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{Full} The Burning plague
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<blockquote data-quote="Ashrem Bayle" data-source="post: 896920" data-attributes="member: 3103"><p><strong>My Character - First Draft</strong></p><p></p><p><strong><span style="font-size: 12px">Samir Talosari</span></strong></p><p><strong>Yuan-ti (Tainted One) / Human</strong></p><p><strong>1st Level Psion (Savant)</strong></p><p><strong>Alignment:</strong> Neutral Good</p><p><strong>Homeland:</strong> Tashalar</p><p></p><p><strong><u>ABILITY SCORES</u></strong></p><p></p><p><strong>STR:</strong> 11 +0</p><p><strong>DEX:</strong> 14 +2</p><p><strong>CON:</strong> 18 +4</p><p><strong>INT:</strong> 12 +1</p><p><strong>WIS:</strong> 10 +0</p><p><strong>CHA:</strong> 11 +0</p><p></p><p><strong><u>SAVING THROWS</u></strong></p><p></p><p><strong>Fortitude:</strong> +4</p><p><strong>Reflex:</strong> +1</p><p><strong>Will:</strong> +4 (Psicrystal, +2)</p><p></p><p><strong>HIT POINTS:</strong> 8</p><p><strong>ARMOR CLASS:</strong> 15, (Leather +2; Dastana +1; Dex +2)</p><p></p><p><strong><u>ATTACKS</u></strong></p><p>Shortspear - +0 Att, 1d8 Dmg</p><p>Light Crossbow - +2 Att, 1d8 Dmg</p><p></p><p><strong><u>SPECIAL ABILITIES</u></strong></p><p>Alertness</p><p>Immunity: Snake Venom</p><p>Polymorph: Small and Medium Viper 3/day</p><p>Psionics</p><p>Psicrystal (Saris)</p><p>Mindscape Combat</p><p></p><p><strong><u>FEATS</u></strong></p><p>Mental Adversary</p><p>Overwhelm Buffer</p><p></p><p><strong><u>SKILLS</u></strong></p><p></p><p><u><strong>Class Skills</strong></u></p><p>Autohypnosis +3 (3 ranks)</p><p>Concentration +7 (3 ranks)</p><p>Disable Device +4 (2 ranks)</p><p>Knowledge (psionics) +3 (2 ranks)</p><p>Open Lock +4 (2 ranks)</p><p>Pick Pocket +4 (2 ranks)</p><p>Psicraft +3 (2 ranks)</p><p>Search +3 (2 ranks)</p><p></p><p><u><strong>Cross Class Skills</strong></u></p><p>Listen +2 (0 ranks)</p><p>Spot +2 (0 ranks)</p><p>Stabilize Self +5 (1 ranks)</p><p>Hide +2 (0 ranks)</p><p>Move Silently +2 (0 ranks)</p><p></p><p><strong><u>LANGUAGES</u></strong></p><p>Common, Draconic</p><p></p><p></p><p><strong><u>PSIONICS</u></strong></p><p></p><p><strong>Power Points:</strong> 3</p><p><strong>Free Talents:</strong> 4</p><p><strong>Mode Check Bonus:</strong> +5</p><p><strong>Resting Mode:</strong> Empathic Multiplier -4</p><p></p><p><strong><u>Talents</u></strong></p><p>Missive</p><p>Far Hand</p><p>Detect Psionics</p><p>Inkling</p><p></p><p><strong><u>1st Level Powers</u></strong></p><p>Charm Person</p><p>Matter Agitation</p><p></p><p></p><p><strong><u>EQUIPMENT & TREASURE </u></strong></p><p>Traveler’s Outfit, Belt Pouch x 3, Backpack, Flint & Steel, Journal, Leather Armor, Pen and Ink, Trail Rations (3 days), Waterskin, Signet Ring, Thieves’ Tools, Sunrod x 4, Tindertwig x 5, Masterwork Dastana**, Shortspear, Dagger x 2, Light Crossbow (30 Bolts), Psionic Tattoo: Lesser Body Adjustment,</p><p></p><p><strong>Coins</strong>*</p><p>41gp, 9sp, 20cp,</p><p></p><p><span style="font-size: 9px">*Sold regional gear for 50% value.