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[Full] The Bloods of Sigil
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<blockquote data-quote="Velmont" data-source="post: 1126988" data-attributes="member: 13739"><p>Finally, a doomguard like I love... His sword have been boosted, I wanted to give it something more like the special sword made by the doomguards (see Factol Manifesto). </p><p></p><p>His power come from his Blade of Dust and an innate power to control time flow (slow down = super-speed, speed up = Time travel(futur))</p><p></p><p>--------</p><p></p><p>Name: Randir Urtang</p><p></p><p>Power Level: 15</p><p>Power Points Earned: 245</p><p>Power Points Spent: 245</p><p></p><p>Race: Tiefling</p><p>Sex: Male</p><p>Age: Unknown</p><p>Height: 5' 10"</p><p>Weight: 182 lbs.</p><p>Eyes: Yellow</p><p>Hair: Black</p><p>Skin: Light Blue</p><p>Tiefling traits: Cat ears, eyes and tail.</p><p>Faction: Doomguard</p><p></p><p>Abilities:</p><p>STR: 14 (+2)</p><p>DEX: 20 (+5, +15 with Super-Dex)</p><p>CON: 12 (+1)</p><p>INT: 13 (+1)</p><p>WIS: 16 (+3)</p><p>CHR: 10 (+0)</p><p></p><p>(Total ability pp = 21)</p><p></p><p>Saves:</p><p>Damage: +15 (No evasion: +11, No evasion & no spinning +1)</p><p>Fort: +3</p><p>Reflex: +15</p><p>Will: +5</p><p></p><p>Attacks:</p><p>Base: +10 (30 pp)</p><p>Melee: +15, +16 with Doomsword (Dam: +12L, up to +17L with power attack)</p><p>Ranged: +15</p><p></p><p>Defense:</p><p>Base: +10 (20 pp)</p><p>Defense: 36 (or 37 vs. 1 opponent, 35 against all-other)</p><p>Flat Footed: 30</p><p>Initiative: +15</p><p></p><p>Hero Points: 8</p><p>Speed: 80 ft., 81920ft while sprinting.</p><p></p><p>Skills (Ranks): Acrobatic: 16 (1), Balance: 15 (0), Escape Artist 15 (0), Hide 15 (0), Knowledge[Sigil] 4 (3), Move Silently 15 (0), Open Lock: 16 (1), Sleight of Hand: 16 (1)</p><p></p><p>(Total pp spent in skill = 6)</p><p></p><p>Feats: All-Out Attack, Attack Finesse, Attack Focus (Doomsword), Blind-Fight, Dodge, Evasion, Fame(Flaw: Doomguards only), Great Fortitude, Immunity: Aging, Improved Critical(Doomsword), Instant Stand, Iron Will, Move-by-Attack, Quick Draw, Power Attack, Rapid Strike, Takedown Attack, Rapid Takedown, Whirlwind Attack.</p><p></p><p>(Total pp spent in feats = 31)</p><p></p><p>Super Powers:</p><p></p><p>Combat Sense +10 [Source: Training; 1pp]</p><p>Doomsword (Blade of Dust) +10 [Source: Device; 1pp]</p><p>Corrosion +10 [Extra: Triggered(on attack); Flaw: Device - Doomsword; Source: Device(Doomsword); Cost: 1 pp]</p><p>Drain +10 [Extra: All-Attributes(Physical), Slow Recovery; Flaw: Device - Doomsword, Innefective - Aging; Source: Device(Doomsword); Cost: 2 pp]</p><p>Super-Speed +10 [Extra: *Super-Dexterity; Power Stunt: Spinning, Wall Walk, Water Walk; Source: Mystic(Arcane); Cost: 7 pp]</p><p>Time Travel +1 [Flaw: Limited - One Direction: Futur; Source: Mystic(Arcane); Cost: 1 pp]</p><p></p><p>*Super-Dexterity don't add to Reflex and Defence;</p><p></p><p>(Total pp spent in powers = 127)</p><p></p><p>Weaknesses: Protection from Healing(5), Untrustworthy(Disturb)</p><p></p><p>(Total pp spent in weakness = -10)</p><p></p><p>Background Summary:</p><p></p><p>Complete background to come.</p><p></p><p>Power Explanation:</p><p></p><p><strong>Blade of Dust</strong></p><p>The blade of dust have been made in the elemental plane of dust. The procedure to create one is known only to the Doomguards and is kept very secretly. The blade of dust have the power to turn to dust anythiing touch by it, by aging the object/subject touch by it blade at a tremedous rate.</p><p>The blade is an enhanced doomsword (Dam: +10L) who can on any strike targeted at an object, age it, and by so, weakening his structure [Corrosion with trigger: on strike]. Living creature are more resistant to the effect of this sword. The living creature must be touch by the flat of the blade, and by doing so, the attacker cannot do a normal attack. Even if the creature doesn't resist, the lost attributes come back at a rate of 1/minutes. If the creature die before recovering the lost attributes, he doesn't recover his youth and stay aged. Any creature immune to aging is immune to the power of the blade.</p><p></p><p><strong>Time Manipulation</strong></p><p>Randir have devellop the power to manipulate his time flow. He can haste it up so much that the world around him seems acting slowly [Super-speed]. Even gravity don't affect him completly [Water walk, Wall Walk] and he can even react to a blow to reduce his effect [Spinning]. On the other way, he can slow down his time flow so slow that the remaining of the world seems to act very fast [Time Travel, Limited - Futur]. When he does so, he seems to get out of the timeline. He can't affect anything and anything can't affect him, but he can witness the erosion, degradation and change happening around him. Using that way, he can see a year happening in only 6 secondes.</p></blockquote><p></p>
