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[Full]The Drow War Book One - The Gathering Storm - OOC Thread
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<blockquote data-quote="Evil Ujio" data-source="post: 2295425" data-attributes="member: 27389"><p><strong><span style="font-size: 12px">Starborn Abilities</span></strong></p><p></p><p><strong>Sense Host (Su):</strong> Starborn automatically sense any character with the Host template that comes within 300 feet. They do not know distance or direction, but the sensation of evil increases as they come closer. If they can visually see the Host character, then they are immediately aware of the nature of the character as a member of the Host.</p><p></p><p><strong>Signature Item:</strong> Every Starborn is associated with a particular signature item. When within five miles of an unclaimed signature item, the Starborn experiences a faint and strange sensation of longing. There is, however, no indication of why they are feeling this sensation or what it means. If within 10 feet of an unclaimed signature weapon then the Starborn experiences a stronger sensation that something that is rightfully their property is close to hand, though they gain no specific details as to the distance or direction.</p><p></p><p></p><p><strong>Starsoul:</strong> The Starborn can be returned to life, unlike normal mortals.</p><p></p><p><strong>The Benefits Of The Signs</strong></p><p>Each sign has two benefits that a Starborn born under the sign can draw upon. One (and only one) of the benefits of a given sign can be invoked once per game session. As the benefit is a manifestation of fate, it takes the form of a luck bonus to the stated check. A result of ‘automatic success’ gives the minimum result necessary to indicate success, no more. The ability can only be used when the skill check DC is 20 or less.</p><p></p><p>These benefits cannot be used when the character is within 150 feet of a member of the Host or a fragment of the Abyssal Altar, as the energies of the Dark prevent the auspicious currents of the stars from reaching their avatars.</p><p></p><p><strong>Unicorn Abilities:</strong> +2 luck bonus to AC for one round or +10 feet to movement for 1d4 rounds.</p><p></p><p><strong>Delver Abilities:</strong> +2 luck bonus to a single Fortitude Save or an automatic success on Strength based skill-check.</p><p></p><p><strong>Firedrake Abilities:</strong> +2 luck bonus to AC for one round or +1 luck bonus to AC for three rounds.</p><p></p><p><strong>Spinner Abilities:</strong> +2 luck bonus to a single Reflex save or an automatic success on a wisdom based skill-check.</p><p></p><p><strong>Specter Abilities:</strong> +2 luck bonus to a single Will save or a +2 luck bonus to any one skill roll.</p></blockquote><p></p>
[QUOTE="Evil Ujio, post: 2295425, member: 27389"] [b][size=3]Starborn Abilities[/size][/b][size=3][/size] [b]Sense Host (Su):[/b] Starborn automatically sense any character with the Host template that comes within 300 feet. They do not know distance or direction, but the sensation of evil increases as they come closer. If they can visually see the Host character, then they are immediately aware of the nature of the character as a member of the Host. [b]Signature Item:[/b] Every Starborn is associated with a particular signature item. When within five miles of an unclaimed signature item, the Starborn experiences a faint and strange sensation of longing. There is, however, no indication of why they are feeling this sensation or what it means. If within 10 feet of an unclaimed signature weapon then the Starborn experiences a stronger sensation that something that is rightfully their property is close to hand, though they gain no specific details as to the distance or direction. [b]Starsoul:[/b] The Starborn can be returned to life, unlike normal mortals. [b]The Benefits Of The Signs[/b] Each sign has two benefits that a Starborn born under the sign can draw upon. One (and only one) of the benefits of a given sign can be invoked once per game session. As the benefit is a manifestation of fate, it takes the form of a luck bonus to the stated check. A result of ‘automatic success’ gives the minimum result necessary to indicate success, no more. The ability can only be used when the skill check DC is 20 or less. These benefits cannot be used when the character is within 150 feet of a member of the Host or a fragment of the Abyssal Altar, as the energies of the Dark prevent the auspicious currents of the stars from reaching their avatars. [b]Unicorn Abilities:[/b] +2 luck bonus to AC for one round or +10 feet to movement for 1d4 rounds. [b]Delver Abilities:[/b] +2 luck bonus to a single Fortitude Save or an automatic success on Strength based skill-check. [b]Firedrake Abilities:[/b] +2 luck bonus to AC for one round or +1 luck bonus to AC for three rounds. [b]Spinner Abilities:[/b] +2 luck bonus to a single Reflex save or an automatic success on a wisdom based skill-check. [b]Specter Abilities:[/b] +2 luck bonus to a single Will save or a +2 luck bonus to any one skill roll. [/QUOTE]
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