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[FULL] OOC: Dichotomy's Age of Worms Redux [FULL]
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<blockquote data-quote="TiCaudata" data-source="post: 3725356" data-attributes="member: 40077"><p>This is the EXACT same discussion as before. As I see it, the question is whether or not advancing from level 1 to level 20 in less than a year is feasible or not. </p><p></p><p>I say it isn't reasonable and that in this situation in particular it should be easy to build in downtime. There is no apparent reason why we couldn't just build in "we take a week for Kushnak to craft the item and then follow Allustan" or after we get done doing whatever Allustan wants we say "we spend a week in X location while Kushnak crafts an item and Bazrim studies a book and everyone else practices fighting." It doesn't have to take any extra posting time and it gets the same result without making a house rule to a major part of the game engine. </p><p></p><p>If we changed the rule and then were in a time crunch situation where someone wanted to suddenly craft a +2 sword while we were in a dungeon there are probably 15 ways that the DM could get around that without thinking too hard and the sword wouldn't get crafted anyway. So I don't see the benefit of changing this rule either I guess.</p></blockquote><p></p>
[QUOTE="TiCaudata, post: 3725356, member: 40077"] This is the EXACT same discussion as before. As I see it, the question is whether or not advancing from level 1 to level 20 in less than a year is feasible or not. I say it isn't reasonable and that in this situation in particular it should be easy to build in downtime. There is no apparent reason why we couldn't just build in "we take a week for Kushnak to craft the item and then follow Allustan" or after we get done doing whatever Allustan wants we say "we spend a week in X location while Kushnak crafts an item and Bazrim studies a book and everyone else practices fighting." It doesn't have to take any extra posting time and it gets the same result without making a house rule to a major part of the game engine. If we changed the rule and then were in a time crunch situation where someone wanted to suddenly craft a +2 sword while we were in a dungeon there are probably 15 ways that the DM could get around that without thinking too hard and the sword wouldn't get crafted anyway. So I don't see the benefit of changing this rule either I guess. [/QUOTE]
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