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General Tabletop Discussion
*Pathfinder & Starfinder
Full strength bonus on both weapons in two weapon fighting
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<blockquote data-quote="KarinsDad" data-source="post: 2212312" data-attributes="member: 2011"><p>This is rationalizing a poorly written rule.</p><p></p><p>Both claws of a monster get x1 Str, why shouldn't both arms of Fighter with TWF?</p><p></p><p></p><p></p><p>Mathematically, you are correct here for full round attacks, but the bonus has to be REAL high to help TWF enough. It will benefit TWF more, but TWF is so far behind THF damage-wise that your bonus would have to be much greater before it even catches up (except in the case of BAB +5 or less where THF does not get an interative attack).</p><p></p><p>Mathematically, you are incorrect for single attacks.</p><p></p><p></p><p>The problem for TWF is two-fold. The first is that they do significantly less damage on a single attack. Typically:</p><p></p><p>D8 + Str + bonuses versus 2D6 + 1.5 Str + bonuses.</p><p></p><p>No matter how many bonuses you add to both of them, 2D6 + 1.5 Str is always greater than D8 + Str on average (even if your Str drops to 1).</p><p></p><p></p><p>The second is that the -10% adds up significantly for full round attacks. For each attack in a full round attack, the TWF character does -10% less damage on each one. For example, 16th level with 4 attacks per round:</p><p></p><p>THF: x% + x-25% + x-50% + x-75% = (4x -150)% * (2D6 + 1.5 Str + bonuses)</p><p>TWF: x-10% + x-35% + x-60% + x-85% = (4x -190)% * (D8 + Str + bonuses) + (x-10)% * (D6 + 0.5 Str + bonuses)</p><p></p><p>THW will typically do in the ballpark of 10% to 40% more damage than TWF except in the case where you do not get interative attacks (i.e. BAB 5 or lower, and even then extra bonuses at low level tend to be small). The damage from the primary weapon for the first attack and the extra damage from the light weapon (even with big bonuses) usually does only a little more damage than the first attack of THF, but THF does more damage (2.5 points + 0.5 Str) and has a 10% better chance to hit on the iterative attacks.</p><p></p><p>In the 16th level case here with a 20 Str and a 90% chance to hit, an extra bonus of +8 is not enough:</p><p></p><p>(360 -150)% * (7 + 1.5 5 + 8) = 46.2</p><p>(360 -190)% * (4.5 + 5 + 8) + (90-10)% * (3.5 + 0.5 5 + 8) = 40.55</p><p></p><p>A bonus of +10:</p><p></p><p>(360 -150)% * (7 + 1.5 5 + 10) = 50.4</p><p>(360 -190)% * (4.5 + 5 + 10) + (90-10)% * (3.5 + 0.5 5 + 10) = 45.55</p><p></p><p>A bonus of +12:</p><p></p><p>(360 -150)% * (7 + 1.5 5 + 12) = 54.6</p><p>(360 -190)% * (4.5 + 5 + 12) + (90-10)% * (3.5 + 0.5 5 + 12) = 50.55</p><p></p><p>It is simple mathematics, no matter how many non-Str bonuses you have, it will never be enough (within standard game mechanics). And, the laughable thing about it is that you need a feat for TWF.</p><p></p><p></p><p>Plus, THF does more damage on Attacks of Opportunity and with Power Attack as well.</p><p></p><p></p><p>Personally, I think taking out the -2/-2 and keeping the rest of the rules would balance it mathematically. Basically because even though TWF would usually then do more damage in a full round attack, it would still do less damage in single round attacks, attacks of opportunity, and in many full round attacks with heavy duty Power Attack scenarios.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 2212312, member: 2011"] This is rationalizing a poorly written rule. Both claws of a monster get x1 Str, why shouldn't both arms of Fighter with TWF? Mathematically, you are correct here for full round attacks, but the bonus has to be REAL high to help TWF enough. It will benefit TWF more, but TWF is so far behind THF damage-wise that your bonus would have to be much greater before it even catches up (except in the case of BAB +5 or less where THF does not get an interative attack). Mathematically, you are incorrect for single attacks. The problem for TWF is two-fold. The first is that they do significantly less damage on a single attack. Typically: D8 + Str + bonuses versus 2D6 + 1.5 Str + bonuses. No matter how many bonuses you add to both of them, 2D6 + 1.5 Str is always greater than D8 + Str on average (even if your Str drops to 1). The second is that the -10% adds up significantly for full round attacks. For each attack in a full round attack, the TWF character does -10% less damage on each one. For example, 16th level with 4 attacks per round: THF: x% + x-25% + x-50% + x-75% = (4x -150)% * (2D6 + 1.5 Str + bonuses) TWF: x-10% + x-35% + x-60% + x-85% = (4x -190)% * (D8 + Str + bonuses) + (x-10)% * (D6 + 0.5 Str + bonuses) THW will typically do in the ballpark of 10% to 40% more damage than TWF except in the case where you do not get interative attacks (i.e. BAB 5 or lower, and even then extra bonuses at low level tend to be small). The damage from the primary weapon for the first attack and the extra damage from the light weapon (even with big bonuses) usually does only a little more damage than the first attack of THF, but THF does more damage (2.5 points + 0.5 Str) and has a 10% better chance to hit on the iterative attacks. In the 16th level case here with a 20 Str and a 90% chance to hit, an extra bonus of +8 is not enough: (360 -150)% * (7 + 1.5 5 + 8) = 46.2 (360 -190)% * (4.5 + 5 + 8) + (90-10)% * (3.5 + 0.5 5 + 8) = 40.55 A bonus of +10: (360 -150)% * (7 + 1.5 5 + 10) = 50.4 (360 -190)% * (4.5 + 5 + 10) + (90-10)% * (3.5 + 0.5 5 + 10) = 45.55 A bonus of +12: (360 -150)% * (7 + 1.5 5 + 12) = 54.6 (360 -190)% * (4.5 + 5 + 12) + (90-10)% * (3.5 + 0.5 5 + 12) = 50.55 It is simple mathematics, no matter how many non-Str bonuses you have, it will never be enough (within standard game mechanics). And, the laughable thing about it is that you need a feat for TWF. Plus, THF does more damage on Attacks of Opportunity and with Power Attack as well. Personally, I think taking out the -2/-2 and keeping the rest of the rules would balance it mathematically. Basically because even though TWF would usually then do more damage in a full round attack, it would still do less damage in single round attacks, attacks of opportunity, and in many full round attacks with heavy duty Power Attack scenarios. [/QUOTE]
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Full strength bonus on both weapons in two weapon fighting
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