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[FULL] OOC: Dichotomy's Age of Worms Redux [FULL]
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<blockquote data-quote="TiCaudata" data-source="post: 3649382" data-attributes="member: 40077"><p>Alright, since the big trend is to copy the list and annotate, I guess I'm gonna do it too.</p><p></p><p>I think the RAW make sense:</p><p></p><p>1)Read magic as normal.</p><p></p><p>[why do we comment on things that aren't changed?]</p><p></p><p>2)1 hour per spell level to learn a spell.</p><p></p><p>[I still think that the notion that making everyone wait 2 days for the wizard to learn the spell is perfectly ok. Wizards have power because they study and spend time doing it. The notion that our characters might have gone from clueless hayseeds to seasoned warriors in 20 days is more than a little ludicrous. Having to write that we wait 3 days to tie up odds and ends and let our various casters prepare for the next battle however they do it (by studying spells, making potions, whatever) wouldn't take any additional effort or real-world time to complete. </p><p></p><p>That being said, I like o3's idea to a limit. It should still take the 18th level wizard a fair bit of time to learn a new style of writing, especially if everyone's style is completely different.</p><p></p><p>Also I'd like to flip the perspective around a little. Learning a 9th level spell in a day is a steal at any price. If we want to lower the time for low level spells I think we need to raise it for high level spells. Averaging them out doesn't seem to be that bad of an idea to me. Maybe we need a complicated algorithm to solve for time needed to learn a spell though. (That sounds like a jab, but I like complicated algorithms at least half of the time.)]</p><p></p><p>3)Once you know a spell, you can prepare it from a spellbook.</p><p></p><p>[oddly enough I think this is fine with o3's changes. Read magic should NOT count the same as studying a writing style though. Read magic just makes the funny looking words on the page make sense for X amount of time, it doesn't make you able to comprehend the writing later.]</p><p></p><p>4)Copying a spell to a different spell book costs as much as it normally would.</p><p></p><p>[Are you guy's talking about striking the whole "wizards charge a fee for the privilege of copying spells"? Because if you are... OF COURSE it shouldn't apply to stolen or spoils spellbooks. I suppose you could pay the wizard a fee, but then just take the money right off his corpse again. Just because the closest applicable rule is that you are borrowing the spellbook doesn't mean you are actually borrowing the spellbook.]</p><p></p><p>5)There is no difference between your spellbook and someone else's spellbook.</p><p></p><p>[o3 sums this up pretty well.]</p></blockquote><p></p>
[QUOTE="TiCaudata, post: 3649382, member: 40077"] Alright, since the big trend is to copy the list and annotate, I guess I'm gonna do it too. I think the RAW make sense: 1)Read magic as normal. [why do we comment on things that aren't changed?] 2)1 hour per spell level to learn a spell. [I still think that the notion that making everyone wait 2 days for the wizard to learn the spell is perfectly ok. Wizards have power because they study and spend time doing it. The notion that our characters might have gone from clueless hayseeds to seasoned warriors in 20 days is more than a little ludicrous. Having to write that we wait 3 days to tie up odds and ends and let our various casters prepare for the next battle however they do it (by studying spells, making potions, whatever) wouldn't take any additional effort or real-world time to complete. That being said, I like o3's idea to a limit. It should still take the 18th level wizard a fair bit of time to learn a new style of writing, especially if everyone's style is completely different. Also I'd like to flip the perspective around a little. Learning a 9th level spell in a day is a steal at any price. If we want to lower the time for low level spells I think we need to raise it for high level spells. Averaging them out doesn't seem to be that bad of an idea to me. Maybe we need a complicated algorithm to solve for time needed to learn a spell though. (That sounds like a jab, but I like complicated algorithms at least half of the time.)] 3)Once you know a spell, you can prepare it from a spellbook. [oddly enough I think this is fine with o3's changes. Read magic should NOT count the same as studying a writing style though. Read magic just makes the funny looking words on the page make sense for X amount of time, it doesn't make you able to comprehend the writing later.] 4)Copying a spell to a different spell book costs as much as it normally would. [Are you guy's talking about striking the whole "wizards charge a fee for the privilege of copying spells"? Because if you are... OF COURSE it shouldn't apply to stolen or spoils spellbooks. I suppose you could pay the wizard a fee, but then just take the money right off his corpse again. Just because the closest applicable rule is that you are borrowing the spellbook doesn't mean you are actually borrowing the spellbook.] 5)There is no difference between your spellbook and someone else's spellbook. [o3 sums this up pretty well.] [/QUOTE]
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