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The Society of 3.5 Revisionists
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<blockquote data-quote="Sadrik" data-source="post: 5066858" data-attributes="member: 14506"><p>So, the game breaks down at a certain level because attack modifiers along with an attack routine of +16/+11/+6/+1. It simply becomes too ridiculous with amount of time you put into rolling your attacks and off hand attacks and different modifiers with each attack and then going into damage modifiers and dice for flaming frost shock etc. A major revision imho needs to strike down all of this non-sense. I played a 16th level shield bashing dwarven defender and it took me 15 minutes just to go through my attack routines and deal damage. Change needs to happen in this area, what are your suggestions?</p><p></p><p>Not to mention the imperative to stay still to get your massive swingage of carnage off is too great. One attack and move + AoO or stay still and swing four or more attacks... the answer is simple.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 5066858, member: 14506"] So, the game breaks down at a certain level because attack modifiers along with an attack routine of +16/+11/+6/+1. It simply becomes too ridiculous with amount of time you put into rolling your attacks and off hand attacks and different modifiers with each attack and then going into damage modifiers and dice for flaming frost shock etc. A major revision imho needs to strike down all of this non-sense. I played a 16th level shield bashing dwarven defender and it took me 15 minutes just to go through my attack routines and deal damage. Change needs to happen in this area, what are your suggestions? Not to mention the imperative to stay still to get your massive swingage of carnage off is too great. One attack and move + AoO or stay still and swing four or more attacks... the answer is simple. [/QUOTE]
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