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[FULL] OOC: Dichotomy's Age of Worms Redux [FULL]
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<blockquote data-quote="michael_noah" data-source="post: 3169271" data-attributes="member: 40131"><p>Lots of thoughts coming. Stay tuned:</p><p></p><p>1) While 8 samples is pretty small, statistically speaking, it is *very* unlikely that 8/8 samples would produce flakiness if there was not a high occurance in the general population. </p><p></p><p>1b) Your point stands that there must be some folks that are dedicated, else there would be no games on which to flake out.</p><p></p><p>2) I think I've got a different feeling about the inexperienced adventurers/roleplaying/tactics issue than you, Ti. Inexperienced adventurers might very well make mistakes from time to time, but if they always do, then there will never be experienced adventurers. Also, the DnD world is such that mistakes <em>do</em> lead to death all the time, so adventurers (who are even more likely to make mortal decisions) would be very inclined to not make mistakes. It's not as though a decision to cast a certain spell will make you lose a test. It will make you dead. Because of this I think in the DnD world you'd see a lot less mistakes, and a lot more planning, tactics, etc. We don't always play this out in the game because we're impatient, or because we don't know exactly how, but I'm relatively certain that the characters would. Those that did not, whether it be because their personality dictates it or not, would simply not live. Perhaps the way to explain this is this: Tasselhoff is purely fiction - such a character would never survive without the intervention of the gods (which I suppose is also possible).</p><p></p><p>3) There is no reason that good roleplaying should ever make it impossible to have "good mechanics". See the <a href="http://boards1.wizards.com/leaving.php?destination=http://boards1.wizards.com/showpost.php%3Fp%3D9165883" target="_blank">Stormwind Fallacy</a>.</p><p></p><p>4) It is incredibly encouraging that there are others on the board reading and enjoying what we're doing, and that they care enough to give us some advice. Thank you, stonegod.</p></blockquote><p></p>
[QUOTE="michael_noah, post: 3169271, member: 40131"] Lots of thoughts coming. Stay tuned: 1) While 8 samples is pretty small, statistically speaking, it is *very* unlikely that 8/8 samples would produce flakiness if there was not a high occurance in the general population. 1b) Your point stands that there must be some folks that are dedicated, else there would be no games on which to flake out. 2) I think I've got a different feeling about the inexperienced adventurers/roleplaying/tactics issue than you, Ti. Inexperienced adventurers might very well make mistakes from time to time, but if they always do, then there will never be experienced adventurers. Also, the DnD world is such that mistakes [i]do[/i] lead to death all the time, so adventurers (who are even more likely to make mortal decisions) would be very inclined to not make mistakes. It's not as though a decision to cast a certain spell will make you lose a test. It will make you dead. Because of this I think in the DnD world you'd see a lot less mistakes, and a lot more planning, tactics, etc. We don't always play this out in the game because we're impatient, or because we don't know exactly how, but I'm relatively certain that the characters would. Those that did not, whether it be because their personality dictates it or not, would simply not live. Perhaps the way to explain this is this: Tasselhoff is purely fiction - such a character would never survive without the intervention of the gods (which I suppose is also possible). 3) There is no reason that good roleplaying should ever make it impossible to have "good mechanics". See the [url=http://boards1.wizards.com/leaving.php?destination=http://boards1.wizards.com/showpost.php%3Fp%3D9165883]Stormwind Fallacy[/url]. 4) It is incredibly encouraging that there are others on the board reading and enjoying what we're doing, and that they care enough to give us some advice. Thank you, stonegod. [/QUOTE]
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