Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Talking the Talk
[Full] Tall's PotA Campiagn
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TallIan" data-source="post: 7531115" data-attributes="member: 6853819"><p>I've moved this over here because my reply got a little long.</p><p></p><p>First off I have to appologise, as I have lost the motivation to drive things forward, which is a bit <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> of a DM, especially since I am still fairly active on the fora.</p><p></p><p>I found that the side quests in PotA are somewhat tangential and don't link well to the main plot line, if at all. They are usually just a means of giving out treasure. This particular one I have heavily modified and is essentially two of the published ones combined, the hook is from a side quest that isn't well linked to the main plot but I'd thrown in some stuff that links to the main plot and provides some changes to what happens to you later on. I now think that the slow nature of PbP doesn't lend itself well to side quests.</p><p></p><p>The other thing I have noticed is that your guys tend to follow whichever clue I hand out at the time, I suspect this is a quirk of PbP as I notice this across all the groups I am in. The sheer amount of real time it takes to have a discussion combined with the fact that people have stuff going on in real life makes it hard to track many clues/hooks and hard to discuss them in the game.</p><p></p><p>So moving forward I think I will avoid side quests, I had already decided to mostly do away with random encounters, instead trying to fold them into the main encounter by making the main encounter harder (better prepared or more enemies or whatever). I'm also going to try and hand wave the parties good inclined actions (like ensuring the escapees make it to safety) that are not plot essential more if I can.</p><p></p><p>Just to clarify you are looking for a kidnapped farmer's wife and their two farm hands. I think what I will do is give this encounter a big shove in the right direction and run it quickly to its end to get you guys back on track.</p><p></p><p>Let me know what you think about these changes and I will try and get the IC moving again - hopefully later today.</p></blockquote><p></p>
[QUOTE="TallIan, post: 7531115, member: 6853819"] I've moved this over here because my reply got a little long. First off I have to appologise, as I have lost the motivation to drive things forward, which is a bit :):):):):):) of a DM, especially since I am still fairly active on the fora. I found that the side quests in PotA are somewhat tangential and don't link well to the main plot line, if at all. They are usually just a means of giving out treasure. This particular one I have heavily modified and is essentially two of the published ones combined, the hook is from a side quest that isn't well linked to the main plot but I'd thrown in some stuff that links to the main plot and provides some changes to what happens to you later on. I now think that the slow nature of PbP doesn't lend itself well to side quests. The other thing I have noticed is that your guys tend to follow whichever clue I hand out at the time, I suspect this is a quirk of PbP as I notice this across all the groups I am in. The sheer amount of real time it takes to have a discussion combined with the fact that people have stuff going on in real life makes it hard to track many clues/hooks and hard to discuss them in the game. So moving forward I think I will avoid side quests, I had already decided to mostly do away with random encounters, instead trying to fold them into the main encounter by making the main encounter harder (better prepared or more enemies or whatever). I'm also going to try and hand wave the parties good inclined actions (like ensuring the escapees make it to safety) that are not plot essential more if I can. Just to clarify you are looking for a kidnapped farmer's wife and their two farm hands. I think what I will do is give this encounter a big shove in the right direction and run it quickly to its end to get you guys back on track. Let me know what you think about these changes and I will try and get the IC moving again - hopefully later today. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
[Full] Tall's PotA Campiagn
Top