[QUOTE="Velmont, post: 1126988, member: 13739"] Finally, a doomguard like I love... His sword have been boosted, I wanted to give it something more like the special sword made by the doomguards (see Factol Manifesto). His power come from his Blade of Dust and an innate power to control time flow (slow down = super-speed, speed up = Time travel(futur)) -------- Name: Randir Urtang Power Level: 15 Power Points Earned: 245 Power Points Spent: 245 Race: Tiefling Sex: Male Age: Unknown Height: 5' 10" Weight: 182 lbs. Eyes: Yellow Hair: Black Skin: Light Blue Tiefling traits: Cat ears, eyes and tail. Faction: Doomguard Abilities: STR: 14 (+2) DEX: 20 (+5, +15 with Super-Dex) CON: 12 (+1) INT: 13 (+1) WIS: 16 (+3) CHR: 10 (+0) (Total ability pp = 21) Saves: Damage: +15 (No evasion: +11, No evasion & no spinning +1) Fort: +3 Reflex: +15 Will: +5 Attacks: Base: +10 (30 pp) Melee: +15, +16 with Doomsword (Dam: +12L, up to +17L with power attack) Ranged: +15 Defense: Base: +10 (20 pp) Defense: 36 (or 37 vs. 1 opponent, 35 against all-other) Flat Footed: 30 Initiative: +15 Hero Points: 8 Speed: 80 ft., 81920ft while sprinting. Skills (Ranks): Acrobatic: 16 (1), Balance: 15 (0), Escape Artist 15 (0), Hide 15 (0), Knowledge[Sigil] 4 (3), Move Silently 15 (0), Open Lock: 16 (1), Sleight of Hand: 16 (1) (Total pp spent in skill = 6) Feats: All-Out Attack, Attack Finesse, Attack Focus (Doomsword), Blind-Fight, Dodge, Evasion, Fame(Flaw: Doomguards only), Great Fortitude, Immunity: Aging, Improved Critical(Doomsword), Instant Stand, Iron Will, Move-by-Attack, Quick Draw, Power Attack, Rapid Strike, Takedown Attack, Rapid Takedown, Whirlwind Attack. (Total pp spent in feats = 31) Super Powers: Combat Sense +10 [Source: Training; 1pp] Doomsword (Blade of Dust) +10 [Source: Device; 1pp] Corrosion +10 [Extra: Triggered(on attack); Flaw: Device - Doomsword; Source: Device(Doomsword); Cost: 1 pp] Drain +10 [Extra: All-Attributes(Physical), Slow Recovery; Flaw: Device - Doomsword, Innefective - Aging; Source: Device(Doomsword); Cost: 2 pp] Super-Speed +10 [Extra: *Super-Dexterity; Power Stunt: Spinning, Wall Walk, Water Walk; Source: Mystic(Arcane); Cost: 7 pp] Time Travel +1 [Flaw: Limited - One Direction: Futur; Source: Mystic(Arcane); Cost: 1 pp] *Super-Dexterity don't add to Reflex and Defence; (Total pp spent in powers = 127) Weaknesses: Protection from Healing(5), Untrustworthy(Disturb) (Total pp spent in weakness = -10) Background Summary: Complete background to come. Power Explanation: [B]Blade of Dust[/B] The blade of dust have been made in the elemental plane of dust. The procedure to create one is known only to the Doomguards and is kept very secretly. The blade of dust have the power to turn to dust anythiing touch by it, by aging the object/subject touch by it blade at a tremedous rate. The blade is an enhanced doomsword (Dam: +10L) who can on any strike targeted at an object, age it, and by so, weakening his structure [Corrosion with trigger: on strike]. Living creature are more resistant to the effect of this sword. The living creature must be touch by the flat of the blade, and by doing so, the attacker cannot do a normal attack. Even if the creature doesn't resist, the lost attributes come back at a rate of 1/minutes. If the creature die before recovering the lost attributes, he doesn't recover his youth and stay aged. Any creature immune to aging is immune to the power of the blade. [B]Time Manipulation[/B] Randir have devellop the power to manipulate his time flow. He can haste it up so much that the world around him seems acting slowly [Super-speed]. Even gravity don't affect him completly [Water walk, Wall Walk] and he can even react to a blow to reduce his effect [Spinning]. On the other way, he can slow down his time flow so slow that the remaining of the world seems to act very fast [Time Travel, Limited - Futur]. When he does so, he seems to get out of the timeline. He can't affect anything and anything can't affect him, but he can witness the erosion, degradation and change happening around him. Using that way, he can see a year happening in only 6 secondes. [/QUOTE]
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