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[FULL] Star Wars D20 Revised Episode III - Episode IV
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<blockquote data-quote="shadowbloodmoon" data-source="post: 2857102" data-attributes="member: 9986"><p>Ah, okay. Well most of the stuff is very similar to DnD, with a few changes, obviously. If you want to go Tech Spec, we can do that. We are starting with 28 point buy characters at 3rd level. We'll need to decide on a race too so we can get you your racial modifiers as well. </p><p></p><p>Your Wound points will equal your Constitution score and your Vitality Points equal 1d6+ Con bonus per level. I beleive we averaged those though. The Tech's class skills are: Astrogate, Computer Use, Craft, Demolitions, Disable Device, Knowledge, Pilot, Profession, Read/Write Language, Repair, Search, Treat Injury. You get 4+Int modifier x4 points at level one and 4+ Int modifier per level thereafter. </p><p></p><p>You automatically start with Weapon Group: Simple Weapons and Skill Emphasis in either Computer Use, Craft, Repair or Treat Injury. </p><p></p><p>At 2nd you get Research, which adds your level to any Knowledge check to find technical data</p><p></p><p>At 3rd you get Instant Mastery, which allows you to have 4 ranks in any Int based skill that you have no ranks in currently. </p><p></p><p>BAB at 3rd is +2, Fort/Ref/Will is +0/ +1/ +2, Defense is +3 and Reputation is +1. </p><p></p><p>You start with 5500 credits for your class. </p><p></p><p>I hope that helps get you started. When you're ready for the rest, let me know and we'll get you finished up.</p></blockquote><p></p>
[QUOTE="shadowbloodmoon, post: 2857102, member: 9986"] Ah, okay. Well most of the stuff is very similar to DnD, with a few changes, obviously. If you want to go Tech Spec, we can do that. We are starting with 28 point buy characters at 3rd level. We'll need to decide on a race too so we can get you your racial modifiers as well. Your Wound points will equal your Constitution score and your Vitality Points equal 1d6+ Con bonus per level. I beleive we averaged those though. The Tech's class skills are: Astrogate, Computer Use, Craft, Demolitions, Disable Device, Knowledge, Pilot, Profession, Read/Write Language, Repair, Search, Treat Injury. You get 4+Int modifier x4 points at level one and 4+ Int modifier per level thereafter. You automatically start with Weapon Group: Simple Weapons and Skill Emphasis in either Computer Use, Craft, Repair or Treat Injury. At 2nd you get Research, which adds your level to any Knowledge check to find technical data At 3rd you get Instant Mastery, which allows you to have 4 ranks in any Int based skill that you have no ranks in currently. BAB at 3rd is +2, Fort/Ref/Will is +0/ +1/ +2, Defense is +3 and Reputation is +1. You start with 5500 credits for your class. I hope that helps get you started. When you're ready for the rest, let me know and we'll get you finished up. [/QUOTE]
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[FULL] Star Wars D20 Revised Episode III - Episode IV
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