count) all help to assess this. It isn't an art, however. Asking for post frequency info, list of other games, etc. can help a lot for a "filter". Final point: I like what I've read of the IC thread. Hope everyone continues to have fun! [/QUOTE]
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