</span></p><p><span style="font-size: 9px">**See Arms and Equipment Guide or Oriental Adventures</span></p><p></p><p><strong><u>PSICRYSTAL</u></strong></p><p></p><p><strong>Saris</strong></p><p><strong>Fine Construct</strong></p><p><strong>Hit Dice: </strong> as psion (20 hp)</p><p><strong>Initiative: </strong> -2</p><p><strong>Speed: </strong> 0</p><p><strong>AC: </strong> 13 (-5 Dex, +8 size);</p><p>hardness 8</p><p><strong>Attacks: </strong> --</p><p><strong>Damage: </strong> --</p><p><strong>Face/Reach:</strong> Special</p><p><strong>Special Attacks: </strong></p><p>Special</p><p><strong>Special Qualities: </strong></p><p>Sighted, Empathic Link, Regenerate 2d4 hp per day, Personality (Resolve)</p><p><strong>Saves: </strong> Special</p><p><strong>Abilities: </strong> Str 1, Dex 0, Con --, Int 6, Wis (as psion), Cha (as</p><p>psion)</p><p><strong>Skills: </strong> Special</p><p><strong>Feats: </strong> --</p><p></p><p></p><p><strong><u>APPEARANCE</u></strong></p><p></p><p>Age: 24</p><p>Height: 5’10”</p><p>Weight: 155 lbs.</p><p></p><p>Like most human men from Tashalar, Samir has dark hair and a dark complexion. He is slim and moves with an almost inhuman grace, possibly a side effect of his heritage. He has long black hair worn in several hundred small braids. Many of these braids have small round bells woven into them, and they chime slightly when Samir walks or turns his head quickly. He has a short black goat-tee. His eyes are his most striking feature. Their iris’ are yellowish green and are vertical like a snake’s. His fingernails are solid black, and come to sharp points like tiny claws and his canines are slightly longer than the norm. A black tattoo of psionic origin adorns his neck and frames his face.</p><p></p><p>Samir favors dark and tight fitting clothing. He wears a suit of black leather armor, over which he wears a black cloak. The armor is adorned with strange designs and runes painted in emerald green. He carries a wickedly curved spear in which his psicrystal, Saris, is set midway down the shaft. A simple locking mechanism frees Saris when Samir desires.</p><p></p><p><strong><u>BACKGROUND</u></strong></p><p></p><p>Much of Samir’s past is a mystery, even to himself. His oldest memory is that of him waking up on a cold hard cavern floor surrounded by snakelike monsters. What he has managed to learn however, he almost wishes he could forget.</p><p></p><p>Samir was born in a small village on the outskirts of Tashluta. Sometime during his teen years, he fell in with a Yuan-ti cult. He served them until, at the age of twenty-two, he volunteered to imbibe the potion that would transform him into a Tainted One, that he may better serve his evil masters. However, it seemed that particular vial of the potion was mixed incorrectly. The metamorphic process Samir went through almost killed him. </p><p></p><p>The transformation did not complete. His physical form remained, for the most part, unchanged. However, his mind had been permanently and radically altered. When he awoke from the short coma the potion had put him in, he had no memory of his life up until that point. He was confronted by hideous serpentine monsters who claimed he was their servant. Thinking his condition only temporary, the Yuan-ti imprisoned Samir until he regained his memory. </p><p></p><p>While imprisoned, Samir made yet another startling discovery. While the potion had not worked as intended, it had a very beneficial side effect. It had awakened his mind to a new state and triggered his latent psionic potential. Using his new abilities, Samir was able to escape and flee into the jungles of Tashalar.