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<blockquote data-quote="Bladesinger_Boy" data-source="post: 5068988" data-attributes="member: 87403"><p>Storming Marcus wants only one attack roll per round, even if it does 3w or such-and-such more damage than a normal single attack.</p><p></p><p>Okay, Sadrick, are you comments in line with the "single attack roll" camp, or similar to my original idea of one attack roll per string (whether TWFing or not)? I'm ambivalent to making only one attacks roll per round because I think it weakens precision-based damage like sneak attack and it empowers too much effects like True Strike, Hunter's Mercy, etc (one mega attack roll).</p><p></p><p>We also seem to be on the same page that, even if we are rolling multiple attack rolls still, using the same bonus is easier because we can roll them simultaneously more easily. But Sadrick, you want fighter types to spend a feat to get their additional attacks? I'm not down with that. Mages don't have to spend feats to get their 5th or 7th or 9th level spells; it just happens because you're a such-and-such level mage.</p><p></p><p>So, lets list some data and then try to string this all together.</p><p>- You get one attack naturally, and that never increases w/o further feats</p><p>- You can take an off-hand attack (or secondary attack) and that attack only suffers a -5 penalty to hit</p><p>- with MULTIATTACK, that offhand/secondary attack is only at -2 to hit</p><p>- with IMP MULTIATTCK, that offhand/secondary attack is only at -0 to hit</p><p></p><p>And for Flurry...</p><p>- FLURRY feat (or 11th lvl paragon tier) grants the option of -2 to hit with all hands to gain an extra primary attack</p><p>- IMP FLURRY feat (or 21st lvl paragon tier) grants the option of -5 to hit with all hands to gain two extra primary attacks</p><p></p><p>Here's the problem I see, Sadrick: if we don't keep TWF on parr with # of offhand attacks, two-handed weapon with their flurry of 3 attacks will easily surpass TWFing with it's 3 primary and 1 offhand attack. Make sense? We could change them to say...</p><p></p><p>- FLURRY feat (or 11th lvl paragon tier) grants the option of -2 to hit with all hands to gain an extra attack with all hands</p><p>- IMP FLURRY feat (or 21st lvl paragon tier) grants the option of -5 to hit with all hands to gain two extra attacks with all hands</p><p></p><p>I think all of the attacks for one hand should be rolled into one attack roll with beefed up damage. Let it do x2 and x3 damage respectively. So, you'd roll one attack for your primary hand and take a -5 to do x3 damage, and likewise with the offhand for -5 for x3 damage. Each hand only gets precision damage once.</p><p></p><p>Did I have your flurry idea right at all?</p><p></p><p>In terms of amount of feats and granting more, I go by the Pathfinder rules. Bonus feats at 1st level and every 2 levels thereafter, so 1st, 3rd, 5th, 7th, 9th, 11th, 13th,... This also helps for using "tiers" as they'll always get a bonus feat at the same time as they unlock a new tier of feats.</p></blockquote><p></p>
[QUOTE="Bladesinger_Boy, post: 5068988, member: 87403"] Storming Marcus wants only one attack roll per round, even if it does 3w or such-and-such more damage than a normal single attack. Okay, Sadrick, are you comments in line with the "single attack roll" camp, or similar to my original idea of one attack roll per string (whether TWFing or not)? I'm ambivalent to making only one attacks roll per round because I think it weakens precision-based damage like sneak attack and it empowers too much effects like True Strike, Hunter's Mercy, etc (one mega attack roll). We also seem to be on the same page that, even if we are rolling multiple attack rolls still, using the same bonus is easier because we can roll them simultaneously more easily. But Sadrick, you want fighter types to spend a feat to get their additional attacks? I'm not down with that. Mages don't have to spend feats to get their 5th or 7th or 9th level spells; it just happens because you're a such-and-such level mage. So, lets list some data and then try to string this all together. - You get one attack naturally, and that never increases w/o further feats - You can take an off-hand attack (or secondary attack) and that attack only suffers a -5 penalty to hit - with MULTIATTACK, that offhand/secondary attack is only at -2 to hit - with IMP MULTIATTCK, that offhand/secondary attack is only at -0 to hit And for Flurry... - FLURRY feat (or 11th lvl paragon tier) grants the option of -2 to hit with all hands to gain an extra primary attack - IMP FLURRY feat (or 21st lvl paragon tier) grants the option of -5 to hit with all hands to gain two extra primary attacks Here's the problem I see, Sadrick: if we don't keep TWF on parr with # of offhand attacks, two-handed weapon with their flurry of 3 attacks will easily surpass TWFing with it's 3 primary and 1 offhand attack. Make sense? We could change them to say... - FLURRY feat (or 11th lvl paragon tier) grants the option of -2 to hit with all hands to gain an extra attack with all hands - IMP FLURRY feat (or 21st lvl paragon tier) grants the option of -5 to hit with all hands to gain two extra attacks with all hands I think all of the attacks for one hand should be rolled into one attack roll with beefed up damage. Let it do x2 and x3 damage respectively. So, you'd roll one attack for your primary hand and take a -5 to do x3 damage, and likewise with the offhand for -5 for x3 damage. Each hand only gets precision damage once. Did I have your flurry idea right at all? In terms of amount of feats and granting more, I go by the Pathfinder rules. Bonus feats at 1st level and every 2 levels thereafter, so 1st, 3rd, 5th, 7th, 9th, 11th, 13th,... This also helps for using "tiers" as they'll always get a bonus feat at the same time as they unlock a new tier of feats. [/QUOTE]
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