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[FULL] OOC: Dichotomy's Age of Worms Redux [FULL]
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<blockquote data-quote="TiCaudata" data-source="post: 3234578" data-attributes="member: 40077"><p>Swarms ARE silly. They should count as a bunch of tiny creatures that occupy an area of effect or something, rather than both tiny creatures that can't be hurt with weapons and large creatures that can't be targeted normally. It isn't as though 5,000 beetles would get in the way of a flask like an ogre would.</p><p></p><p>I also think that spells that damage creatures in adjacent squares should have an additive effect on swarms. Yes, that would make it MUCH easier to kill the swarm, but I would probably complain less that it is considered a large creature if its total size could be used against it at all.</p><p></p><p>The notion that alchemist's fire is less effective than a lobbed lantern really is ridiculous. The only thing I can think that might work is declare the individual creatures tiny with the high touch AC, but say that they wouldn't block the targeting of an intersection. At the same time they collectively cover a large area and have collective hit points so that the fire only deals damage once per round, therefore keeping the fire from being TOO powerful. This weakens the swarm a bit, but we've often said that the most broken part of the swarm is the touch AC.</p><p></p><p>Alternatively, I suppose, would be to throw it at the intersection in between Alexis and Viktor so that when the bugs decide to eat them both the bugs will fry on the second round.</p></blockquote><p></p>
[QUOTE="TiCaudata, post: 3234578, member: 40077"] Swarms ARE silly. They should count as a bunch of tiny creatures that occupy an area of effect or something, rather than both tiny creatures that can't be hurt with weapons and large creatures that can't be targeted normally. It isn't as though 5,000 beetles would get in the way of a flask like an ogre would. I also think that spells that damage creatures in adjacent squares should have an additive effect on swarms. Yes, that would make it MUCH easier to kill the swarm, but I would probably complain less that it is considered a large creature if its total size could be used against it at all. The notion that alchemist's fire is less effective than a lobbed lantern really is ridiculous. The only thing I can think that might work is declare the individual creatures tiny with the high touch AC, but say that they wouldn't block the targeting of an intersection. At the same time they collectively cover a large area and have collective hit points so that the fire only deals damage once per round, therefore keeping the fire from being TOO powerful. This weakens the swarm a bit, but we've often said that the most broken part of the swarm is the touch AC. Alternatively, I suppose, would be to throw it at the intersection in between Alexis and Viktor so that when the bugs decide to eat them both the bugs will fry on the second round. [/QUOTE]
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