</p><p></p><p>Soon after, Samir found his way to the city of Tashluta. For a time, he made his way the only way he knew how, he was a thief. His psionic powers, coupled with his seeming instinctual ability to transform into small serpents, made him an excellent theif. For several months, this is how he lived.</p><p></p><p>As he wondered the city, he began to notice signs of the Yuan-ti’s presence. Finally, he was discovered, and only barely managed to fight his way free and escape. That day, Samir took what little gold he had, and booked passage to the great city of Waterdeep.</p><p></p><p>His mind being a blank slate, Samir knew no trade; so once again, he took up a life of crime. However, it wasn’t long before he was caught by a man named Trillion. Trillion was a fellow psion, and told Samir that he wouldn’t turn him in, if he agreed to allow himself to be studied.</p><p></p><p>Samir stayed with Trillion for six months. During this time, he learned about the theories and concepts behind the study of psionics, or The Way, as Trillian called it. He was taught about the Mindscape and how to embed a psicrystal, but Trillian was never able to find his lost memories. Samir soon decided, book learning and teachers where not the life for him. He needed to make his own way into the world. There was much to be learned and a great deal to see. Armed with the knowledge given to him by Trillian, he set out to find his own answers and to maybe rediscover his past.</p><p></p><p></p><p><strong><u>ALTERNATE FORMS</u></strong></p><p></p><p><strong>Animal, Snake, Small Viper</strong>;Small Animal ; HD as psion (Humanoid); Init +3; Spd 20, Swim 20, Climb 20; AC 17; Atk -2 base melee, +3 base ranged; +3 (1d2-2, Bite); SA: Poison (Ex); SQ: Scent (Ex); AL N; SV Fort +0, Ref +3, Will +2; STR 6, DEX 17, CON 11, INT 12, WIS 11, CHA 11.</p><p>Skills: </p><p>Balance+11, Climb+12, Hide+15, Listen+9, Spot+9. </p><p>Feats: </p><p>Weapon Finesse.</p><p></p><p><strong>Animal, Snake, Tiny Viper</strong>; Tiny Animal ; HD as psion (Humanoid); Init +3; Spd 15, Climb 15, Swim 15; AC 17; Atk -2 base melee, +3 base ranged; +3 (1d2-2, Bite); SA: Poison (Ex); SQ: Scent (Ex); AL N; SV Fort +2, Fort +0, Ref +3, Will +2, STR 6, DEX 17, CON 11, INT 12, WIS 11, CHA 11.</p><p>Skills: </p><p>Balance+11, Climb+12, Hide+18, Listen+8, Spot+8. </p><p>Feats: </p><p>Weapon Finesse.</p><p></p><p><strong>Poison (Ex):</strong> Bite, Fortitude save (DC 11 for all sizes Large and smaller, DC 13 for a Huge viper); initial and secondary damage 1d6 temporary Constitution.</p><p></p><p>________________________________________________</p><p></p><p>This look ok?</p></blockquote><p></p>
[QUOTE="Ashrem Bayle, post: 896920, member: 3103"] [b]My Character - First Draft[/b] [b][size=3]Samir Talosari[/size][/b][size=3][/size] [b]Yuan-ti (Tainted One) / Human[/b] [b]1st Level Psion (Savant)[/b] [b]Alignment:[/b] Neutral Good [b]Homeland:[/b] Tashalar [b][u]ABILITY SCORES[/u][/b][u][/u] [B]STR:[/B] 11 +0 [B]DEX:[/B] 14 +2 [B]CON:[/B] 18 +4 [B]INT:[/B] 12 +1 [B]WIS:[/B] 10 +0 [B]CHA:[/B] 11 +0 [b][u]SAVING THROWS[/u][/b][u][/u] [B]Fortitude:[/B] +4 [B]Reflex:[/B] +1 [B]Will:[/B] +4 (Psicrystal, +2) [B]HIT POINTS:[/B] 8 [B]ARMOR CLASS:[/B] 15, (Leather +2; Dastana +1; Dex +2) [b][u]ATTACKS[/u][/b][u][/u] Shortspear - +0 Att, 1d8 Dmg Light Crossbow - +2 Att, 1d8 Dmg [b][u]SPECIAL ABILITIES[/u][/b][u][/u] Alertness Immunity: Snake Venom Polymorph: Small and Medium Viper 3/day Psionics Psicrystal (Saris) Mindscape Combat [b][u]FEATS[/u][/b][u][/u] Mental