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Full round attacks
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<blockquote data-quote="Sadrik" data-source="post: 5096497" data-attributes="member: 14506"><p>I am fully aware of the definition of what "1 round" means. It is sort of like- full round action plus. If the goal is to remove full round actions. You could use the '1 round' tag used for skills and spells to mean, "Cannot take a move action when performing this action." That is it.</p><p></p><p></p><p>Snippy, <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. Other than the few you list below what are the ones that you like and dislike? Are they wrong and you have a better idea of how to implement them or you simply don't like the concept?</p><p></p><p></p><p>Okay, I don't think you get how running is working here. Rather than making a full action to run at x4 pace it is instead a move action to run at x2 pace. I would also include that you get +2 to attack and +2 to bulls rush attempts (as charge). Under run it says you lose your dex bonus and under charge it says you get -2 AC. For simplicity, I would say -2 AC and that way guys with 11 or less dex actually lose something when they run and guys with 16+ dex don't get raked over the coals when they run. </p><p>So to expand on this if you are in heavy armor you only move x1.5 for each move action and if you have the run feat you move x2.5 for ever move action. Additionally, if you down grade your standard action to a move action you will be able to take two run actions. Example: 30 speed, character wants to run for both of his actions, he will move 60 and 60 again (120). Which is the same as having took the full round action.</p><p></p><p></p><p>5' step is a move action because now that a full attack is a standard action it is available to be done that way. 5' steps have a lot of exceptions and rulesy text to get them to work right. By moving them to a move action you remove that complexity and open up several options that did not exist before.</p><p></p><p></p><p>Basically, I would move it to the movement section and say:</p><p>You can move 5' in a round if you have a 10 speed or greater. Taking this 5-foot step never provokes an attack of opportunity. </p><p></p><p>All of the other stuff is handled by the definition of move action or by spring attack feat or just deleted (can't take a 5' step in difficult terrain or darkness)</p><p></p><p></p><p>The point was that you felt monsters should not get iterative attacks.</p><p></p><p></p><p>Agreed, and I think that high BAB monsters would too. I am looking for a way that monsters and PCs can both grab the feat and be able to gain the same benefit. -4 to all attacks and make two attacks with all of your attacks is what I have right now. Anything better using those design parameters?</p><p></p><p></p><p>I agree, a dragon doubling its attacks would be devastating. Perhaps some monster attacks that were designated as secondary attacks can gain a new tag called tertiary. A tertiary attack for the dragon would be tail and wings. claw claw would be secondary and bite would be primary. Then the feats would double primary + secondary but not tertiary. Just an idea. It seems like an idea that works yet to go in and change every SRD monster to that nomenclature would be a lot of work. Perhaps another idea? Go back to only primary attacks gaining the bonus attacks? Problem there is that then two handed fighting outclasses two weapon fighting.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 5096497, member: 14506"] I am fully aware of the definition of what "1 round" means. It is sort of like- full round action plus. If the goal is to remove full round actions. You could use the '1 round' tag used for skills and spells to mean, "Cannot take a move action when performing this action." That is it. Snippy, :). Other than the few you list below what are the ones that you like and dislike? Are they wrong and you have a better idea of how to implement them or you simply don't like the concept? Okay, I don't think you get how running is working here. Rather than making a full action to run at x4 pace it is instead a move action to run at x2 pace. I would also include that you get +2 to attack and +2 to bulls rush attempts (as charge). Under run it says you lose your dex bonus and under charge it says you get -2 AC. For simplicity, I would say -2 AC and that way guys with 11 or less dex actually lose something when they run and guys with 16+ dex don't get raked over the coals when they run. So to expand on this if you are in heavy armor you only move x1.5 for each move action and if you have the run feat you move x2.5 for ever move action. Additionally, if you down grade your standard action to a move action you will be able to take two run actions. Example: 30 speed, character wants to run for both of his actions, he will move 60 and 60 again (120). Which is the same as having took the full round action. 5' step is a move action because now that a full attack is a standard action it is available to be done that way. 5' steps have a lot of exceptions and rulesy text to get them to work right. By moving them to a move action you remove that complexity and open up several options that did not exist before. Basically, I would move it to the movement section and say: You can move 5' in a round if you have a 10 speed or greater. Taking this 5-foot step never provokes an attack of opportunity. All of the other stuff is handled by the definition of move action or by spring attack feat or just deleted (can't take a 5' step in difficult terrain or darkness) The point was that you felt monsters should not get iterative attacks. Agreed, and I think that high BAB monsters would too. I am looking for a way that monsters and PCs can both grab the feat and be able to gain the same benefit. -4 to all attacks and make two attacks with all of your attacks is what I have right now. Anything better using those design parameters? I agree, a dragon doubling its attacks would be devastating. Perhaps some monster attacks that were designated as secondary attacks can gain a new tag called tertiary. A tertiary attack for the dragon would be tail and wings. claw claw would be secondary and bite would be primary. Then the feats would double primary + secondary but not tertiary. Just an idea. It seems like an idea that works yet to go in and change every SRD monster to that nomenclature would be a lot of work. Perhaps another idea? Go back to only primary attacks gaining the bonus attacks? Problem there is that then two handed fighting outclasses two weapon fighting. [/QUOTE]
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