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[FULL] Star Wars D20 Revised Episode III - Episode IV
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<blockquote data-quote="Ambrus" data-source="post: 2283151" data-attributes="member: 17691"><p>Just because "good" characters do things in the movies doesn't necessarily mean it's a good thing to do. Be careful. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> </p><p></p><p></p><p></p><p>The Move Object skill's description states that it "isn't designed as a mode of attack." For one thing, it's fairly slow. Still, it can be used in that fashion to a limited degree. First of all, it requires a ranged attack roll using your BAB to hit a target so that'll be the same whether you throw an object or use the force to move it. The difference is that you don't benefit (or suffer) from a Dex bonus to hit so your attack roll may be lower (or higher) than if you just threw the object. Next is range. You can only move an object up to 4 meters x your Force Adept level (i.e. 12 meters). That's not bad, but you may be able to throw some things further than that with your arm. Next is speed. Throwing an object is a standard action, but attacking someone with a force moved object is a little more demanding so it requires a full round action to accomplish. Next is damage. Forced moved objects don't move very quickly and usually just bump into people, so they do very little damage but they are distracting (dazing targets for one round). Only really big objects do much damage when they hit (but probably less than you'd imagine). Once you're really skilled (and higher level) you can try to move people and really heavy objects around which you couldn't accomplish with your bare hands, and it isn't a bad tactic (though living creatures get a Will save). It seems to be what most characters in the movies (Palpatine, Yoda, Mace) try to do with the skill if they are able. Novice force users though (like Luke) usually just pull their lightsabers to their hands.</p><p></p><p></p><p></p><p>There are tree kinds of grenades listed in the Core Rules: the frag grenade (4d6+1; 4 m. radius), the stun grenade (stun; 4 m. radius) and the big kahuna; the thermal detonator (8d6+6; 8 m. radius). They also aren't what I'd call cheap (frag 500, stun 600, detonator 2k)</p><p></p><p></p><p></p><p>"Telekinesis" is the Move Object skill and it works as I've described. Battlemind increases your BAB so it would improve your attack rolls with Move Object skill if you spent a move action to activate it before your full round action to attack someone with Move Object.</p><p></p><p></p><p></p><p>We've already been over this. The class based defense bonuses aren't applied if you're wearing armor. There are no rules for shields in the Star Wars game that I can find, probably because they're hardly ever used in the movies (I can only recall gungans using them in all six movies).</p><p></p><p></p><p></p><p>Essentially the same list of simple weapons as in D&D with a few martial weapon additions. If you like damage potential, I'd go with spear and bow (both a 1d8) for a combined cost of 380 credits.</p><p></p><p></p><p></p><p>It's all in there in one form or another (except maybe landmines).</p><p>Macrobinoculars (600 credits)</p><p>Sensor Pack (1500 credits)</p><p>A few other things you might want to acquire are:</p><p>Comlink (200 credits)</p><p>Field Kit (1000 credits) lots o good stuff in here</p><p></p><p></p><p></p><p>Did you catch the Spellcaster feat I described to you in an earlier post?</p></blockquote><p></p>
[QUOTE="Ambrus, post: 2283151, member: 17691"] Just because "good" characters do things in the movies doesn't necessarily mean it's a good thing to do. Be careful. ;) The Move Object skill's description states that it "isn't designed as a mode of attack." For one thing, it's fairly slow. Still, it can be used in that fashion to a limited degree. First of all, it requires a ranged attack roll using your BAB to hit a target so that'll be the same whether you throw an object or use the force to move it. The difference is that you don't benefit (or suffer) from a Dex bonus to hit so your attack roll may be lower (or higher) than if you just threw the object. Next is range. You can only move an object up to 4 meters x your Force Adept level (i.e. 12 meters). That's not bad, but you may be able to throw some things further than that with your arm. Next is speed. Throwing an object is a standard action, but attacking someone with a force moved object is a little more demanding so it requires a full round action to accomplish. Next is damage. Forced moved objects don't move very quickly and usually just bump into people, so they do very little damage but they are distracting (dazing targets for one round). Only really big objects do much damage when they hit (but probably less than you'd imagine). Once you're really skilled (and higher level) you can try to move people and really heavy objects around which you couldn't accomplish with your bare hands, and it isn't a bad tactic (though living creatures get a Will save). It seems to be what most characters in the movies (Palpatine, Yoda, Mace) try to do with the skill if they are able. Novice force users though (like Luke) usually just pull their lightsabers to their hands. There are tree kinds of grenades listed in the Core Rules: the frag grenade (4d6+1; 4 m. radius), the stun grenade (stun; 4 m. radius) and the big kahuna; the thermal detonator (8d6+6; 8 m. radius). They also aren't what I'd call cheap (frag 500, stun 600, detonator 2k) "Telekinesis" is the Move Object skill and it works as I've described. Battlemind increases your BAB so it would improve your attack rolls with Move Object skill if you spent a move action to activate it before your full round action to attack someone with Move Object. We've already been over this. The class based defense bonuses aren't applied if you're wearing armor. There are no rules for shields in the Star Wars game that I can find, probably because they're hardly ever used in the movies (I can only recall gungans using them in all six movies). Essentially the same list of simple weapons as in D&D with a few martial weapon additions. If you like damage potential, I'd go with spear and bow (both a 1d8) for a combined cost of 380 credits. It's all in there in one form or another (except maybe landmines). Macrobinoculars (600 credits) Sensor Pack (1500 credits) A few other things you might want to acquire are: Comlink (200 credits) Field Kit (1000 credits) lots o good stuff in here Did you catch the Spellcaster feat I described to you in an earlier post? [/QUOTE]
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