Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Personal/Hosted Forums
The Society of 3.5 Revisionists
Full round attacks
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kerrick" data-source="post: 5081296" data-attributes="member: 4722"><p>You kind of lost me with all that, but I think I see where you're going. You're talking about making ALL the attacks you make in a round into a standard action, called a flurry (I should've mentioned that I had a high-level feat that lets you make all your attacks as a standard action, and the monk gets a class ability to make a flurry as a standard action too). </p><p></p><p>You can't, however, simply get rid of full-round actions - there are many other things besides full attacks that use them, like spells, loading a heavy crossbow, delivering a coup de grace (I changed that one too, so a full-round CDG is instant death, whereas a standard-action CDG deals max damage and allows a save), etc.</p><p></p><p>As far as TWF vs. PA: they already deal the same amount of damage:</p><p></p><p>Ftr 11 (Bob), w/longsword and shortsword, 18 Str:</p><p></p><p>+13/+8/+3 and +13/+8 (+11 BAB, -2 for all attacks, +4 Str); avg damage (assuming all attacks hit): (3d8+12) + (3d6+12) = 48</p><p></p><p>Vs. </p><p></p><p>Ftr 11 (Frank), w/greatsword and Power Attack, 18 Str. For this comparison, we'll assume the target is AC 15, so Frank decides to dump 5 points of BAB into his PA:</p><p></p><p>+12/+7/+2 (+11 BAB, +4 Str, -5 PA); avg damage (w/+5 PA): 48 (wow, I'm good - I just pulled that out of thin air).</p><p></p><p>Bob and Frank have roughly the same chance of hitting the target, and deal the same amount of damage. You could say that Bob has to make more attacks to do it, which gives him a greater chance of failing to meet his average, and you'd be right - but don't forget that extra damage applies on <em>every attack</em> - sneak attack, elemental damage, favored enemy, whatever, it makes Multiattack a no-brainer feat for rogues, like Weapon Finesse. I'm not saying it's a bad idea, mind you - I like it - but it's too good.</p><p></p><p>One final thought: Calling a full attack a "flurry" is going to get every confused with the monk's flurry of blows. Not a good thing. I don't see why you don't keep the original nomenclature (transparency and all that) and just change how it works.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 5081296, member: 4722"] You kind of lost me with all that, but I think I see where you're going. You're talking about making ALL the attacks you make in a round into a standard action, called a flurry (I should've mentioned that I had a high-level feat that lets you make all your attacks as a standard action, and the monk gets a class ability to make a flurry as a standard action too). You can't, however, simply get rid of full-round actions - there are many other things besides full attacks that use them, like spells, loading a heavy crossbow, delivering a coup de grace (I changed that one too, so a full-round CDG is instant death, whereas a standard-action CDG deals max damage and allows a save), etc. As far as TWF vs. PA: they already deal the same amount of damage: Ftr 11 (Bob), w/longsword and shortsword, 18 Str: +13/+8/+3 and +13/+8 (+11 BAB, -2 for all attacks, +4 Str); avg damage (assuming all attacks hit): (3d8+12) + (3d6+12) = 48 Vs. Ftr 11 (Frank), w/greatsword and Power Attack, 18 Str. For this comparison, we'll assume the target is AC 15, so Frank decides to dump 5 points of BAB into his PA: +12/+7/+2 (+11 BAB, +4 Str, -5 PA); avg damage (w/+5 PA): 48 (wow, I'm good - I just pulled that out of thin air). Bob and Frank have roughly the same chance of hitting the target, and deal the same amount of damage. You could say that Bob has to make more attacks to do it, which gives him a greater chance of failing to meet his average, and you'd be right - but don't forget that extra damage applies on [i]every attack[/i] - sneak attack, elemental damage, favored enemy, whatever, it makes Multiattack a no-brainer feat for rogues, like Weapon Finesse. I'm not saying it's a bad idea, mind you - I like it - but it's too good. One final thought: Calling a full attack a "flurry" is going to get every confused with the monk's flurry of blows. Not a good thing. I don't see why you don't keep the original nomenclature (transparency and all that) and just change how it works. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Personal/Hosted Forums
The Society of 3.5 Revisionists
Full round attacks
Top