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[FULL] OOC: Dichotomy's Age of Worms Redux [FULL]
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<blockquote data-quote="worthley" data-source="post: 3649128" data-attributes="member: 45462"><p>So, I have been thinking about this for a while, but I am really tired, so this might just come out as ramblings. Personally I think that what M_N proposed is better than the RAW. The RAW basically makes spellbooks you find useless. It also means that when a party reaches level 5, 7, 9, etc. they sit around for a few weeks, or go find a new wizard, because he has to go study new spells so he can do more than Summon Monster X. That becomes detremental to the whole roleplaying experience. I do have some suggestions to adjusting of M_N's list of rules.</p><p></p><p>1)Read magic as normal. </p><p> Works for me</p><p></p><p>2)1 hour per spell level to learn a spell.</p><p> I think this might be too little of time. I also think that 1 day/spell is stupid. I suggest it takes something like 1/spell level hours, with a minimum of 3 hours. I think that we could split that time up, but for every "studying session" you make the spellcraft check. Max of 8 hours/day studying. I think this creates a better balance of level to time.</p><p></p><p>3)Once you know a spell, you can prepare it from a spellbook.</p><p> Add, that you have already used read magic or whatever</p><p></p><p>4)Copying a spell to a different spell book costs as much as it normally would.</p><p> OK with that</p><p></p><p>5)There is no difference between your spellbook and someone else's spellbook.</p><p> Outside of the whole read magic thing, ok</p><p></p><p>6)spellcraft checks stuff</p><p> I say that you first decide how long you want to study for. At the end of that time, you make your check, if you fail, you just lose that time. I'm all for saying that you must study in 1 hour incriments. That prevents from making it into 5 minute sessions, and having to make tons of checks to try and 'save time'</p><p></p><p>Please remember that if something doesn't make sence, I am really tired right now, and just ask me to clarify.</p></blockquote><p></p>
[QUOTE="worthley, post: 3649128, member: 45462"] So, I have been thinking about this for a while, but I am really tired, so this might just come out as ramblings. Personally I think that what M_N proposed is better than the RAW. The RAW basically makes spellbooks you find useless. It also means that when a party reaches level 5, 7, 9, etc. they sit around for a few weeks, or go find a new wizard, because he has to go study new spells so he can do more than Summon Monster X. That becomes detremental to the whole roleplaying experience. I do have some suggestions to adjusting of M_N's list of rules. 1)Read magic as normal. Works for me 2)1 hour per spell level to learn a spell. I think this might be too little of time. I also think that 1 day/spell is stupid. I suggest it takes something like 1/spell level hours, with a minimum of 3 hours. I think that we could split that time up, but for every "studying session" you make the spellcraft check. Max of 8 hours/day studying. I think this creates a better balance of level to time. 3)Once you know a spell, you can prepare it from a spellbook. Add, that you have already used read magic or whatever 4)Copying a spell to a different spell book costs as much as it normally would. OK with that 5)There is no difference between your spellbook and someone else's spellbook. Outside of the whole read magic thing, ok 6)spellcraft checks stuff I say that you first decide how long you want to study for. At the end of that time, you make your check, if you fail, you just lose that time. I'm all for saying that you must study in 1 hour incriments. That prevents from making it into 5 minute sessions, and having to make tons of checks to try and 'save time' Please remember that if something doesn't make sence, I am really tired right now, and just ask me to clarify. [/QUOTE]
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[FULL] OOC: Dichotomy's Age of Worms Redux [FULL]
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