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The Society of 3.5 Revisionists
Full round attacks
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<blockquote data-quote="Kerrick" data-source="post: 5088341" data-attributes="member: 4722"><p>You can't take two standard actions in a round. You can do 1 standard + 1 move or 2 moves; this prevents people from, say, casting two spells in the same round. </p><p></p><p>Some spells are a full-round action for a reason - balance. If you summon a creature as a standard action, this means you can cast the spell and move in the same round, or cast the spell and do anything else that takes up a move action. Not only that, but the creature will be able to act on <em>that</em> turn, not the next one ("It appears where you designate and acts immediately, on your turn.").</p><p></p><p>Using a full-round action, OTOH, means that you're stuck in the same place, casting that spell, until your action on the next round, whereupon you and the creature can act normally. This is a balancing factor - you give up a round of actions to get more actions via the summoned creature.</p><p></p><p>Likewise, a charge action combines a move action (the move) and a standard action (the attack). If you make charge a standard action, everyone would do it, at every opportunity.</p><p></p><p></p><p>You can do that anyway - 5-foot step is a free action.</p><p></p><p></p><p>Monsters cannot and should not be able to make iterative attacks with natural weapons. Many (most?) creatures have several natural attacks, which takes the place of a PC's iterative attacks - if you allowed iteratives for 2, 3, or more natural attacks, the game would grind to a halt and monsters would kill everything.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 5088341, member: 4722"] You can't take two standard actions in a round. You can do 1 standard + 1 move or 2 moves; this prevents people from, say, casting two spells in the same round. Some spells are a full-round action for a reason - balance. If you summon a creature as a standard action, this means you can cast the spell and move in the same round, or cast the spell and do anything else that takes up a move action. Not only that, but the creature will be able to act on [I]that[/I] turn, not the next one ("It appears where you designate and acts immediately, on your turn."). Using a full-round action, OTOH, means that you're stuck in the same place, casting that spell, until your action on the next round, whereupon you and the creature can act normally. This is a balancing factor - you give up a round of actions to get more actions via the summoned creature. Likewise, a charge action combines a move action (the move) and a standard action (the attack). If you make charge a standard action, everyone would do it, at every opportunity. You can do that anyway - 5-foot step is a free action. Monsters cannot and should not be able to make iterative attacks with natural weapons. Many (most?) creatures have several natural attacks, which takes the place of a PC's iterative attacks - if you allowed iteratives for 2, 3, or more natural attacks, the game would grind to a halt and monsters would kill everything. [/QUOTE]
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