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Full Progression Casters in d20 M?
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<blockquote data-quote="Stormborn" data-source="post: 2635676" data-attributes="member: 14041"><p>Antony, Having trouble getting your site to load.</p><p></p><p>Everyone else, I should have perhaps made it clear that the change in the magic system wouldn't be the only alteration I would make to d20 M for this. MDT would be an obvious one, but setting would be another. Assume a level of magictech similar to Eberron, where things like:</p><p></p><p>"If you're playing a d20 Modern game, giving a third-level character Magic Missile at level 3 (2d4+2 damage) is a bit like giving them several shots with a small pistol that can be carried anywhere, passes all metal detectors, can't be confiscated or found by frisking, and leaves no forensic evidence to implicate the caster."</p><p></p><p>wont be a problem any more than it would be in a standard fantasy setting. </p><p></p><p>Therefore, I'm not worried about a 3rd level Smart Hero with the spell casting of a Wizard being balanced against modern antiterrorism units, gun control laws, or even the standard d20M weapons and MDT. I'm concerned with having a 3rdlevel Smart Hero with the spell casting of a Wizard being balanced against a 3rd level Strong Hero with a magic sword adn gear.</p><p></p><p>To that end I am starting to think that the way to do this would be allow Heroic Paths, somewhat like in Midnight, that would cover spellcasting while allowign nonspellcasting classes some benifits of their own to compensate.</p></blockquote><p></p>
[QUOTE="Stormborn, post: 2635676, member: 14041"] Antony, Having trouble getting your site to load. Everyone else, I should have perhaps made it clear that the change in the magic system wouldn't be the only alteration I would make to d20 M for this. MDT would be an obvious one, but setting would be another. Assume a level of magictech similar to Eberron, where things like: "If you're playing a d20 Modern game, giving a third-level character Magic Missile at level 3 (2d4+2 damage) is a bit like giving them several shots with a small pistol that can be carried anywhere, passes all metal detectors, can't be confiscated or found by frisking, and leaves no forensic evidence to implicate the caster." wont be a problem any more than it would be in a standard fantasy setting. Therefore, I'm not worried about a 3rd level Smart Hero with the spell casting of a Wizard being balanced against modern antiterrorism units, gun control laws, or even the standard d20M weapons and MDT. I'm concerned with having a 3rdlevel Smart Hero with the spell casting of a Wizard being balanced against a 3rd level Strong Hero with a magic sword adn gear. To that end I am starting to think that the way to do this would be allow Heroic Paths, somewhat like in Midnight, that would cover spellcasting while allowign nonspellcasting classes some benifits of their own to compensate. [/QUOTE]
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