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General Tabletop Discussion
*Pathfinder & Starfinder
Full strength bonus on both weapons in two weapon fighting
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<blockquote data-quote="Brother MacLaren" data-source="post: 2212613" data-attributes="member: 15999"><p>Yes, but you've picked the 4-attack BAB, in which case TWF only gets you a 25% increase in number of attacks. TWF is great at lower levels where it increases your number of attacks by 100%. The problem is that you need to take the later feats in the chain to keep pace so that you continue to get 50-100% more attacks than the THF. Only a fighter can afford these feats.</p><p></p><p>Look at 6th level: assume +1 weapon, +2 specialization, +2 Inspire Courage effect (one of feat, spell, <em>or</em> instrument), and +1 Prayer are probably fairly normal. So +6 damage per weapon. Fighter 6 with Str 17 and Weapon Focus, and a foe of AC 20.</p><p>THF: Greatsword +14/+9, 2d6+10, (75%+50%)*(17) = 21.25</p><p>TWF: Shortswords +12/+12/+7, d6+9, (65%+65%+40%)*(12.5) = 21.25</p><p></p><p>Now, if the party cleric casts Bull's Strength on the fighter instead of Prayer on the party, the advantage goes to the THF. If the foe is tough to hit, the advantage also swings to the THF. If the foe is easy to hit (zombies, animals, etc.), the advantage swings to the TWF. At 5th level, it tilts in favor of the TWF since he gets twice as many attacks instead of 50% more. And, once the TWF picks up Improved TWF, he once again gets twice as many attacks.</p><p></p><p>I agree that THF is normally more powerful, primarily due to the many times when you only get one attack. I was merely pointing out that effects that add per weapon (with no regard to light/one-handed/two-handed) tend to benefit those with more attacks. With the right combination of such effects, you can do quite well with the TWF style. By 16th level, you <em>might </em> routinely have +5 Inspire Courage, +4 enhancement, +4 Greater Specialization, and +1 Prayer, for +14.</p><p></p><p>What are really needed are feats to boost the defensive value of Sword and Board style - not the offensive value, since there's little point in having it be just another form of TWF - or eliminating the Animated Shield property entirely.</p></blockquote><p></p>
[QUOTE="Brother MacLaren, post: 2212613, member: 15999"] Yes, but you've picked the 4-attack BAB, in which case TWF only gets you a 25% increase in number of attacks. TWF is great at lower levels where it increases your number of attacks by 100%. The problem is that you need to take the later feats in the chain to keep pace so that you continue to get 50-100% more attacks than the THF. Only a fighter can afford these feats. Look at 6th level: assume +1 weapon, +2 specialization, +2 Inspire Courage effect (one of feat, spell, [I]or[/I] instrument), and +1 Prayer are probably fairly normal. So +6 damage per weapon. Fighter 6 with Str 17 and Weapon Focus, and a foe of AC 20. THF: Greatsword +14/+9, 2d6+10, (75%+50%)*(17) = 21.25 TWF: Shortswords +12/+12/+7, d6+9, (65%+65%+40%)*(12.5) = 21.25 Now, if the party cleric casts Bull's Strength on the fighter instead of Prayer on the party, the advantage goes to the THF. If the foe is tough to hit, the advantage also swings to the THF. If the foe is easy to hit (zombies, animals, etc.), the advantage swings to the TWF. At 5th level, it tilts in favor of the TWF since he gets twice as many attacks instead of 50% more. And, once the TWF picks up Improved TWF, he once again gets twice as many attacks. I agree that THF is normally more powerful, primarily due to the many times when you only get one attack. I was merely pointing out that effects that add per weapon (with no regard to light/one-handed/two-handed) tend to benefit those with more attacks. With the right combination of such effects, you can do quite well with the TWF style. By 16th level, you [I]might [/I] routinely have +5 Inspire Courage, +4 enhancement, +4 Greater Specialization, and +1 Prayer, for +14. What are really needed are feats to boost the defensive value of Sword and Board style - not the offensive value, since there's little point in having it be just another form of TWF - or eliminating the Animated Shield property entirely. [/QUOTE]
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Full strength bonus on both weapons in two weapon fighting
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