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[FULL] OOC: Dichotomy's Age of Worms Redux [FULL]
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<blockquote data-quote="TiCaudata" data-source="post: 3651914" data-attributes="member: 40077"><p>huh, I've been looking at that part wrong this whole time. You guys mean to tell me that you think 2 days is completely too much time to learn a spell from a complete stranger's unreadable text?</p><p></p><p> The use of the words "that particular spell" implies that you would have to do it for each spell. That's kind of silly, once you can decipher the writing of a particular wizard you should be able to always decipher it. This is less of an issue with decifering being a timeless check</p><p></p><p></p><p>I am trying to tie the difficulty of the spell into the amount of time it takes to learn it because of the overwhelming feedback saying that such a system might be desirable. I am also trying to simplify the equation required for linking spell difficulty with the amount of time required to learn it. Maybe if I try using something closer to mathematical formulas.</p><p></p><p>(In order for a wizard to copy a given spell they must)=(Pass a spellcraft check of a DC 15 +/- the difference between the level of the spell to be copied and the highest level spell the wizard can cast) AND (Spend the amount of time equal to the spell level to study the spell)</p><p></p><p>Of course, if the answer to my (much) earlier question about whether spells higher than a wizard can cast can be copied into their spellbook is "no" you can forget the '+' part of '+/-'.</p><p></p><p></p><p>Finally. Yes, I have been saying all along that I think there is more than ample enough time to cover all of the RAW flaws of learning new spells in the missed downtime between 'phases' of the adventure. I also think that the notion that if we can't learn spells super quickly we will die because the very next day we would absolutely need the spells is not actually that common of an occurrence.</p></blockquote><p></p>
[QUOTE="TiCaudata, post: 3651914, member: 40077"] huh, I've been looking at that part wrong this whole time. You guys mean to tell me that you think 2 days is completely too much time to learn a spell from a complete stranger's unreadable text? The use of the words "that particular spell" implies that you would have to do it for each spell. That's kind of silly, once you can decipher the writing of a particular wizard you should be able to always decipher it. This is less of an issue with decifering being a timeless check I am trying to tie the difficulty of the spell into the amount of time it takes to learn it because of the overwhelming feedback saying that such a system might be desirable. I am also trying to simplify the equation required for linking spell difficulty with the amount of time required to learn it. Maybe if I try using something closer to mathematical formulas. (In order for a wizard to copy a given spell they must)=(Pass a spellcraft check of a DC 15 +/- the difference between the level of the spell to be copied and the highest level spell the wizard can cast) AND (Spend the amount of time equal to the spell level to study the spell) Of course, if the answer to my (much) earlier question about whether spells higher than a wizard can cast can be copied into their spellbook is "no" you can forget the '+' part of '+/-'. Finally. Yes, I have been saying all along that I think there is more than ample enough time to cover all of the RAW flaws of learning new spells in the missed downtime between 'phases' of the adventure. I also think that the notion that if we can't learn spells super quickly we will die because the very next day we would absolutely need the spells is not actually that common of an occurrence. [/QUOTE]
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[FULL] OOC: Dichotomy's Age of Worms Redux [FULL]
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