Adversary Overwhelm Buffer [b][u]SKILLS[/u][/b][u][/u] [u][b]Class Skills[/b][/u][b][/b] Autohypnosis +3 (3 ranks) Concentration +7 (3 ranks) Disable Device +4 (2 ranks) Knowledge (psionics) +3 (2 ranks) Open Lock +4 (2 ranks) Pick Pocket +4 (2 ranks) Psicraft +3 (2 ranks) Search +3 (2 ranks) [u][b]Cross Class Skills[/b][/u][b][/b] Listen +2 (0 ranks) Spot +2 (0 ranks) Stabilize Self +5 (1 ranks) Hide +2 (0 ranks) Move Silently +2 (0 ranks) [b][u]LANGUAGES[/u][/b][u][/u] Common, Draconic [B][U]PSIONICS[/U][/B][U][/U] [b]Power Points:[/b] 3 [b]Free Talents:[/b] 4 [b]Mode Check Bonus:[/b] +5 [b]Resting Mode:[/b] Empathic Multiplier -4 [b][u]Talents[/u][/b] Missive Far Hand Detect Psionics Inkling [b][u]1st Level Powers[/u][/b] Charm Person Matter Agitation [b][u]EQUIPMENT & TREASURE [/u][/b][u][/u] Traveler’s Outfit, Belt Pouch x 3, Backpack, Flint & Steel, Journal, Leather Armor, Pen and Ink, Trail Rations (3 days), Waterskin, Signet Ring, Thieves’ Tools, Sunrod x 4, Tindertwig x 5, Masterwork Dastana**, Shortspear, Dagger x 2, Light Crossbow (30 Bolts), Psionic Tattoo: Lesser Body Adjustment, [b]Coins[/b]* 41gp, 9sp, 20cp, [size=1]*Sold regional gear for 50% value.[/size] [size=1]**See Arms and Equipment Guide or Oriental Adventures[/size] [B][U]PSICRYSTAL[/U][/B][U][/U] [b]Saris[/b] [b]Fine Construct[/b] [b]Hit Dice: [/b] as psion (20 hp) [b]Initiative: [/b] -2 [b]Speed: [/b] 0 [b]AC: [/b] 13 (-5 Dex, +8 size); hardness 8 [b]Attacks: [/b] -- [b]Damage: [/b] -- [b]Face/Reach:[/b] Special [b]Special Attacks: [/b] Special [b]Special Qualities: [/b] Sighted, Empathic Link, Regenerate 2d4 hp per day, Personality (Resolve) [b]Saves: [/b] Special [b]Abilities: [/b] Str 1, Dex 0, Con --, Int 6, Wis (as psion), Cha (as psion) [b]Skills: [/b] Special [b]Feats: [/b] -- [b][u]APPEARANCE[/u][/b] Age: 24 Height: 5’10” Weight: 155 lbs. Like most human men from Tashalar, Samir has dark hair and a dark complexion. He is slim and moves with an almost inhuman grace, possibly a side effect of his heritage. He has long black hair worn in several hundred small braids. Many of these braids have small round bells woven into them, and they chime slightly when Samir walks or turns his head quickly. He has a short black goat-tee. His eyes are his most striking feature. Their iris’ are yellowish green and are vertical like a snake’s. His fingernails are solid black, and come to sharp points like tiny claws and his canines are slightly longer than the norm. A black tattoo of psionic origin adorns his neck and frames his face. Samir favors dark and tight fitting clothing. He wears a suit of black leather armor, over which he wears a black cloak. The armor is adorned with strange designs and runes painted in emerald green. He carries a wickedly curved spear in which his psicrystal, Saris, is set midway down the shaft. A simple locking mechanism frees Saris when Samir desires. [b][u]BACKGROUND[/u][/b] Much of Samir’s past is a mystery, even to himself. His oldest memory is that of him waking up on a cold hard cavern floor surrounded by snakelike monsters. What he has managed to learn however, he almost wishes he could forget. Samir was born in a small village on the outskirts of Tashluta. Sometime during his teen years, he fell in with a Yuan-ti cult. He served them until, at the age of twenty-two, he volunteered to imbibe the potion that would transform him into a Tainted One, that