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[FULL] OOC: Dichotomy's Age of Worms Redux [FULL]
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<blockquote data-quote="o3caudata" data-source="post: 3726061" data-attributes="member: 45361"><p>I certainly agree with Di's last post. That when the situation fits, you can take the time. </p><p></p><p>But.... it's stupid for a dm to be put in a position where his players make him decide between simply pausing a storyline that's already in motion or modifying it on the fly to fit his players random decisions to stop for 2 weeks to craft something....</p><p></p><p>It's a mess, just like the spell thing, but probably more so because it takes longer. If this is going to turn into that same argument again, this is my "solution":</p><p></p><p>The game makes the option available to characters who have the time. A DM could inform his PC's whether he expects there will sufficient downtime to craft items in the campaign. If not, PC's shouldn't take the feats. Just because you want to be able to make something, doesn't necessarily mean you'll have the means to. The story should take precedent over the desire of the players to save some coin.</p><p></p><p>To be honest, MOST games we play are more like a season of 24 than say a season of star trek. Time is important. If it isn't in a particular game, i say leave it up to the DM to mandate that his players use the downtime created by those activities to flesh out characters. Make up small inconsequential subplots which can entertain or otherwise occupy the time of the players who aren't crafting.</p></blockquote><p></p>
[QUOTE="o3caudata, post: 3726061, member: 45361"] I certainly agree with Di's last post. That when the situation fits, you can take the time. But.... it's stupid for a dm to be put in a position where his players make him decide between simply pausing a storyline that's already in motion or modifying it on the fly to fit his players random decisions to stop for 2 weeks to craft something.... It's a mess, just like the spell thing, but probably more so because it takes longer. If this is going to turn into that same argument again, this is my "solution": The game makes the option available to characters who have the time. A DM could inform his PC's whether he expects there will sufficient downtime to craft items in the campaign. If not, PC's shouldn't take the feats. Just because you want to be able to make something, doesn't necessarily mean you'll have the means to. The story should take precedent over the desire of the players to save some coin. To be honest, MOST games we play are more like a season of 24 than say a season of star trek. Time is important. If it isn't in a particular game, i say leave it up to the DM to mandate that his players use the downtime created by those activities to flesh out characters. Make up small inconsequential subplots which can entertain or otherwise occupy the time of the players who aren't crafting. [/QUOTE]
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[FULL] OOC: Dichotomy's Age of Worms Redux [FULL]
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