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The Society of 3.5 Revisionists
Full round attacks
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<blockquote data-quote="Sadrik" data-source="post: 5088536" data-attributes="member: 14506"><p>Skills and spells are written in the format of "1 round" it does not say full round action. I suppose you could give special meaning to "1 round" and still delete full round actions completely. "1 round" means cannot take a move action when performing this action. Functionally it is still a standard action but it also ties on the "cannot take a move action when performing this standard action".</p><p></p><p>Go back and look at my chart of full round actions and see how I tackle each full round action.</p><p></p><p></p><p>Spiting the run action into 1.2 making it a move action that gives you x2 speed (and then taking two of them gives you x4 speed) gives you run (move action) plus attack (standard action). Simple really.</p><p></p><p></p><p>I know, but if you split it so that you can make a full attack as a standard action then you, don't need to have 5' steps be a free action they can be a full move action that does not draw an attack of opportunity. And a withdraw action can be deleted in favor of two 5' steps or 5' step +run or whatever. </p><p></p><p>So how many attacks does a 12th level fighter fire giant make?</p><p></p><p>Point is that taking flurry in my current incarnation of the feat chain gives more attacks at -4 to hit. but doubles your attacks. Good bad I don't know. Some monsters with insanely high attack bonus would love the feat others would not. I really don't like the divide between the monster rules and the PC rules. My multi-attack and flurry rules address that divide.</p><p></p><p>As to the power level of the feat. It is a feat so I want it to be beneficial on the other hand I don't want it to be so good it is a feat tax. Right now it may be that way. Take a close look and let me know what you think.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 5088536, member: 14506"] Skills and spells are written in the format of "1 round" it does not say full round action. I suppose you could give special meaning to "1 round" and still delete full round actions completely. "1 round" means cannot take a move action when performing this action. Functionally it is still a standard action but it also ties on the "cannot take a move action when performing this standard action". Go back and look at my chart of full round actions and see how I tackle each full round action. Spiting the run action into 1.2 making it a move action that gives you x2 speed (and then taking two of them gives you x4 speed) gives you run (move action) plus attack (standard action). Simple really. I know, but if you split it so that you can make a full attack as a standard action then you, don't need to have 5' steps be a free action they can be a full move action that does not draw an attack of opportunity. And a withdraw action can be deleted in favor of two 5' steps or 5' step +run or whatever. So how many attacks does a 12th level fighter fire giant make? Point is that taking flurry in my current incarnation of the feat chain gives more attacks at -4 to hit. but doubles your attacks. Good bad I don't know. Some monsters with insanely high attack bonus would love the feat others would not. I really don't like the divide between the monster rules and the PC rules. My multi-attack and flurry rules address that divide. As to the power level of the feat. It is a feat so I want it to be beneficial on the other hand I don't want it to be so good it is a feat tax. Right now it may be that way. Take a close look and let me know what you think. [/QUOTE]
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