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The Society of 3.5 Revisionists
Full round attacks
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<blockquote data-quote="Sadrik" data-source="post: 5075082" data-attributes="member: 14506"><p>Let me distinguish that in my house rules I keep it very close to the core rules as far as full round actions go. I would like to shake it up with my comments though.</p><p></p><p>In an improved revisionist way of thinking, it should make every attempt to make the basic core 3e/3.5/d20 rules clearer and more concise. As far as actions go I think vast improvements should be made in this area. Way more than 90% of combat spells are standard actions allowing the caster to move and cast freely. Even high level damage dealing AoE spells are. Why is the fighter-type limited to not moving to do his full damage at his level? Isn't the choice of not drawing an AoO enough? Instead of creating more rules to encourage a little bit of movement, why not make an attack an attack? I think the full attack has been nearly universally put down as a 3e weakness. High level fighter-types cannot move more than 5' and attack and are only effective with a full action.</p><p></p><p>My fix would be making the full attack just an attack, a standard action. I would make a 5' step a move action. This would give the ability to remove the withdraw action and make it a 5' step move action + a move move action. Heck make run a move action and charge a run + attack. If normally a run is x4 speed, a run action could be a standard action for x2 speed (or x1.5 speed for heavy armor). Long story short, remove full actions completely from the game.</p><p></p><p>As far as the synthesis of the full round attack, I still really like the idea of the Multi-Attack feat. Each hand would be considered a secondary attack when fighting two handed (-5) just like monsters. With the feat it lowers them to -2. With Improved Multi-Attack it lowers them to -0. The problem is how do you make the two weapon fighter (requires feat) to match up with the great weapon fighter (doesn't require feat). </p><p></p><p>Again, I like the idea of gaining multiple attacks with a single weapon through feats. So that it is not a class feature and monsters can simply take a feat, if they want and utilize the same rules as PCs. </p><p></p><p>So going forward with the idea that full attacks are a standard action and that multi-attack feat allows the user to fight with two weapons. How do you get flurry to work out with the math? clearly flurry + multi-attack should be good it is two feats. </p><p></p><p>Going back to these two fighters:</p><p>At 6th, 18 STR, long and short sword, multi-attack, flurry and 5 more feats!</p><p>-4 to hit</p><p>1d8 + 4</p><p>1d8 + 4</p><p>1d6 + 2</p><p></p><p>At 6th, 18 STR, greatsword, weapon focus, flurry and 6 more feats!</p><p>-1 to hit</p><p>2d6+6</p><p>2d6+6</p><p></p><p>Perhaps those additional feats should be looked at more closely to balance out the two characters.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 5075082, member: 14506"] Let me distinguish that in my house rules I keep it very close to the core rules as far as full round actions go. I would like to shake it up with my comments though. In an improved revisionist way of thinking, it should make every attempt to make the basic core 3e/3.5/d20 rules clearer and more concise. As far as actions go I think vast improvements should be made in this area. Way more than 90% of combat spells are standard actions allowing the caster to move and cast freely. Even high level damage dealing AoE spells are. Why is the fighter-type limited to not moving to do his full damage at his level? Isn't the choice of not drawing an AoO enough? Instead of creating more rules to encourage a little bit of movement, why not make an attack an attack? I think the full attack has been nearly universally put down as a 3e weakness. High level fighter-types cannot move more than 5' and attack and are only effective with a full action. My fix would be making the full attack just an attack, a standard action. I would make a 5' step a move action. This would give the ability to remove the withdraw action and make it a 5' step move action + a move move action. Heck make run a move action and charge a run + attack. If normally a run is x4 speed, a run action could be a standard action for x2 speed (or x1.5 speed for heavy armor). Long story short, remove full actions completely from the game. As far as the synthesis of the full round attack, I still really like the idea of the Multi-Attack feat. Each hand would be considered a secondary attack when fighting two handed (-5) just like monsters. With the feat it lowers them to -2. With Improved Multi-Attack it lowers them to -0. The problem is how do you make the two weapon fighter (requires feat) to match up with the great weapon fighter (doesn't require feat). Again, I like the idea of gaining multiple attacks with a single weapon through feats. So that it is not a class feature and monsters can simply take a feat, if they want and utilize the same rules as PCs. So going forward with the idea that full attacks are a standard action and that multi-attack feat allows the user to fight with two weapons. How do you get flurry to work out with the math? clearly flurry + multi-attack should be good it is two feats. Going back to these two fighters: At 6th, 18 STR, long and short sword, multi-attack, flurry and 5 more feats! -4 to hit 1d8 + 4 1d8 + 4 1d6 + 2 At 6th, 18 STR, greatsword, weapon focus, flurry and 6 more feats! -1 to hit 2d6+6 2d6+6 Perhaps those additional feats should be looked at more closely to balance out the two characters. [/QUOTE]
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