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[FULL] OOC: Dichotomy's Age of Worms Redux [FULL]
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<blockquote data-quote="michael_noah" data-source="post: 3724607" data-attributes="member: 40131"><p>Crafting rule says: You can create any wondrous item whose prerequisites you meet. Enchanting a wondrous item takes one day for each 1,000 gp in its price. To enchant a wondrous item, you must spend 1/25 of the item’s price in XP and use up raw materials costing half of this price.</p><p></p><p>You can also mend a broken wondrous item if it is one that you could make. Doing so costs half the XP, half the raw materials, and half the time it would take to craft that item in the first place.</p><p></p><p>Some wondrous items incur extra costs in material components or XP, as noted in their descriptions. These costs are in addition to those derived from the item’s base price. You must pay such a cost to create an item or to mend a broken one. </p><p></p><p>I say: 1 day per thousand gold is too long. There may be downtime in campaigns, but rarely is there ever 5-10 day downtimes. We have previously used the rule that crafting simply requires the casting of the required spell once for each 1000 gold. This allows crafters to speed the process by committing more slots per day to the spell, and allows more experienced crafters to craft faster than lesser ones.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="michael_noah, post: 3724607, member: 40131"] Crafting rule says: You can create any wondrous item whose prerequisites you meet. Enchanting a wondrous item takes one day for each 1,000 gp in its price. To enchant a wondrous item, you must spend 1/25 of the item’s price in XP and use up raw materials costing half of this price. You can also mend a broken wondrous item if it is one that you could make. Doing so costs half the XP, half the raw materials, and half the time it would take to craft that item in the first place. Some wondrous items incur extra costs in material components or XP, as noted in their descriptions. These costs are in addition to those derived from the item’s base price. You must pay such a cost to create an item or to mend a broken one. I say: 1 day per thousand gold is too long. There may be downtime in campaigns, but rarely is there ever 5-10 day downtimes. We have previously used the rule that crafting simply requires the casting of the required spell once for each 1000 gold. This allows crafters to speed the process by committing more slots per day to the spell, and allows more experienced crafters to craft faster than lesser ones. Thoughts? [/QUOTE]
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