he may better serve his evil masters. However, it seemed that particular vial of the potion was mixed incorrectly. The metamorphic process Samir went through almost killed him. The transformation did not complete. His physical form remained, for the most part, unchanged. However, his mind had been permanently and radically altered. When he awoke from the short coma the potion had put him in, he had no memory of his life up until that point. He was confronted by hideous serpentine monsters who claimed he was their servant. Thinking his condition only temporary, the Yuan-ti imprisoned Samir until he regained his memory. While imprisoned, Samir made yet another startling discovery. While the potion had not worked as intended, it had a very beneficial side effect. It had awakened his mind to a new state and triggered his latent psionic potential. Using his new abilities, Samir was able to escape and flee into the jungles of Tashalar. Soon after, Samir found his way to the city of Tashluta. For a time, he made his way the only way he knew how, he was a thief. His psionic powers, coupled with his seeming instinctual ability to transform into small serpents, made him an excellent theif. For several months, this is how he lived. As he wondered the city, he began to notice signs of the Yuan-ti’s presence. Finally, he was discovered, and only barely managed to fight his way free and escape. That day, Samir took what little gold he had, and booked passage to the great city of Waterdeep. His mind being a blank slate, Samir knew no trade; so once again, he took up a life of crime. However, it wasn’t long before he was caught by a man named Trillion. Trillion was a fellow psion, and told Samir that he wouldn’t turn him in, if he agreed to allow himself to be studied. Samir stayed with Trillion for six months. During this time, he learned about the theories and concepts behind the study of psionics, or The Way, as Trillian called it. He was taught about the Mindscape and how to embed a psicrystal, but Trillian was never able to find his lost memories. Samir soon decided, book learning and teachers where not the life for him. He needed to make his own way into the world. There was much to be learned and a great deal to see. Armed with the knowledge given to him by Trillian, he set out to find his own answers and to maybe rediscover his past. [b][u]ALTERNATE FORMS[/u][/b] [b]Animal, Snake, Small Viper[/b];Small Animal ; HD as psion (Humanoid); Init +3; Spd 20, Swim 20, Climb 20; AC 17; Atk -2 base melee, +3 base ranged; +3 (1d2-2, Bite); SA: Poison (Ex); SQ: Scent (Ex); AL N; SV Fort +0, Ref +3, Will +2; STR 6, DEX 17, CON 11, INT 12, WIS 11, CHA 11. Skills: Balance+11, Climb+12, Hide+15, Listen+9, Spot+9. Feats: Weapon Finesse. [b]Animal, Snake, Tiny Viper[/b]; Tiny Animal ; HD as psion (Humanoid); Init +3; Spd 15, Climb 15, Swim 15; AC 17; Atk -2 base melee, +3 base ranged; +3 (1d2-2, Bite); SA: Poison (Ex); SQ: Scent (Ex); AL N; SV Fort +2, Fort +0, Ref +3, Will +2, STR 6, DEX 17, CON 11, INT 12, WIS 11, CHA 11. Skills: Balance+11, Climb+12, Hide+18, Listen+8, Spot+8. Feats: Weapon Finesse. [b]Poison (Ex):[/b] Bite, Fortitude save (DC 11 for all sizes Large and smaller, DC 13 for a Huge viper); initial and secondary damage 1d6 temporary Constitution. ________________________________________________ This look ok? [/QUOTE]
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