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The Society of 3.5 Revisionists
Full round attacks
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<blockquote data-quote="Sadrik" data-source="post: 5082597" data-attributes="member: 14506"><p>I think Full actions can go the way of the dodo. They really are not needed. In all of those cases you can simply make it a standard action. In cases where picking a lock for example sure you can move but then you have to start over on picking a lock. On summoning spells (and other full round action spells) you can say it takes two standard actions if you want to be accurate or you can simply say its a standard action. Changing everything to a standard action does not change much.</p><p></p><p>Cast a spell- 1 round becomes standard action</p><p>Cast a spontaneous meta-magic spell- standard action</p><p>Charge- run + attack</p><p>Coup de Grace- standard action</p><p>Escape from a net- standard action (entangled condition restricts move anyway)</p><p>Extinguish a flame- standard action</p><p>Full attack- standard action</p><p>Light a torch- standard action</p><p>Load a crossbow- standard action (light and hand move action)</p><p>Lock or unlock a weapon gauntlet- standard action</p><p>Move 5' through difficult terrain- ignore this rule</p><p>Prepare to throw a splash weapon- standard action</p><p>Run- move action but x2 speed (run + run = x4 speed)</p><p>Use a skill that takes 1 round- most require you to stay and not move to complete the skill anyway</p><p>Use a touch spell on up to 6 friends- limit this by speed rather than an arbitrary number</p><p>Withdraw- 5' step + run</p><p></p><p>I would also make a 5' step a move action under this because now you can make a 5' step and still get a full attack.</p><p></p><p></p><p></p><p></p><p>Well this is also a 3e idea in that you can use a standard action for a move action. </p><p></p><p>Also I think the use of swift actions should be minimized greatly. I see them as a bit of rules clutter and increased options that can paralyze some players. Swift actions are greatly used in ToB:Bo9S and it is too much minutia management. They could still exist but for very specific purposes. A broadened definition of a free action could work fine too. Keeping it closer to the core 3e- which does not have swift actions and things like quickened spells are defined by free actions "only once per turn" work just as well.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 5082597, member: 14506"] I think Full actions can go the way of the dodo. They really are not needed. In all of those cases you can simply make it a standard action. In cases where picking a lock for example sure you can move but then you have to start over on picking a lock. On summoning spells (and other full round action spells) you can say it takes two standard actions if you want to be accurate or you can simply say its a standard action. Changing everything to a standard action does not change much. Cast a spell- 1 round becomes standard action Cast a spontaneous meta-magic spell- standard action Charge- run + attack Coup de Grace- standard action Escape from a net- standard action (entangled condition restricts move anyway) Extinguish a flame- standard action Full attack- standard action Light a torch- standard action Load a crossbow- standard action (light and hand move action) Lock or unlock a weapon gauntlet- standard action Move 5' through difficult terrain- ignore this rule Prepare to throw a splash weapon- standard action Run- move action but x2 speed (run + run = x4 speed) Use a skill that takes 1 round- most require you to stay and not move to complete the skill anyway Use a touch spell on up to 6 friends- limit this by speed rather than an arbitrary number Withdraw- 5' step + run I would also make a 5' step a move action under this because now you can make a 5' step and still get a full attack. Well this is also a 3e idea in that you can use a standard action for a move action. Also I think the use of swift actions should be minimized greatly. I see them as a bit of rules clutter and increased options that can paralyze some players. Swift actions are greatly used in ToB:Bo9S and it is too much minutia management. They could still exist but for very specific purposes. A broadened definition of a free action could work fine too. Keeping it closer to the core 3e- which does not have swift actions and things like quickened spells are defined by free actions "only once per turn" work just as well. [/QUOTE]
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