Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Full Progression Casters in d20 M?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="takyris" data-source="post: 2634205" data-attributes="member: 5171"><p>I wouldn't allow it in my game, but that's not what you asked. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As others have mentioned, it <strong>is</strong> going to make those classes more powerful than any other for that level. If you're playing a d20 Modern game, giving a third-level character Magic Missile at level 3 (2d4+2 damage) is a bit like giving them several shots with a small pistol that can be carried anywhere, passes all metal detectors, can't be confiscated or found by frisking, and leaves no forensic evidence to implicate the caster.</p><p></p><p>The speed with which such spells start threatening massive damage is scary, and unless you're ALSO giving out save-boosting items, your game is going to get a lot more lethal, and probably not in the fun way you anticipate.</p><p></p><p>One decent (I think) compromise is the Urban Arcana PrC, the Archmage. A mage can get into that class after a few levels, and one of its abilities is "Count all character levels for purposes of determining your caster level". The key is that you don't get that ability until you get the archmage level, which you can't do until you reach at least 9th level as a character (Spellcraft 12 ranks). So at 9th level, you could be a Smart3/Mage6, and your fireball does 6d6. But at 10th level, you're a Smart3/Mage6/Archmage1, and your fireball does 10d6 because as an archmage, you count all character levels for determining caster level.</p><p></p><p>Getting that bump at 10th level doesn't unbalance the game as much, because at 10th level, people have better saves and more hit points.</p></blockquote><p></p>
[QUOTE="takyris, post: 2634205, member: 5171"] I wouldn't allow it in my game, but that's not what you asked. :) As others have mentioned, it [b]is[/b] going to make those classes more powerful than any other for that level. If you're playing a d20 Modern game, giving a third-level character Magic Missile at level 3 (2d4+2 damage) is a bit like giving them several shots with a small pistol that can be carried anywhere, passes all metal detectors, can't be confiscated or found by frisking, and leaves no forensic evidence to implicate the caster. The speed with which such spells start threatening massive damage is scary, and unless you're ALSO giving out save-boosting items, your game is going to get a lot more lethal, and probably not in the fun way you anticipate. One decent (I think) compromise is the Urban Arcana PrC, the Archmage. A mage can get into that class after a few levels, and one of its abilities is "Count all character levels for purposes of determining your caster level". The key is that you don't get that ability until you get the archmage level, which you can't do until you reach at least 9th level as a character (Spellcraft 12 ranks). So at 9th level, you could be a Smart3/Mage6, and your fireball does 6d6. But at 10th level, you're a Smart3/Mage6/Archmage1, and your fireball does 10d6 because as an archmage, you count all character levels for determining caster level. Getting that bump at 10th level doesn't unbalance the game as much, because at 10th level, people have better saves and more hit points. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Full Progression Casters in d20 M?
Top