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<blockquote data-quote="Sadrik" data-source="post: 5069970" data-attributes="member: 14506"><p>I think you have it.</p><p></p><p>You are right in the fact that TWF would not be as good as Flurry. The only thing is that Flurry has a BAB req of +6 (the monk would get it early and not be required to fulfill the requirements). So the two weapon fighter has the ability to have multiple attacks from level 1-5 and at level 6 could also take flurry. So they would be making many more attacks but not hit as hard as the flurrying greatsword fighter.</p><p></p><p>All monsters/characters and creatures would be -5 to hit with all weapons or natural attacks. With the multi-attack feat it would lower all the attacks penalties to -2 with improved it would lower to -0.</p><p></p><p>Flurry would be -2 for two attacks with your primary weapon. So a character with multi-attack and flurry could make two primary attacks at -4 and one secondary off hand attack at -4 too. The player simply designates one of his dice as the off hand attack and rolls 3d20 and determines what hits. Secondary attacks all do 1/2 strength damage and not full strength as a primary attack.</p><p></p><p>This seems very simple and intuitive. What do you think?</p></blockquote><p></p>
[QUOTE="Sadrik, post: 5069970, member: 14506"] I think you have it. You are right in the fact that TWF would not be as good as Flurry. The only thing is that Flurry has a BAB req of +6 (the monk would get it early and not be required to fulfill the requirements). So the two weapon fighter has the ability to have multiple attacks from level 1-5 and at level 6 could also take flurry. So they would be making many more attacks but not hit as hard as the flurrying greatsword fighter. All monsters/characters and creatures would be -5 to hit with all weapons or natural attacks. With the multi-attack feat it would lower all the attacks penalties to -2 with improved it would lower to -0. Flurry would be -2 for two attacks with your primary weapon. So a character with multi-attack and flurry could make two primary attacks at -4 and one secondary off hand attack at -4 too. The player simply designates one of his dice as the off hand attack and rolls 3d20 and determines what hits. Secondary attacks all do 1/2 strength damage and not full strength as a primary attack. This seems very simple and intuitive. What do you think? [/QUOTE]
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